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Jax765

Citizen
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Everything posted by Jax765

  1. The Ogg Vorbis Libraries mod seems like a good candidate to be added to the guide. Dramatically decreases CPU usage due to improved audio decoding. I'm seeing halved CPU usage on my 6700K. The Mojave Outpost bar has less severe framerate drops as a result.
  2. Yup. Also, the Fire Axe Retextured mod is no longer on the Nexus.
  3. Someone created an update to NVR3 that cleans up a lot of compatibility issues, by eliminating a ton of redundant content and a bunch of other stuff. Makes creating merged patches a lot less tedious.
  4. Never really used the other aspects of PN, which tended to feel rather gimmicky. Not to mention having to deal with even more compatibility patches. IIRC, Extra Options also caused some sort of memory leak, dunno if it was fixed. Are there any mods similar to Wasteland Clothing HD that cover outfits used by civilians (e.g. caravaneer, field hand)? The ugly vanilla textures tend to stick out against the higher-quality faces.
  5. Yeah, just realized that the Courier's Stash mod does its job for it. I hadn't completed my installation of mods before testing, which is why the weapon mods weren't showing up. All good now. Also, NVR3 really should be in the guide. The FCO faces lean too much into the uncanny valley IMO, and NVR's a lot more stable now since the original release. Also decided to leave Project Nevada out of my load order, because some of the key aspects of that mod are done far better in other mods now, like item sorting and sprinting.
  6. The guide says to remove the WMX-POPMerged.esp file, is there a specific reason for this? Without it, the pre-order weapons lack the extra mod slots.
  7. Thanks. Also is it possible to make it so that an NPC's clothing, if part of a levelled list, will change to another outfit in the same list if you're away from that npc for a period of time? IIRC, npcs with randomly-generated outfits will have the exact same outfits from the very first time you see them.
  8. In the Geck, how would I go about randomizing the armour that an npc can spawn with? Drag's NCR overhaul adds extra ranger outfits, curious if I can have, say, Ranger Ghost spawn with a random set of ranger clothing instead of the same one each time.
  9. Loot Menu (F4-style realtime loot selection) IMPACT compatibility (makes compatibility a breeze now, no more having to merge tons of records) There's more stuff in the guide, such as EXE and Unofficial Patch Plus.
  10. CASM was actually causing stuttering for me. With it installed, my framerate would start at 60, then when spinning around to face the Goodsprings Saloon, it'd dip a bit, then not go above 59fps, resulting in constant microstutter.
  11. Encountering a strange issue with the GECK. Just popped up today, when I try to change an armour model file with another one from a mod directory within MO, it says "invalid directory". Was working fine yesterday, wondering why it's happening now.
  12. I'm using the same settings as outlined in the guide for NVSR.
  13. Referring to this. I get the glitch with hands coming down from the top of the screen when crouching in third person too. Probably an Enhanced Camera bug. The neck seams are bad in vanilla, sure. But they're made even more obvious with some of Type 3's modified armours, which decide to show off more of the skin, and make the problem worse. Will take a screenshot of the LOD thing when I get the chance.
  14. So Stutter Remover seems to be the cause of the annoying hands bug (where if you aim with your weapon in third person, there's a very high chance of your character's hands warping/disappearing). Setting "bReplaceGetTickCount " and "bInject_iFPSClamp" to 0 fixes it, but also reintroduces the microstutter.
  15. I see. Thanks for the help. Something else to note. The type3 body replacer isn't exactly optimal. Seems to really highlight female neck seams (see Sunny Smiles), and also brings along other issues such as a lack of blood decals and weird LOD transitions when using the pipboy light and getting closer to a character (noticeable with Trudy).
  16. Does anyone know where to find this armor? Called the Desert Scorpion armor apparently, but there seems to be no trace of it apart from a post on Neogaf.
  17. Enabling UIO seems to result in performance issues. Testing on a save starting in Goodsprings, game starts at 60fps. Turn around to look at the saloon, and it dips a bit, then sticks to 59fps, never goes back to 60, resulting in noticeable microstutter. Thought it might've been PN, but nope, seems it's UIO.
  18. Looking to get back into New Vegas and set up my mods again. Looking at the guide, I recall a while back that one of the Project Nevada modules, likely Extra Options, was the cause of a memory leak that would make my framerate go to **** until I rebooted the game. Is this still the case?
  19. Fallout 4 was goddamn terrible. I look forward to jumping back into New Vegas. Good to see there's been quite a bit of maintenance on the guide.
  20. More disappointing aspect for me is the fact that we won't get the integrated new animations.
  21. Incorporate all of the weapons he's created since the last update, and animations from Hitman. Probably more I think.
  22. Apparently Weapons of the New Millenia won't be receiving that long-awaited update. Disappointing to say the least.
  23. Never played Morrowind, so maybe don't make dumb, baseless assumptions? Main issue for me is that you get too powerful too early, and it doesn't take long for item progression to trail off. Weapon variety is quite low, with most enemies carrying the same few weapons with modifications attached. There's a few cool-looking armors, but their effectiveness is severely dampened by the fact that you can't wear extra armor pieces that increase your resistances and base stats. And as with weapons, there's not a huge variety of actual unique-looking armor. And this is all without using guides or whatever to find unique stuff early.
  24. Loot in this game is terrible. Guess that's another thing to add to the "modders will fix it" list. Overall, while the gunplay and visuals are a lot better (along with animations that aren't complete ****) in 4, I much preferred New Vegas in almost every way. Writing, RPG mechanics, quest design, companions and location design (most of the locations felt like they were part of a unified game world rather than a series of amusement park rides).
  25. Fixed the crashing I was getting around Cambridge and Monsignor Plaza, so it's good for me.
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