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Monobloc

Citizen
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Everything posted by Monobloc

  1. https://www.nexusmods.com/skyrim/mods/36158/?
  2. Sub surface scattering.
  3. Dyndolod can be used for SSE. + the fact that SSS will never happen on SE is really hard to deal with.
  4. Neovalen will you add a stepperupper guide with SR:SE in the future ?
  5. Now that MO is officially released is it possible to start the guide a bit even without skse ?
  6. Can something happen if I merge your civil war overhaul patches ?
  7. I Just redid the merge with all patches updated. It might no be from skytest but any other merge or mod. Let me explain Let's say the CR has a record from Skytest forwarded.Skytest gets updated and deleted some of the said records and added others.CR got updated for the new records.You didn't update skytest but you still launch the game with the new CR.You get the infinite loading screen because the CR searches for new records but the master (skytest) doesn't have them.IT could happen with any mod, try to launch the CR on TES5EDIT and make an error search it could pinpoint you which records are faulty. Could also happen with the dynamic patches (DSR, dyndolod or ASIS)
  8. Yeah had that issue, it means records from a master are missing and the CR can't find them. You can always load the cr in xEdit and search for errors, mine was that my Skytest merge wasn't updated and there were 3/4 records that the cr didn't find. You probably didn't do a merge properly or didn't update one or a mod, causing this.
  9. I'm sorry did you notice or did you not ? I'm not using SMC, i'm just sticking to the guide, a few mods here and there nothing that should trouble trees or landscapes.
  10. Paul made a video to show you my issue : not sure if lods or full models tho.
  11. Starting a new game doesn't have pouches issue, nor slow running issue. But i got a huge issue of occlusion culling in my game, the one in the enblocal is off, zprepass ini tweaks are on 0, but still stuff disappear or pop when on sight, does skyrim project optimization affects cities cells ? for the trees in solitude seems like they are vanilla, and real models not lods, idk maybe it's related to that culling issue.
  12. Edit : nvm it's side left pouche that makes me naked. Also any armor actually makes me walk super slow even while running I don't understand.
  13. Sorry I was tired yesterday. For the trees when you enter solitude, the ones on the left high up, on the mountain, outside of the city but i'm not sure if they are part of the cell (behind the imperials headquarter) or just lods. When i'm near the museum they are visible but when I approach they disappear. For the mage robe it was the alteration novice one, hum basically i fought some skeever, got leg injury and couldn't walk afterwards, or really slow in first person, but equipping the relic hunter armor solved the issue, re-equipping the mage robe brings back the issue. (the only effect added by the robe is the free movements from WAA) And the right pouch is the side right pouch, normal one from bandolier, It just unequipped the armor.
  14. Also i equipped a mage robe and suddenly i'm walking really really slow. and when I equipped a right pouch I think, it unequipped my armor I don't understand why the slots are not the same right ?
  15. The trees on the mountain of solitude, they disappear when i'm approaching them
  16. So basically it will fix these frustrating spawns where you arrive for the first time and a bunch of wolves are attacking citizens and the husband dies and the wife is like "ain't be the same without him" even if you never had the chance to speak to him ?
  17. Alright. Btw benor the "best warrior in morthal" was naked the first time I saw him.
  18. Paul any E.T.A on when i'll be able to safely play ? How much big updates are left ? :p
  19. Did you guys find a fix for that renumbering thing / lod with the relinker so it becomes automatic ?
  20. Nvm I didn't enable them in the options.
  21. hmm after updating autoloot radius and primer animations don't work even after installing the said optional and double checking the input settings.
  22. Neo do you recommend playing with a pad or with the keyboard ?
  23. Has anyone got knowledge about meshes and light sources thingy in skyrim ? Is there are hard coded limit ? or elfx meshes are able to handle an infinite number of sources without the mesh going dark ?
  24. I do too darth, But I think it changes that for performance increase, with vanilla inis this doesn't happen I think.
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