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Darth_mathias

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Everything posted by Darth_mathias

  1. I will let my lady know but we may not even need the patch: Blowing in the Wind: CLARALUX has full inbuilt support for the lanterns of this mod, therefore no patches from BitW are needed if CLARALUX offers one. The BitW SMIM patch is also not needed and neither is the BitW Main ESP unless you use a patch for which CLARALUX does not offer one yet. In that case put BitW above CLARALUX in your load order.
  2. never noticed these before but i guess I wouldn't of since i don't use Wrye Bash as my mod manger, I've added them to SRLE Extended LOTD.
  3. just deactivate Patches until the required mods are installed.
  4. where is that setting? plus did you tweak it up or down it is the enbseries.ini found in your main directory
  5. ok guys been play around with the enb think I have found a setting for interiors try this setting: [LIGHTSPRITE] IntensityInteriorDay=0.75 --> it was 1.50 IntensityInteriorNight=0.75 --> it was 1.50 If you think fires are it too dark tweak those 2 number until you are happy
  6. then use that do what works best for your system.
  7. didn't realize they were the we just saw patch so we added it it get merge so big deal really. 1st - Not been able to create the horker display so we ignored it. 2nd - the last mod that deals with NPCs is actually ASIS but I would check that you have order of you mod correctly in the left pane first. If they are correct check that ASIS and Bash patch are simlair. 3rd we don't use the Good Guys series so can't help there.
  8. well really the scripts are only needed if you are creating a scripted the mod so it not really required by the average user. this seems happen if you have Vsync on in both the enblocal.ini and the driver so turn off one
  9. You know guys i am not convinced we've got our ENB setup properly cos NVT looks the same Skyrim Re-engaged?
  10. you need to delete extracted BSA that what Lexy says to do
  11. could upload some sexy screenshot please so we can make up our minds. Cos I am not 100% sold on the Vivid Weathers, Skyrim re-engaged combination yet.
  12. thanks for this. Both me and Lexy actually have never played the Grey Cowl of Nocturnal quest line so didn't know this I will add a note somewhere about it maybe in the Deadly Dragons MCM Section.
  13. that's normal. I'll let Lexy Know so she can add it to her test build
  14. I don't think so. I think v1.5c is brighter anyway so just stick with 1.3 if you prefer that. believe so yes you've gone wrong somewhere with the tree LODs double check Enhanced vanilla trees and rerun DynDOLOD.
  15. Lexy had issues with not being able to change the location of the downloads folder, cos we use a separate drive to house downloads. So we had to use a new instance instead and point the folder path were we wanted them since those 5 folders end up in stupid buried location on your C: Drive.
  16. When we were testing we had issue with the portable version of MO2 found it a bit buggy. So what we did was when we wanted to use Merge Plugin we would switch to the portable version do there merge then switch back. Lexy got an Answer from TechAngel about that cos she was unsure as well. https://forum.step-project.com/topic/12363-techs-skyrim-special-edition-guide/?p=213816
  17. hey guys TEST CR updated we finally found a easy fix for a long standing annoyance of Dark grass in caves.
  18. Hey guys I am sure by now most of you know that Lexy has begun writing up the SSE version of this guide (all be it under a slightly different name). Just because she will be spending most of her time dealing the with that does not mean we will be abandoning this little monster (I mean my pride and joy). Me Lexy and I am sure Nozzer and others will be keep an eye on things and updates and the usually madness will continue. At this point I doubt any new mods will be added unless they are utterly amazing and we cannot live without them.
  19. no she is using a different mod as her base since Inhabitants of skyrim for SSE requires Apachii SkyHair (her choice i think is better) annoyingly Followers Hirelings and Housecarls hasn't been ported so we decided not to use that but Bijin has stayed so has The Ordinary Women she has also replaced Follower Cynthia the Spell Lady and Elisif Replacer for Fresh faces since it covers her and more. It's all detailed on the goggle doc she has been putting together.
  20. all we'll be doing to provided a merged esp like we do for SRLE Extended LOTD been all over the place not seen anything off as yet (in fact i think it looks better). She says she going to add a section about SSE Nif optimizer (probably before the waffle about converting) and link is gamerpoets video. Also any esp that is "converted" we will probably just provide that via our dropbox (that is until mod authors fix there esps) that way we are singing from the hymn sheet
  21. Well we've been wait for certain thing to mature like MO2, SKSE and the SSE modding community as a whole now it has the time is right. Lexy has taken t lead on this project so roles have reserved. I'll be taking a back seat and supporting and encouraging her like she did for me. I have already made a start on some patches for mods she will be including, I have bashed together a quick main CR and the NPC Retexture merge and NPC Retexture CR are also done.
  22. you would need to reinstall all the mods you edited but to be honest it shouldn't do anything bad all it has done is applied the LOD fix to all those esps.
  23. you can pickup most of the patches needed for SRLE base here https://www.nexusmods.com/skyrim/mods/77331/?
  24. well the summon Gargoyle spell i think is AAEConjureGargoyleNPC "Summon Gargoyle" [sPEL:29098648] you could try deleting that. You also try AAEVampireNightCloakShout "Night Cloak" [sHOU:290BBD67] for the bat thing.
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