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Darth_mathias

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Everything posted by Darth_mathias

  1. oooh SkyTest has finally been updated.
  2. the landscape and enviroment need to load after Whisting mine so it signs from arthmoor village will move because of blowing in the wind. Howver if you really want to you could drop Blowing in the wind from the merge and then place landscape merge after Fences of Skyrim. Edit: Looking at it I can't see why the Wonders of Weather mod can't be added to the landscape merge either. I can can and it seems to work as intended so I think another esp down this is all good for the overall esp count Mator is a god send.
  3. personally i never been bothered about the TBBP option but I was moaned at earlier for not having them included.
  4. Ok here is today update: Added: Thunderchild - Epic Shouts and Immersion. (there is a wyrmstooth patch for those of us that still have that mod).Updated: Landscape and environment merged. (Mod name change eps still has same name.)SRLE Extended Conflict Resolution.SRLE Extended Install Guide.Removed: Gildergreen Regrown (Now Includued in Landscape Enviroment and Clutter Merge).
  5. No that is another mod i can't wait to try out.
  6. it should be fine to go the SFW route.
  7. I actaully do currently have Interesting NPC reinstalled and it is work just fine thanks to crash fixes. in fact I have installed more mod that i previosuly reject because of script lag namely thunderchild which i have decided will be making a apperance shortly (either tonight or in tomorrow's update need Lexy to triple check some CR things). I did have Inconsequential NPCs installed a one time but drop cos it didn't gel with my Argonanin character (not being able to get into windhelm was a real issue). i worry is how will it and all ethe other script heavy mods behave once Apotheosis is out and that I won't know until September. So that is my main reason for delaying things.
  8. yes I get that problem cos i use Vigor comabt and injuries so I have to drop the difficulty to novice a pretty much wait until the fight end which can take awhile the put it back up.
  9. glad you're figuring it out and yes better males is another tricky mod to install could really do with a Fomod.
  10. Ok everyone I have finally come to a descion regarding the reintroduction of Interesting NPCs. I have decided not to reintroduce at this time I really want to wait until Apotheosis is finally out (which is in Setptember) if that goes in without issue then interesting NPC will make a reappearence provided tere no script lag.
  11. mmmm then i have installed this mod wrong in my own game i have always found the installation of this mod confusing.
  12. I am in the wait a see what happens camp at the moment.
  13. make sure you have water in your inventory I usally just fill the leather waterskin and take that and a bandages to a cooking pot and something like "clean bandage" should show up.
  14. then that's yyou problem you need to add water otherwise you're using the bandages from CACO and not Vigor.
  15. download SKSE Plugin Preloader from here https://www.nexusmods.com/skyrim/mods/75795/? Installing Put d3dx9_42.dll in your root Skyrim directory (where TESV.exe is), NOT in data folder!
  16. It does get disabled becuase it is is already merged. All merged mods get deactived post merge unless otherwise stated.
  17. I am with on that one it will mean you still have the memory patch if you for some reason disable crash fixes.
  18. yes but that i have already merged in with the weapons and armors merged so again not needed.
  19. Interesting I had no issues. Do you after you have created a bandage take it to a cooking pot and apply water to it then you can apply a poultice to it? then you can use that to cure turamas
  20. oh really i did not know that i am still using my SKSE.ini file.
  21. these get merged into the bashed patch so no merging needed
  22. This is on the list to be looked at. as for Not So Fast - Mage Guild we won't be using that since we already are using Immersive college of winterhold and college days.
  23. yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommends
  24. this is a known issue it needs fixing by the mod author.
  25. it's not that i don't like them it's more i haven't really tried them out and my Witcher 3 setup is still mostly based on when I had my GTX970 instead of my GTX980Ti.
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