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Livnthedream

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  1. In regards to the crafted section, I have seen it said that having too many crafting mods of various types causes sections to stop showing up, or not everything to be shown. Is there is a good rule of thumb for how to handle this yet, or what is 'best' generally speaking? I know some will have their favorites because of liking certain assets, but there is such a large amount that I find myself kind of lost at the moment. To the point I am cutting armors because they are all crafted. I assume I can do as I did for Skyrim/F3/NV and just use Edit to create new recipes or at least cut out the ones I won't use, but with how much has changed I am more looking for fairly basic guidelines that I should stay within.
  2. I cut EVE and CASM (using https://www.nexusmods.com/fallout3/mods/3484/? and https://www.nexusmods.com/fallout3/mods/18712/? in there place). I am using a chunk of texture packs, but nothing is higher than 2k, and I took 512/1024 options when they were available. Even then I am maintaining 50-60fps, both with and without an Enb, so I don't think there is an issue there. Maybe that I patched something incorrectly when adding compatibility for calibur/excalibur bullets to normal weapons, but it seems goofy to me that it would wait for the third shot. Shouldn't that bug out on the first, or when I am firing if that were the case? It was happening with several different weapons. Like it would freeze when being shot by Mr Burke and his silenced 10mm, but if I kill him quickly and use his weapon its fine. I also doubt its a hardware problem: I5-3570k oc 4.2 16gigs @1600mhz GTX 680 2gig Could it be a threading issue? I know others have complained about quadcores causing an issue with the game, but that is always described as a hard crash. Also, speaking of ini tweaks, anyone know how to remove the mouse acceleration? The ini tweaks from NV don't work, I have tried both ini's through MO and nothing.
  3. I have a pretty heavily modified load order in comparison to the guide (more cutting things than adding except for textures) and the game is hanging in combat. If I shoot or kill the enemies fast enough everything is fine. Enemies can melee attack with no issue, but if they fire guns, on the third shot the game hangs. This is anywhere. It happens with random bystanders in Megaton, or the raiders in Springvale. It doesn't seem to be tied to any specific weapon. Not sure what I should do to run down the issue, as there shouldn't be any incompatibilities.
  4. Does anyone know of a decent rule of thumb for balancing weapons/armor with FWE? Is there a guide somewhere? Or is it all best guess?
  5. Just trying to make the 'best' guide available. I have actually never modded Fallout 3, and the last time I beat it was like 5 years ago, and that was mostly just dicking about and cheating with console codes for weapons and armor and the like. I have modded New Vegas and Skyrim a great deal, so I figured it was time to do an updated 3 run before 4 comes out. This guide seems to be the best place to start, so any help I can do to add to it I will. These are the things that I found after scouring the nexus, so hopefully it helps. :)
  6. List of stuff you should consider: Textures https://www.nexusmods.com/fallout3/mods/12132/? 46 non conflicted files https://www.nexusmods.com/fallout3/mods/1138/? 7 non conflicted files https://www.nexusmods.com/fallout3/mods/21268/? not covered by the guide at all https://www.nexusmods.com/fallout3/mods/591/? More/better options https://www.nexusmods.com/fallout3/mods/13036/? better options https://www.nexusmods.com/fallout3/mods/13177/? Best Earth retex imo https://www.nexusmods.com/fallout3/mods/14711/? Alternative Cover, better than the guide imo https://www.nexusmods.com/fallout3/mods/16364/? Not covered by the guide https://www.nexusmods.com/fallout3/mods/18196/? Not covered by the guide https://www.nexusmods.com/fallout3/mods/19485/? Not covered by the guide https://www.nexusmods.com/fallout3/mods/20325/? Nice optional for WMK https://www.nexusmods.com/fallout3/mods/11591/? Better battery imo https://www.nexusmods.com/fallout3/mods/20068/? Not in game, but also not covered by the guide :) https://www.nexusmods.com/fallout3/mods/21237/? Better than the Hectrol Radio imo https://www.nexusmods.com/fallout3/mods/853/? Better than the moon offered by the guide. May also want to look at the optional suns, Enb dependent https://www.nexusmods.com/fallout3/mods/5408/? Not covered by the guide Fixes https://www.nexusmods.com/fallout3/mods/21022/? https://www.nexusmods.com/fallout3/mods/21117/? https://www.nexusmods.com/fallout3/mods/18234/? https://www.nexusmods.com/fallout3/mods/21293/? Followers https://www.nexusmods.com/fallout3/mods/19384/? Don't know compatibility with CNC, but I think this is a superior option for me, possibly worth a mention in the guide. https://www.nexusmods.com/fallout3/mods/20345/? Pseudo fix https://www.nexusmods.com/fallout3/mods/20243/? funny 'easter egg', especially with the pink teddy bear you recommend https://www.nexusmods.com/fallout3/mods/16343/? Nice patch for Project Beauty. https://www.nexusmods.com/fallout3/mods/20973/? Nice alternative for Fawkes, especially after you complete Ravenrock. Makes Fawkes feel awesome. Dogmeat - I have combined all of these into a single plugin. Doesn't make him more 'useful', but does make him better to have around. https://www.nexusmods.com/fallout3/mods/7732/? https://www.nexusmods.com/fallout3/mods/20181/? https://www.nexusmods.com/fallout3/mods/21292/? https://www.nexusmods.com/fallout3/mods/309/? Weapons/Armor https://www.nexusmods.com/fallout3/mods/20650/? https://www.nexusmods.com/fallout3/mods/15397/? https://www.nexusmods.com/fallout3/mods/4118/? Need those aviators! https://www.nexusmods.com/fallout3/mods/20211/? Quests/places https://www.nexusmods.com/fallout3/mods/16031/? Possible conflict with Rangers Reborn, I cut that mod so I can't/didn't test. https://www.nexusmods.com/fallout3/mods/19473/? https://www.nexusmods.com/fallout3/mods/11283/? https://www.nexusmods.com/fallout3/mods/16262/? https://www.nexusmods.com/fallout3/mods/18530/? https://www.nexusmods.com/fallout3/mods/20843/? Sounds https://www.nexusmods.com/fallout3/mods/13996/? https://www.nexusmods.com/fallout3/mods/21231/? https://www.nexusmods.com/fallout3/mods/21195/? https://www.nexusmods.com/fallout3/mods/14947/? Extras https://www.nexusmods.com/fallout3/mods/20242/? Fairly intensive, but nice. https://www.nexusmods.com/fallout3/mods/19826/? I like these textures better than the ones in the guide https://www.nexusmods.com/fallout3/mods/20936/? Don't know how this will work in conjunction with the FWE fast travel option. The FO3 model isn't compatible with J3X Rideable, the FNV version is.
