Jax765
Citizen-
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Everything posted by Jax765
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GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm playing through DEIMOS right now, and quite a few sections that have severe frame drops, run much more smoothly with ILO disabled. What are your specs, and what resolution are you running the game at? I'm running at 1080P with a GTX 770 2GB and i7 4770K. Outdoors, it generally runs at 60 unless there's a bunch of NPCs on screen, or effects going on. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Caliber gets rid of hitscan weapons? And I tried disabling all AA except for the one in ENBLocal, but that didn't have any effect. Apart from the weather variations (e.g. sandstorms, rain, etc) is there anything that we'd be missing if we switched from Nevada Skies to RWL? Also, I'm thinking I might remove ILO from my load order. Framerate in interiors tends to fluctuate a lot (sometimes goes as low as 30), and disabling the mod lets me keep things at 60 for the most part. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Can't say I'm noticing a huge difference. I'll probably just stick with driver AF, like most games. Also, Edge AA doesn't seem to have any effect. Nor does enabling AA in the INI or driver. Right now I'm just downsampling instead. Is there something I might be doing wrong that could result in AA not working properly? Another thing, has anyone tried this mod? Are there any mods in the current guide that achieve something similar? Finally, I've noticed that quite a few ENBs use this mod instead of Nevada Skies as a baseline. What are the chances that it could receive some kind of compatibility patch with Nevada Skies? Zero? -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Ah, I see. I've got about 7 or 8 active quests. Also, is it better to enable anisotropic filtering via the Nvidia control panel, or via ENBoost if you're using it? -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
That worked, thanks. I've noticed that the data section of the pip-boy becomes more and more laggy as you complete more quests (using the Pip-Boy 2500). Is there a way to alleviate this? -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Is there a way to get the correct version number for a mod in Mod Organizer? A good number only have dates, generally the ones that have to be manually downloaded, or have to be manually installed because the data folder isn't placed properly. I ask because it'd make checking for updates a lot more convenient. Also is it worth updating from version 2.8 to version 3.0 for New Vegas Redesigned 3? There's no changelog anywhere, and the mod author doesn't seem to be answering questions. I'm curious if things were removed due to the falling out with the FCO author. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Are you by any chance using the Gomorrah plugin for New Vegas Redesigned 3? Because it has a huge impact on performance in casinos, both on the Strip and in Freeside (I'm pretty sure it halved my framerate in The Tops before I disabled it). Wouldn't account for the rest of your performance issues though. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
How many ESPs do you have in your load order? -
I'm curious, since TTW essentially uses New Vegas as a base, are there any missing elements from Fallout 3, or does New Vegas improve on everything? Also, as 3 uses New Vegas' DT system, what's the balance like? Does it become considerably harder now that supermutants are far stronger and more visible in the wasteland than in the Mojave? Also, I see that Adonis will be converting the Fallout 3 version of the ragdoll overhaul. Considering I have the New Vegas version, would I be better served by having that one active in my load order to overwrite the TTW version?
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GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Ah, I see. It's a shame but I'll deal with it if it means not having to look at that ugly vanilla texture lol. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I just tried placing it after the bashed patch, but that results in the mods not making any visual change to the gun (they do show up on the world model, but then the textures revert to vanilla). -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Which version of the mod is this patch meant for? Because the textures either get get mapped incorrectly or revert to vanilla when using mods. Here's my load order. https://pastebin.com/HjYJ6QFz -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
No problem, as long as it works with WMX, I'm good. BTW, should I place it after WMX in the load order? Because LOOT sorts it before. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Thanks :) Should I use it in place of the mod's ESP, or alongside it? -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Well I'm using WMX only in my current playthrough, so could you post that one please? Though would it be difficult to also post the version with compatibility for both so I can switch over when I start a playthrough with impact? -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeah, I'd appreciate it, thanks. I'm guessing Millenia's too preoccupied with his weapons pack to finish off the retexture pack? I see that this gun is one of a few that's on the to do list from 2012. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
What extensions for FCO are you referring to? And would they be compatible with New Vegas Redesigned, or are things still frosty between the two? Also I notice that the gallery includes the re-done La Longue Carabine. Any idea if the mod author will make it compatible with WMX? I'm just using the textures without the esp, and they look great, but they revert to vanilla when mods are applied to the gun. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeah, I've seen some his animations. So he'll be releasing a proper mod with them? Should be a good replacement for WAR. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Are there any mods out there that improve God/Dog's textures in Dead Money? Because the vanilla ones are pretty dreadful, and I don't think it's affected by the mesh replacer mod. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeah, kinda annoying. Gonna do some tinkering, maybe ask Millenia and the creator of WMX. EDIT: Fixed it, turns out that Wrye Flash automatically turns off the WMX-Arenovalis compatibility ESP when creating the bashed patch, it needs to be enabled to make the texture work. This should probably be included in the guide. Only issue is that the cylinder seems a bit messed up in ironsights, but that still occurs with the vanilla mesh. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I can confirm, ENB does indeed cause the game to stop fading to black when it should. The texture for the Lucky revolver is messed up, while the 357 texture is fine. Anyone have an idea as to why this is happening? Link to my mod list is included. https://pastebin.com/4RyY5Lkp https://pastebin.com/df35ADQT -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
The mod author for Destruction Overhaul said that he won't continue to work on it because it's too much for him. Has compatibility and technical issues, so it probably shouldn't be added to the guide. I'll probably just install it on another MO profile and use it when just messing around and not playing seriously. https://forums.nexusmods.com/index.php?/topic/2372574-i-wont-be-working-on-destruction-overhaul-anymore/ EDIT: Just tried it out now, has a lot of potential, really is a shame the guy is halting work on it. Very rough, but could be amazing with a bunch of extra polish. -
GUIDE Fear and Loathing in New Vegas - Feedback
Jax765 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Will Impact be added to the guide at some point, or are you still waiting on compatibility patches? Would've also suggested Destruction Overhaul Reloaded, but it looks like the mod author's given up on updating it. Shame. Also, is it worth moving over from Unified HUD to UIO during my current playthrough, or should I wait until the next one to avoid any potential issues? -
Great to hear. I'm thinking about making my next playthrough a TTW one, just waiting for further updates and better compatibility with this guide.
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Changing where NPCs go when dismissed
Jax765 replied to monk56's topic in Fear & Loathing in New Vegas
The implementation in JIP's mod is buggy at the moment, at least for me. Followers just stand still when I tell them to return to the custom location. It works fine with ED-E, but I still keep his perk as if he's still following me, and get random comments regarding my robot companion.

