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Darth_mathias

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Everything posted by Darth_mathias

  1. Thanks, I will bump this to the wives to do list.
  2. She means CRing is not difficult and is mostly common sense.
  3. Yes, Lexy created that new "merged" tag for the SE guide cos some users kept nagging her and caved in (well users have been asking for such a tag like that for ages but we kept putting it off). I am planning to backport it just not had much time to do that.
  4. Manually place DynDOLOD.esm after Gray Fox Cowl.esm.
  5. found another mod i think we should try Immersive Movement https://www.nexusmods.com/skyrimspecialedition/mods/15649 looks interesting there is also a patch for wildcat
  6. what errors do you get? The consistency patch mostly forwards and merges records from Audio Overhaul for Skyrim 2 - Vivid Weathers Patch otherwise that esp get mostly overwritten.
  7. here is Lexy's https://www.dropbox.com/s/o17vw562aju2njj/modlist.txt?dl=0 bear in mind this will have mods that you don't but it should help you get back on track Lexy removed that version the dropbox cos she updated the main CR this morning so grab v1.02 from the Nexus Page.
  8. I can confirm they are suffering the Dark face bug not sure why does not look like the FaceGen is being overwritten. Edit: I can also confirm this Dark Face Bug is present even with just Alternate start and Interesting NPCs installed so it a problem with the base mod.
  9. you could "Clean Masters" once DynDOLOD has finished Lexy will be updating the instructions as soon as she can.
  10. well I would be interested in see a comparison between EFF and iAFT as EFF on SSE is fully complete. Believe Sheson's advice is to deactivate the Bash Patch when generating DynDOLOD.
  11. Isn't Move it dammit part of EFF? but I will add these for Lexy to look at. She really not very well today she been snuggled up in bed all day and I am on dad duties she just a poor little lamb. Also can i can if any of you have used iAFT?
  12. I was watching Gopher video on what mods he was planning on using for his new SSE let's play and spotted this Master of Disguise - Immersive Disguises for Skyrim Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/9959? it peaked my interest so I'll add to the wife's test list .
  13. if the esp included in merges have been deactivated they should not be masters of the Bash Patch. try shutting down and restarting MO back up sometime is doesn't refresh properly if that fails delete the bash patch and try again.
  14. Yes we did survive I just find it funny that every time the UK has some snow the country grind to halt and the news and a large proportion of the population make it out that it is the end of civilization.
  15. hey thank you for all the messages of concern we are all safe and sound and as you probably know our power and internet have been restored after a 3 days blackout which mean the madness form both me and Lexy and resume. Least my militarily and survival training and has been useful these past few days and more importantly I have remembered most of it .
  16. Our power is still down so I can't test out HD LODs Textures SE but no we haven't yet considered but a quick look at the Nexus page I say it needs a deeper look so if you can install and give a whirl and let us know.
  17. The only ones that require you to esmify there master esp are: Better Dynamic Snow - NSUTR Patch.esp Requires Better Dynamic Snow.esp and Prometheus_No_snow_Under_the_roof.esp to be esmifyed UniqueBorderGates-All-PointTheWay.esp Requires Point The Way.esp and UniqueBorderGates-All.esp to be esmifiyed I will tell Lexy she need to expand on this information within the guide. This guide is a step up from the old classic one so even of more a leap for less experienced modders even me and Lexy are learning new stuff.
  18. so i decided as a experiment to change the 'tree' to Static LOD4 and rerun DynDOLOD it completed in 36 minutes and output was 5.50GB.
  19. it's Better Dynamic Snow - NSUTR Patch.esp but you need to ESMify Better Dynamic Snow.esp and Prometheus_No_snow_Under_the_roof.esp first
  20. hey guys so i was reread Sheson Ultra tree manual and it appears Lexy skipped an important steps: from Sheson manual: 7. Any preset should already have a mesh rule for 'tree' at the bottom just before the last catch all '\' rule. Under normal operation this rule is used for trees that do not have traditional tree LOD generated. Since the ini setting TreeLOD=0 is instructing it to not create traditional tree LOD, every tree will match this rule now. Typically Low/Medium uses Billboard for all levels. In order to use the hybrid trees, change LOD 4 to Static LOD4. So since we are using the Medium setting without changing 'tree' to Static LOD4 I think it means we are still technically generating billboards? I freely admit I don't fully understand this whole Ultra tree thing.
  21. here is the result of the Old Undeath Strawpoll https://www.strawpoll.me/13957399/r that berndaroy was talking about
  22. hey guys I have been take a look at lexy's Light Blades Armour Ordinator patch I can confirm it works even merged. One thing i find a little odd with it you create the armour when Ebony by you temper is with Steel surely you need to temper it with ebony too? Good point problem with Undeath is it doesn't even ship with the meshes for the facegen data thus black face bug. Since Lexy generated the meshes using the CK we can safely upload the fix to the Nexus Page without anyone moaning about asset stealing.
  23. Well then I am afraid to say I don't know might be a good idea and see if you can get help from Mator
  24. that has been suggested before I haven't thought of good way of implementing it. well that is the same procedure as us the difference is your using German. crazy Idea try switching Merge plugins to English and create a "test merge" and see what happens?
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