
Defaulteduser
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Everything posted by Defaulteduser
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wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Oh, there’s also an incredibly uncomfortable bug where the BoS dude in the airport that you need to speak to about disappearing supplies is naked (as are the two squires you have to talk to). Then, in the cockpit on the Prydwen there’s a character that has a totally distorted face! These are the only errors that I’m running into tho, on my second playthrough (I noticed it on my first as well), meaning I’m not running into anyone naked, etc. in any other area as of yet, so it’s pretty darn particular! They have all their Armour, just no clothes -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Ok, having a VERY odd bug that I just noticed. My fusion cores and shotgun shells have no weight. All the other ammo and stuff does have weight, these are the only things that don’t. Anyone else seeing this? Also, the dreadnought items from Raiders aren’t getting sorted properly, as in they’re just saying “Dreadnought Arm†instead of having an icon, etc. next to them. Aside from that, going well! Any idea if you’ll be able to post the solution to the fighting textures on roofs, etc? -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
You are a lifesaver, sir! I look forward to it :-) Just started a new playthrough, one that will be more detailed, so it’s perfect timing :-D -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Yep, that's exactly what I was speaking of! I use True Storms, ELFX and the NAC ENB , so it should have the same effect. Do I need to remove some of the Nifs then? -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
To me, the worst thing is the flickering textures when you're on a roof or something, and it's cycling between the two textures. I can live with the ivy, it would be great to fix the floor and roof textures tho! -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
It’s the tiles (some roof, floor and ceiling tiles). There’s ALSO wall decals and vines flickering, but it sounds like they’re two separate issues -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
That’s excellent news! What’s the solve for the flickering? There’s an update coming down the pipeline shortly? The complainer was me :-) lol -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
All worked perfectly, and I was able to play for a couple of hours tonight, thanks for the life saving (well, maybe not LIFE saving, but pretty close!) So glad I found this community, y’all have figured out the solutions to most of the problems already :-D -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
I’ll install that for the future! I wish I had realized this was a thing >.< Any idea how long F4SE usually takes to update? -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
MANY thanks for that! Unfortunately apparently F4SE now needs updating, as Bethesda updated their bloody fallout. Sigh. I wish that they didn't push unneccesary updates upon us -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
I tried it out, and it seems to have fixed everything! So, I can now find everything that I should be able to build in there :-) Thanks for that link! -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Acually, what happened was I didn't have the workshoprearranged-patch.esp active, and when I activated it lost some of the sub-categories, it seems. So I uninstall all the settlement mods, go through the mod to re-activate the base, and then reinstall them all? I haven't added any mods or anything, it's the patch that i added later on -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
One more question! I'm having zero luck finding out where to stores are when settlement building, as well as the food. Am I blind in some manner, or have I done something incorrect? -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Ok, Thanks! Here it is, could you take a look through and tell me if anything screams out to you? [spoiler=Load Order]# This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm Unofficial Fallout 4 Patch.esp ArmorKeywords.esm HUDFramework.esm XDI.esm Knockout Framework.esm Arbitration - Resources.esm SimSettlements.esm ConcealedArmor.esm TrueStormsFO4.esm Homemaker.esm OCDecorator.esp OCDecoratorDLC.esp OCDispenser.esp AutoDoors.esp AES_Renovated Furniture.esp Evan_Modular Kitchen.esp CWSS Redux.esp AkaWaterWorld.esp SMH.esp SettleObjExpandPack.esp SettleObjExpandPack-AutoDoorsPatch.esp FunctionalDisplays.esp FunctionalDisplays-Collectibles.esp