  7. That works. Initially I was planning on using Impact and then I decided to cut it rather than mess with comp patches. Its a nice effect, but not worth the effort to create my own. It does say on the page that patches made for blackened may get made 'eventually', but for some reason I don't see that happening anytime soon. Worst case I figure I can just add it in later if this gets fixed. I also have a list of mods that either work as nice alternatives and some textures that covers things that the guide doesn't, do you want it? Here, or in a pm?
  8. Adding Impact as you have it in the guide throws an error because it needs the RH_FWE_Bridge.esp. What file is that, and how does that change what comp patches are needed? Of all the most confusing parts of modding FO3 that is the worst.
  9. Its most creators really. As for Ewi65, he is a giant attention *****. He has gotten into it a couple of times now with Millennia. The first time I know of Millennia hopped into one of his New Vegas threads to point out how he screwed up a texture, and basically told him to stop spamming the Nexus, because single pages for fire hydrants and other random stuff is dumb. The second time Millennia gave him a warning for pulling textures from an online texture resource without credit after Ewi went spamming Skyrim Nexus in a similar fashion. Ewi threw a fit and pulled all of his Skyrim mods, but within a week or two he was back re releasing stuff. Personally, I would have less issues with Ewi if more of his work was at least decent. His rocks/tent textures are good, but the rest of it is meh at best. Like that Gecko retexture he released today is just wrong. You can do a great deal with filter work, but holy **** that is not how you do it. Similar to his defending of his moon texture by saying "Its from a photo!" when its from a photo taken from the Apollo space craft. Using a view of the moon that we couldn't possible see as your reference is just bad work.
  10. I just move the esp to Optional. If it turns grey I deactivate.
  11. Anyone else having problems with merged mods causing the game to infinite load screen at the main menu? Like not even scripted ones. Having to go back through and redo patches is tedious as all hell! Also EssArrBee, I can't get the ILO patches to merge. I am running 3/4 (not using Diemos) and everytime I combine I end up with about a dozen records that are "cannot be resolved".
  12. Yeah I am testing pretty thoroughly before I actually start playing. My biggest issue with most of the weapons/armors is balance/placement. There are some pretty cool weapons that are balanced in ways that make zero sense thematically. I think the worse offenders though are the Maibatsu weapons that are all crafted. Most of them should be hand placed, or just given leveled list support. I plan on testing my merge patches out in game, then figuring out where/how I want to distribute weapons out. Armors are a similar if stickier boat, mostly because I plan on cheating myself some style armor to start with. Clothes make the man as they say. :P Most things are merging down pretty easily/well. Started with 362 esp/esm files, currently down to 240. Pretty sure I will need to cut some stuff, but I will cross that bridge when come to it. Some stuff just takes too many patches to be worth the effect, like Impact.
  13. Hey EssArrBee, you still wanting a list of weapons/armors? I went full ****** searching for something specific and got gobs of stuff. As far as weapons go, something that the guide is sorely lacking is melee weapons. Though with how unimportant they are you may not want to make a page or include them.
  14. I saw that they were not installing properly, ie not syncing with the MCM menu, I didn't see the entire "can't install this". .17 seems to have fixed it though!
  15. Using the 1.2.16 version of MO the UI section certainly falls into the "advanced user" disclaimer, as it doesn't cover how to fix Project Nevada - Extra Options and Flashlight NVSE won't install as the installers can't find what they need to be installed correctly, Cyberware+DLC and MCM menu. To be honest I don't actually know how to fix that in MO, I am planning on just repackaging the archives and installing that way. Also, after making the ini edits as per the guide I seem to have actually gotten mouse acceleration where before I didn't. I will play around with this when I wake up and see if I can straiten it out.
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