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Nozzer66

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Everything posted by Nozzer66

  1. Sort em as follows: Optimized Vanilla Textures - HD Unmanaged Dawnguard Optimized Dawnguard Textures - HD Unmanaged Hearthfire Optimized Hearthfire Textures - HD Unmanaged Dragonborn Optimized Dragonborn Textures - HD Cleaned Vanilla ESMs Skyrim Script Extender Might drop something to this effect into the guide, actually. Up to you if you extract the BSA's for these. I usually don't worry about these and only start extracting from Fixes onward. But I have a lot of space on my srive. If you are struggling for space, extract em. And I've never bothered adding anything to the Skyrim.ini, never had an issue.
  2. Wildcat link fixed: Copy and paste error Dual Wield parrying link fixed: forgot a number Clothing and Clutter fixes fixed: Looks like I and Darth were doing the same thing at almost the same time. The closefaced helmets one is a mistake that I cant fix right now, unless Darth happens to see it. As for the whole 'reverting' possible issue: Sorry for making a small mistake. I'm not perfect after all.
  3. It IS Hard Yakka, mate. I reckon I've got a few 'roos loose in the top paddock. I'm crazier than a 3 bob watch and as dry as a dead dingo's donger. And for trivia: There's 3 "a's" in the word "Australia" and all 3 are pronounced differently. Roll Sanity!
  4. Work does not stop. While Darth can now ride off slowly into the sunset and play with his twins, I now have work upon me. First is updating the new versions. Rahyne, if you're in here, could you possibly post up a list of all the changes since the last update? (or anyone else for that matter) Would save me time. :) Then looking at new mods and where they fit. The CRing the resultant lot and rewriting the finishing steps of the guide and the MCM settings in full. Oh and a partridge in a pear tree. I am gonna be flat out like a lizard drinking. (Another classic aussieism for you. Enjoy)
  5. I am indeed insane. I'm Australian. You'd be insane too when there's that many things over here looking to kill you. :)
  6. It's not officially a STEP pack but: https://forum.step-project.com/topic/11782-wip-fallout-4-using-modorganizer-2/ is one you can look at.
  7. Can't say I've run into that one as yet. Sounds strange.
  8. Aw, thanks man. :) Much appreciated.
  9. From my store bought boxed copy: It suggests any Dual Core 2Ghz processor. I can't see how a 7th series 3 GHz processor will be much of a bottleneck, even with textures out the wazoo.
  10. You don't want both the SKSE memory fix and the crash fixes one active at the same time. I'd suggest going with the Crash Fixes one and removing it from SKSE.ini. Not to say that's causing the issue, but just as a general concept is all. The K ENB's are quite a perfomance sapper, so I'd suggest the numbers you're seeing there are not unusual.
  11. If you look at Neovalen's SRLE guide, it's mentioned in the Conflict Resolution area how to fix that I believe. Yep, under Author Recommended Fixes.
  12. Actually while you are right in saying the icon to the far left does what you say, you can also do the same thing from the drop down menu that one gets when clicking on the small screwdriver and wrench icon as mentioned in the instruction you quote. ie the smaller screwdriver and wrench icon, not the larger one.
  13. True, True. But I suspect he keeps the one he's actively playing on his games SSD and the others on a slower 3 TD HDD. Next time I see him I'll ask him exactly.
  14. You could always try what a friend of mine does. Uses separate MO installations for each guide (He has one for YASH, one for Reqtified and one for SRLE Extended). With a single, common download directory. That should give you access to everything downloaded, but only what you install is shown in the left pane. Not that I've done it, but that should work.
  15. Ah Ok, so when I update I'll remove that patch.
  16. So your NPC Changers/Royal Armory patch is now not needed? More Templates removed. We now NEARLY have the full guide showing up but work still remains. I will get those templates removed if it kills me. :)
  17. Will you have time to do that then. please? Am up to my elbows with Template removals. I may not get the time. Cheers. darkside, the answer is probably yes. But I'm going to be up to my elbows for 24 hours.
  18. Fixed. Ie removed the erroneous discription.
  19. Hopefully soon. Unfortunately yesterday got a bit out of control due to issues with kamikaze kids running in front of cars. You can do your own math on what happened there... Will you get time to fix that merged patch Darth? if not maybe add the fix that's mentioned above to the instructions, just to be safe? With the CR. Feel free to use the current out of date one. It'll be better then nothing. You'll likely miss a few USLEEP fixes etc but I will get to it shortly.
  20. I didn't do that one, but it's fixed none the less :)
  21. Just unclick in NMM any outputs of any skyproc patcher and FNIS before making the Bashed patch. You can leave the mods installed, just don't activate their outputs. So that FNIS output you've already made, just deactivate that, not the actual mod, for example.
  22. I'd be surprised if you couldn't merge most of those plugins. Have a look at that cause you may run into the plugin limit.
  23. No if I wanted you to GTFO I'd have said GTFO. :) Us Australians dont beat round the bush :) Having said that it may be a while before it actually gets looked at as we're working to get the guide to fully standalone. :) Thanks for the info
  24. It's OK Paul. We know the solution. We're going through and removing as many Templates as we can and replacing with HTML and CSS. It's just a bit time consuming given I haven't done much coding and Darth's busy, but it's slowly coming together. :) Automatic Archives is ticked for games like New Vegas and Fallout3 where you need Archive Invalidation to enable mods to show up. It performs this for you. Skyrim doesn't need it. You can put the EnableDiagnostics line in if you want, but the rest is now handled by Crash Fixes as mentioned above.
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