DogBed.esp CleanSettlement Greenhouse.esp dinoshelf.esp dinoshelf_extra_ammo.esp dinoshelf_retex.esp CREAtiveClutter.esp OctaviusSentibar_Labels.esp OWR.esp OWR_CraftableDecor.esp OWR_CraftableDecor_CW.esp hdreworkedprojectrevised.esp LooksMenu.esp CBBE.esp Glowing Animals Emit Light.esp Armorsmith Extended.esp WeaponsHD.esp Unique NPCs.esp RaiderOverhaul.esp Synth Overhaul.esp SuperMutantOverhaul.esp D.E.C.A.Y.esp Tracers - Light em up.esp Crafting Workbench.esp Crafting Workbenches - Ammo.esp Crafting Workbenches - Automatron DLC.esp Crafting Workbenches - Faction and Quest Requirements.esp Crafting Workbenches - Removed Crafting Experience.esp Armorsmith All DLCs Patch.esp ConcealedArmor.esp Craftable Armor Size - Fix Material Requirements.esp Craftable Armor Size.esp 3dscopes-framework.esp 3dscopes.esp 3dscopes-FarHarbor.esp 3dscopes-NukaWorld.esp 3dscopes-AddToSpawnList.esp 3dscopes Add+DLC+BMD Sollus91 Custom.esp Better Explosives - Enhanced Grenades.esp Better Explosives - Grenade Frequency 30.esp Realistic Guns and Bullets Overhaul.esp VaultTecAcceleratedFocusSystem.esp VaultTecAcceleratedFocusSystem - FarHarbor.esp VaultTecAcceleratedFocusSystem - NukaWorld.esp Search and Destroy.esp Live Dismemberment - RegularNoHeadshots.esp FO4Hotkeys.esp TakeCover.esp QuickEnterFromStand.esp QuickExitToStand.esp ShellRain.esp Realistic Death Physics - ALL DLC.esp salvagebeacons.esp AtomicRadio.esp EveryonesBestFriend.esp ImmersiveVendors.esp The Eyes Of Beauty.esp AzarPonytailHairstyles.esp Eli_Armour_Compendium.esp BetterSettlers.esp BetterSettlersCleanFacePack.esp BetterSettlersMortalPack.esp BetterSettlersNoLollygagging.esp BetterSettlersCCAPack2.0.esp BeastWhisperer.esp ExoticWorkshopCreatures.esp BeastMaster_ExoticCreaturesPatch.esp Grunts.esp Randomized DC Guard Outfits.esp Laurent's Robot Skins.esp AnS Wearable Backpacks and Pouches.esp AnS Wearable Backpacks and Pouches - Ballistic Weave.esp AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp Dogmeat's Backpack.esp K9TacticalHarness.esp Binoculars.esp Scavver's Toolbox.esp Immersive HUD.esp Arbitration - Button Lowered Weapons.esp QuickTrade.esp SkjAlert_All_DLC.esp dD-Enhanced Blood Basic.esp BetterCompanions.esp NoSharedDogmeatTemplate.esp NewRecipesFH-VIS.esp Ephla's Unique Chems.esp MojaveImports.esp Generator Fusebox - More realistic version.esp Settler Sandbox Overhaul.esp Homemaker - Streetlights Use Passive Power.esp Raider Overhaul - AE Patch-Restored Content.esp SuperMutantOverHaul-Armorsmith.esp Reverb and Ambiance Overhaul.esp WET.esp TrueStormsFO4-EarlierSunsetsFH.esp TrueStormsFO4-FarHarbor.esp TrueStormsFO4-NukaWorld-FH-Compat.esp TrueStormsFO4-EarlierSunsets.esp Vivid Waters.esp Vivid Weathers - FO4 - Far Harbor.esp Vivid Weathers - FO4 - Summer.esp Vivid Weathers - FO4.esp Vivid Weathers - Nuka World.esp WeatherSynergy-FarHarbor-ES.esp WeatherSynergy-NukaWorld-FH-Compact.esp WeatherSynergy-TruePriority-SM-ES.esp BetterNightVision.esp DarkerNights.esp DarkerNightsDetection.esp DIFR - VIS Patch.esp DynamicInteriorFogRemoval.esp InteriorsEnhanced-All-In-One.esp Radiant Clouds and Fogs.esp Pip-Boy Flashlight.esp EnhancedLightsandFX.esp BrighterSettlementLights.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp BetterModDescriptions.esp FAR.esp Weaponsmith - VIS Icon Patch.esp WorkshopRearranged.esp StartMeUp.esp NoVanillaRadiantDLCLocations.esp QuestsTags_00_NotAllDLC.esp QuestsTags_DLC01_Automatron.esp QuestsTags_DLC03_FarHarbor.esp QuestsTags_DLC04_NukaWorld.esp QuestsTags_DLC06_VaultTec.esp MODWiki - CORE - Patch.esp MODWiki-Doors-Patch.esp MODWiki-AI-Hotfix.esp MODWiki-WorkshopRearranged-Patch.esp MODWiki-CraftingRedirect-Patch.esp MODWiki-BettersettlersClothing-Patch.esp MODWIKI - Quest Tags-Patch.esp -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
I’m having some random CTDs, and was going to post my load order (I’ve used the guide here, plus added in weather and lighting). How would I go about capturing the list so I could post it? It’s been getting worse and worse, so I’d like to figure it out! I’ve been enjoying the game greatly, and would like to finish it (I’ve never FINISHED the game! Lol). -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
