Monobloc
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Everything posted by Monobloc
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SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
How much time does it take? -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Quick question sheson. Let's say I have this in my load order. 1 - Custom Placed Trees Megapatch 2 - EVT The first tamrieltreelod.dds is big, it has lot and lot tree lods. The second has a few lod trees and overwrites the first. When running dyndolod with that in mind, it's normal the first mod lod trees are not showing in game right ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nif healer is quite simple, crash fixes will open a windows if the game crashes because of a corrupted nif. The first one depicted in the said windows (next to 0.0 sec) is the corrupted one, put the said mesh in the "In" folder of nifhealer, run the bat file and done, in the out folder you'll have the healed mesh. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
After redoing everything corrctly I still don't have the custom trees LODS. I see that the lodgen folder of the custom tree megapatch has 388 files. The relinker output folder has 100 less. and not all the other billboard files added by EVT and SFO? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes, I mean the billboards for the megapatch/caribou gone/etc the tree mods that specifically don't have billboards for themselves to begin with. (example the entrance of solitude has 4 pink trees but you will have no lod for these) Ofc while walking in game it's not noticeable. Never mind I missed the megapatch billboards I think lol i'll reinstall the mod. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Performance -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thanks. --- Thanks to sheson I fixed the lod issue. Looks like I never noticed really but when you don't use ultra trees/lods, you basically have only "fTreeLoadDistance" limited lods visible. Because i was using ultra trees recently and changed I thought it was a big issue but it was actually how the engine works. With ultra trees I have ALL the trees in the whole map visible (except the ones from the mega patch because of no billboards) -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have an odd issue. I don't have the proper realistic movement animations on a new game, but my saved game has it. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hmm, looks like it's the enging that makes lods like that and no one told me they had the same thing ? :confused: -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
So evt trees counts as vanilla tree LOD hmm. Does it mean I must use ultra trees to have proper lod 8/16 trees like before ? Well alright, got it now. Sorry sheson that you have to deal with the stupidity itself (me). -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
How can I remove it ? from the output folder ? I only have relinker.exe in the software folder so I assume it is but I don't fine anything related to a sheson script -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Isn't that uproar only me ? xD Or others have issues like this ( I asked looks like no one has the same or didn't explicitly said that or I failed to read it) I'll go back to .17 I guess then yeah. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hishutup would you know for some reason why Dyndolod doesn't generate level 8/16 lods from the merge ? Lod 4 Works fine even if all the levels have billboard rules -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
I don't use ultra trees for the moment (I used to but I'm checking to improve my performance) Hmm the log shows there are barely any level 8/16 lods coords, mostly 4. It's odd because even with medium (so all billboards for tree rule) only the lod4 are present. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Hmm Just coc-ed whiterun with proper lod settings (ultra ones) no change at all. I'm using the SRLE extended LOTD guide : User:Darth mathias/SRLE Extended Legacy of The Dragonborn - S.T.E.P. Project Wiki It uses EVT as the main tree mod, but recently they did a huge landscape change with a merge of several tree mods, and lods are generated through hishutup's relinker, could it be the root of the issue with missing lod8/16 ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's amazing you guys got less powerful graphic cards than me and still hit 60 fps all the time. I have huge drops myself. That bottleneck is killing it lol, soon i'll change the whole thing. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah i'm doing that in the moment. it's odd i'm the only one with the issue tho ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I think it's normal ? it gives files to trees merged.esp only -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yep. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alright I'll try that. Before 2.18 I had proper tree lods. or maybe it's the new tree merge and stuff ? I'm not sure. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
If that is the issue bethini is a real trouble maker lol. Thanks. Edit : Didn't seem to solve it. I didn't have this issue even with my old ini settings before updating to 2.18 -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
So it's in my end ? here's a picture of the issue : -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
No matter how much I try I have no long distance tree lods after updating. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
WAAAAAAT what's that post, you're not helping me there xD is it in my end or it's an issue with everyone ? hishutup pls don't troll me :( -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Monobloc replied to Neovalen's topic in Unsupported Game Guides
Holy moly the game looks gorgeous.

