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Jax765

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Everything posted by Jax765

  1. If I was to upgrade, it wouldn't be for New Vegas lol. VRAM requirements for games are starting to go up, and I'm really waiting for cards with more than 4 gigs of it. I'm guessing the only way to really achieve consistent performance with mods would be to brute force it with SLI Titans or something? :P Also, I'd like to make a few suggestions for the guide: I Fought The Law - NCR Start https://www.nexusmods.com/newvegas/mods/52785/? Lets you help the NCR take down Eddie in NCRCF without having to gain the trust of the Powder Gangers and then betray them. Good for players who help Goodsprings to wipe out Cobb's posse. Better Authority Glasses https://www.nexusmods.com/newvegas/mods/49233/? Waaaaay better looking Authority Glasses. The Courier's Cache https://www.nexusmods.com/newvegas/mods/49531/? Funny as hell quest mod that adds in a bunch of new armors, guns and a player home. Waster's Scarf https://www.nexusmods.com/newvegas/mods/35597/? Some very cool looking scarves.
  2. Is the game CPU bound or GPU bound? I'm currently using a GTX 770 2GB, and was wondering if upgrading to a 970 would let me maintain 60fps more consistently in busier areas, considering it has twice as much VRAM. My CPU is an i7 4770K overclocked to 4.2GHZ, so I don't think that's the bottleneck.
  3. There's no way around this? Kinda sucks, but oh well.
  4. Neither that or the instructions on the wiki make ENBoost work with the 4GB loader. Related, do any of you guys have an issue with Mod Organizer where you can't re-organize the list of executables without it being reset? I'd like to put the launcher and default exe at the bottom of the list, and put the 4GB loader at the top, but that keeps getting changed by the program.
  5. Is there any point in using ENBoost with the 4GB loader? For some reason, using the latter results in the former not working properly. I'd been using NVSE_Loader for a while with ENBoost, and after a certain amount of time during gameplay, the performance would degrade pretty badly (60fps to 40-45 even in lighter areas), and I'd get stuff like black skin and weapon textures (incidentally, if I ran the exe without ENBoost, I'd almost immediately get texture glitches, before a crash with an "out of memory" warning), which would be resolved by restarting the game, but then would happen again. Now I've started just using the 4GB loader, and performance is around the same, but the degradation in framerate has yet to happen, at least to a significant degree. In fact, switching to the 4GB loader solved an issue I was having where the game would crash when I tried to leave Caesar's tent after slaughtering everyone and saving Benny.
  6. Figured out the bug with the M4. There's an optional folder in the WOTNM archive for Heffy's AR animations. Made a separate mod that included the mesh and sound subdirectories from it, and now the animation works perfectly with all the moving parts and such. You should probably include that in the wiki.
  7. There are a number of mods that make the Strip a whole area, instead of dividing it into sections. Will you be adding one to the guide, or is the performance degradation not worth it? Also, I'm using the Freeside Open version of New Vegas Uncut, pretty cool how it opens up the whole area including the Followers' base, shame about the abysmal performance. EDIT: Lol, just had a strange glitch where Cass had a misc item called "powder ganger" in her inventory. Took it, dropped it, and a hostile powder ganger spawned. Also, I've noticed that both M4a1s from WOTNM have reload glitches where the magazine does not appear to be removed from the gun. Any way to fix this?
  8. Yeah, just installed the mod now, does a very good job with hiding the pretty **** job that was done with the models. Hard to believe it took until Skyrim for Bethesda to make neck seams not stick out like a sore thumb on their engine (and also add diagonal movement animations lol).
  9. It's not on the page. Have you just added it? Also, would I have to start a new game for the distributed version to take effect?
  10. I'm curious, are neck seams impossible to get rid of? I'm using NVR3 in addition to Roberts and Type 3, and the seams are pretty distracting. https://i.picpar.com/sUgb.jpg https://i.picpar.com/tUgb.jpg https://i.picpar.com/uUgb.jpg https://i.picpar.com/vUgb.jpg I've set the "bloadfacegenheadegtfiles" parameter to 1 in the INI files (both the ones in my MO profile folder and the ones in the documents folder and automatic archive invalidation is enabled, but I'm still getting these skin mismatches. Here's my mod list and load order: https://pastebin.com/E3ZJmHnG https://pastebin.com/R1rn1YL0
  11. Ah, I see. Well it's not too bad, just a few areas with incredibly **** performance. As for the UI, it's cellHUD. https://www.nexusmods.com/newvegas/mods/46389/? Combined with the UI mods included in the guide.
  12. Regarding the enhanced blood textures mod, it's been a long time since I've played the vanilla game so I'm unsure if this is normally the case, is there meant to be such a small amount of blood when you kill someone without dismembering them? There's generally a small spray of blood (presumably from EVE), a few small splatters, but that's it. Also, does the vanilla game have blood decals on characters? Another question regarding performance. Using MSI Afterburner to monitor performance, I notice that my GPU usage hovers around 20-25%. With CPU usage, my CPU has 4 cores, and the game appears to mainly use one of them, which goes up to around 90% usage, while the others hover at around 20 or 50. Is there a way to even the usage out, or is it just coded that way? I've made the ini tweaks, but they only make a small difference. I can generally maintain 60FPS when outdoors, but certain areas like the Repconn Facility tend to drop to the low 40s. For what it's worth, I'm using the NVSE_loader executable instead of the 4GB one, because ENBoost doesn't seem to work with the latter.
  13. Thanks guys, all sorted now. Mod sorts properly, and the tags fixed some minor conflicts like hair length and AI packages.
  14. Thanks for the help, surprisingly simple to install lol. One more question, this time regarding bashed patches. I've had a look at NVR3 through FNVEdit, and noticed that some records for NPCs conflict with other mods in my load order, like Caesar's New Regime, NCR Trooper Overhaul, or Freeside Open. I have the NVR3 esp at the bottom of my load order, just above the bashed patch. So it'll take priority in these conflicts, but I've noticed that with some NPCs, like Sergio (the barber for the Kings), the bashed patch will use the record from the conflicting mod instead of NVR3. So Sergio will have his vanilla face instead of his redesigned one. How would I get around this? Place the mod below the bashed patch? EDIT: Well, I just realized that I need to rebuild the bashed patch, as I moved the mod at some point in order to resolve conflicts. However, Wrye Flash doesn't carry over my load order perfectly. It places NVR3 back at its default spot, even though I place it at the end of the load order in Mod Organizer. Any way to fix this?
  15. Is is possible to view previous versions of the guide page? I've got the required older version of FCO installed, so I want to install New Vegas Redesigned 3, but the section has of course been temporarily removed.
  16. Even with only the required masters ticked, the game still gets stuck at the main menu when using the patch.
  17. Essentially, whenever I use the patch, there's no sound at the main menu, no options, and when I alt tab out and close the window, the process keeps going unless I kill it in task manager. Here's my load order: The mods after and including Skyfalls + SkyMills + DG +DB.esp aren't recognized by BOSS, as they've either been merged, or are too recent. I'm using Mod Organizer, and have installed all the mods required for STEP Core and Extended. Is it possible that I need to un-merge a particular mod so that it works better with the patch? Not sure if this is the case, as I would normally get the sign that indicate a missing master from the patch plugin. Also, on the topic of the Mod Organizer, is it normal for it to take a lot of time to launch the game? Tested with the vanilla profile, it still takes a considerably longer amount of time to load than just launching without the program.
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