I very much appreciate your attention to detail! For 1), it was an error that cropped up when I installed the patch, I haven't seen anything in game that has caused an issue just yet. If one appears, I'll let you know 2) Makes total sense to me, and I'm happy waiting. I just try to give the things that crop up as they do, so that if there's something easy I missed, I can correct it quickly. It's working amazingly, actually! There's nothing serious that I've seen crop up so far, albeit only seven hours into the game so far. I'll let you know should anything else appear, but it's definitely created an experience that I enjoy greatly! I was initially bummed when I couldn't find the mod packs for Fallout 4 that existed for Skyrim, but yours solves any and all problems for me! As a funny side note, it was also my first experience with better companions. When I started the game and took Codsworth out, I was having difficulty getting XP because he suddenly was a boss and killed everything before I had a chance to! Lol -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Thanks for the patch! Two notes : 1) Apparently in the new patch it didn't find the bettersettlers esp patch file 2) It's sorting some non-radiated foods as irradiated foods (I THINK they're all foods that were installed with the mod that adds recipes to Fallout 4, so that might be it!) The Pipe Shotgun is now fixed though, so life is good! :-D -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
It was the Pipe Shotgun from RO :-) I shall download the patch and apply it in the morning, MANY thanks for that! As for the meshes, ah well, I guess we can't have absolute perfection! It's a shame, but let's us know to keep striving for things :-D Best -
wip-fallout-4-using-modorganizer-2
Defaulteduser replied to Gernash's topic in Unofficial Fallout 4 Guides
Welp, I've just installed this entire thing (been a huge Skyrim player previously, wanted to try my hand at Fallout 4!) I included some lighting mods as well as the storm mods, just an FYI. The issue that I'm having is when on the rooftops of Lexington, there seem to be two meshes/Textures fighting with each other, it's constantly flickering. Any idea what might be causing it? Any help would be appreciated! I believe I've mostly been able to achieve a stable build, it's the little things like this that will ultimately drive me nuts (and the fact that the pipe shotgun has no icon! lol) -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well, got my character to lvl 30, and things are starting to go well! I think I'll restart the game, though, now that I've gone around a bunch and made sure it all works (which is a HUGE surprise! I'm used to many more crashes :-P ) Couple questions : - Any particular reason Vigor was gotten rid of? I can see how Wildcat brings in some of the things from Vigor, but I enjoy the potions use on the bad guys. Does that happen still without Vigor? - Is the CR going to be updated? I figure maybe wait until that's done (as I want to update LOTD, etc. while I'm at it). Thanks! -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ah, thanks a lot! I was trying to figure out what it was that caused it :-) I used console commands to reset the miners, so they're friendly to me now. I was going to try the same thing with the friendly bandit, see if that did it! I will try the petty crime thing too, though, seems legit! I'm enjoying my playthrough immensely, so I got quite bummed when I hit this quest that I couldn't progress. Hoping one of these things does it though! -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm using Janessa, and have left her outside, so that she doesn't attack him! I was JUST back in town, and the miners at the mine attacked me (I killed them all of course!) So, it's not just limited to the one NPC. I have everything the same way as your install, except that I've also installed Vigor (I like some of the things it adds, and have disabled the Wildcat things so there is no duplication). I can't imagine it's Vigor doing it tho! -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm starting on Falskaar, and finding that Jonulv is hostile to me. Anyone else having this issue, and might it be a compatibility issue with OBIS, or something? I'm unable to advance the quest, and my follower constantly just tries to attack and kill him instead of allowing me to talk to him at all -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
They're only overpowered in relation to me, and when I have it on Master, the hope is they don't two shot bandits, as I don't do that! That being said, now that I understand why it's happened, I'm ok with it! I just didn't understand what was going on is all! -
SRLE Extended: Legacy of The Dragonborn
Defaulteduser replied to Darth_mathias's topic in Skyrim Revisited (retired)
Gotcha! So basically don't use followers at low levels unless I'm ok with mowing through stuff? Can you tell me if it gets evened out as the levels increase, and the NPCs get tougher?