torminater
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Everything posted by torminater
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Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
ok, try it without land shadows in your skyrimprefsini. if this solves it... you got it ;-) -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
it's on the bottom of my list as i said earlier. as soon as i get my work on the other things done I'll work on it! by the way I fixed the grass shadowing problem. i just have to find some other tweaks with less negative side effects. -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
hmm. maybe some sort of vsync incompatibility? i'm going to run some tests hopefully today. also those image duplications could be caused by some rests of enb-functions which are somehow not disabled correctly. maybe in the comment section of the mod there are some hints how to resolve this glitch. -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Time might be the major issue here as I've got too much things revolving around my head to actually know what I'm doing atm... -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Thx Bealdwine! I've seen a couple of Code lines (or sth like that) which go on for ever and ever. Can you fix that? -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
OK, so yesterday I had a very brief look at my laptop considering z-fighting. It is quite strong there, too, but my problem over there is, that I can't run Skyrim on Ultra smoothly. I have between 19 and 27 FPS. That doesn't really give me the option to expand the distant LOD by a whole lot. I'll try some other things, but first of all I need to get above 40 FPS... without skyboost probably in vain... What also disturbs me by a whole lot, is that all the draw distance settings I found could not help about this one problem. Go to Azura's shrine and look north. If you move fast from the left to the right you see the water near the horizon separating into blocks that have different colors. Neither WATER High/Med Res nor standard HD-Pack solved the issue. Maybe it's just my laptop. I'll have to do some more testing (maybe the HD-DLC has to be fixed even more?) and try to recreate the same phenomen on my other computer. Update is probably gonna be in 12 hours or sth like that! -
had sth between 22-23 FPS... ;-)
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Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Hmm... what about if you increase the DOF or use this mod? atm i'm not able to check it myself (working in a lab) but I'll try it out just for the heck of it. -
Shadow Details vs. Performance Problem
torminater replied to Nachtfrost's question in General Skyrim LE Support
then that's another useless ini tweak... -.-' IIIIIII hatem... edit: have you tried any other values? like 2? in some cases 2 means off... -
Shadow Details vs. Performance Problem
torminater replied to Nachtfrost's question in General Skyrim LE Support
@ Bealdwine: did this tweak work the way it should? -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
So I finished the draft of my z-fighting guide and sent it to Bealdwine for further inspection. If somebody else wants to see it, too, just send me a message! -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Well atm I only got my little laptop to work with. Since I did all the testing so far on my other computer that testing will have to wait until at least tuesday. I'll look at the whiterun walls flicker issue closer once I got some more time. ugrids is rather drastical. There might be a performance version of that somewhere out in the ini-universes. If I find anything like that, I'll info you guys as soon as I get stable results. -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Well, holy s*** that's a FPS-drop xD 20 FPS? hmm. well. I dropped by at least 25 FPS in extreme game situations by applying ugrids 9 and my own little tweaks if I'm in wide open spaces. So another 20 FPS would set me down to 25-30 FPS. And that's with a clean vanilla-install at Ultra-Settings. No. F-ing. Way. I'll have to check out variations of that set-up. And I need STEP 2.1 to actually look into the performance part. It would be weird if STEP suggests tweaks that make a normal STEP-config unplayable, now wouldn't it? ;-) -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Well, atm I'm busy with work for university. So if you guys can wait another 3-4 days I'll have everything written together! -
That is completly wanted. If you follow the install order step by step from top to bottom you'll have a Full Step 2.0.1a install. I suggest you also use the extra infos given in this little file Enjoy STEP!
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Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
DOF? Sth like Dynavision? I'll try that out, too! -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
So here's my video-footage [video=youtube] -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
@bealdwine try the following: revert your uGrids and cellbuffer to 5 and 36. add in your skyrim.ini under display fNearDistance=25.0000 And then go to your SkyrimPrefs.ini and do the TerrainManager and skycellrefdistance tweaks I suggested. I think that'll do the trick, too! -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
skyrim ini skyrimprefs ini Atm I'm using uGridsToLoad 9. just for fun. Always wanted to try it out. I'm still around 40 FPS but it feels a bit laggy in big open places like on the way to whiterun ... whatever. @bealdwine: got the movie ready for upload. on monday it'll be on youtube! It is REALLY impressive what difference it makes! -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
I can give you exactly that if you wait another couple of days ^^ -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
Oh my god... Ladies and gentlemen there ain't no freaking z-fighting anymore in my skyrim... xD I want some feedback on this fix from everyone. Go to your skyrimprefs.ini and edit the TerrainManager section until it looks like this: [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=500000.0000 fBlockLevel1Distance=140000.0000 fBlockLevel0Distance=75000.0000 fSplitDistanceMult=4.0000 bShowLODInEditor=0 IMPORTANT NOTE: I had a typo in my fix here before Gophers Video on Z-fighting. The value fBlockLevel1Distance was set to 1400000.0000. This actually should be 140000.0000 so divided by 10. Apparently it works both ways, but if you consider it being too big of a FPS-hit with the 1,400,000.0000 try out using fBlockLevel1Distance=140000.0000 instead. Sorry for that. then head to the Main section and edit:fSkyCellRefFadeDistance=500000.0000 then save and exit. go to your ini now set your ugridstoload to 7 and cellbuffer to 64 and now ... play skyrim. -
Black Circles, z-fighting and texture shimmering
torminater replied to torminater's question in General Skyrim LE Support
So here's an update on my work Nvidia Inspector: - try out all different tweaks using if possible the skyrim profiles - every positive effect will be noted by it self - all positive effects will be tried out together and adjusted to create the best effect. - Not used: HD-DLC, Mods, ini-tweaks and on Ultra-Settings only. No setting in the Nvidia Inspector managed to reduce z-fighting at all. My current settings are: Min FPS 57. Coming up: Skyrim Graphic Profiles: - try out, whether Low-, Medium-, High-Setting lets z-fighting vanish or become close to invisible; if not good enough ULTRA will be used to continue - best profile will be used to continue Skyrim Graphic Profiles: - try out, whether Low-, Medium-, High-Setting lets z-fighting vanish or become close to invisible; if not good enough ULTRA will be used to continue - best profile will be used to continue So, here're my results so far: No need to scale down to medium or low-quality. High-settings lets almost all of the z-fighting disappear ... at the cost of really fugly distant mountains. There is some z-fighting on mid-distant mountains nevertheless. The problem is the setting "Distant Object Detail". If set to high, distant mountains look really bad. If set to Ultra ... well z-fighting is really bad. I'm now going to work myself from High-Settings up to Ultra-settings concerning really nice mountains but evading the z-fighting part... So, what the Distant Object Detail setting alters is this: High Distant Object Detail settings Ultra Distant Object Detail settings -
GUIDE NVidia Forceware guide
torminater replied to torminater's topic in Video Card Driver Utilities
ooops can someone move this thread into Guides & Tutorials? ^^ -
GUIDE NVidia Forceware guide
torminater replied to torminater's topic in Video Card Driver Utilities
Hey guys,here's a pretty up to date guide by the same guy who wrote the incredibly detailed nvidia optimization guide for skyrim.It talks about a whole bunch of different things that sb should know who is fiddeling around with his or her nvidia CP.Find it hereI will dig into it. Maybe I can find something really interesting. There's another interesting one to be found here By the way, does anybody of you know what "Extension limit" in Nvidia Inspector does? Just being curious ;-) EDIT: found it. Driver Extension Limit Note: This option is only applicable to OpenGL games! In OpenGL, a so called Driver Extension String is used to describe all the features the graphic card is supporting. Unfortunately, this string has grown really huge on the latest generation of graphic cards. Some games can't cope with the length of this string and crash. You can use this setting to limit the extension string. -
Hey guys, here's a pretty up to date guide by the same guy who wrote the incredibly detailed nvidia optimization guide for skyrim. It talks about a whole bunch of different things that sb should know who is fiddeling around with his or her nvidia CP. Check it out! I will dig into it. Maybe I can find something really interesting. By the way, does anybody of you know what "Extension limit" in Nvidia Inspector does? Just being curious ;-)

