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Everything posted by FrostByghte
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Mod Organizer 2 Development Status
FrostByghte replied to LePresidente's question in Mod Organizer Support
Why not setup a patron account and see if we can't get some support going for some updates? This might spur on some interest. I've been using MO2 with FO4 for quite a while now and have found it very stable for my usage. I know Tannin is working on "Vortex" or whatever they decided to call it...but until I see something better, Mod Organizer is the king. -
Skyrim Special Edition Enhanced
FrostByghte replied to paul666root's topic in Skyrim Revisited (retired)
Thank you for posting this. I keep kicking around modding up the new version but MO was looking like a pain to get running for the new Skyrim. I kept hoping Tannin and the folks at nexus would bust out a decent mod manager before 2018 lol. Anyway, going to follow this thread for some reference once I get started, thank you again.- 214 replies
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Mod Organizer 2 Development Status
FrostByghte replied to LePresidente's question in Mod Organizer Support
I am an I.T. Manager and my friends are all I.T. techs. We probably have some old stuff laying around that could be used. Maybe we could all pool our resources and buff up LePresidente's system. ;) -
Mod Organizer 2 Development Status
FrostByghte replied to LePresidente's question in Mod Organizer Support
You only have a dual core CPU chugging along? This is a bit off topic but I found an article recently called Building a 40-Thread Xeon Monster PC and it gave me the idea to pick up a couple Xeon E5-2696 v2 ES chips and work on a 48 thread xeon system for uh....fiddling around with. :) Essentially if you want to do a lot of development on the cheap look for something like the Intel Xeon E5-2670 2.6 Ghz. 8-Core which runs around $90. If you need info or links let me know and I can shoot you some threads and locations to look at. If it is something you don't have time to commit to...I get that. :) Has to be a passion, has to be fun and you have to have the time to fiddle with it. -
Mod Organizer 2 Development Status
FrostByghte replied to LePresidente's question in Mod Organizer Support
I'm still using an older version of MO2 back when Tannin was actively working on it. At least for FO4...so I've been lurking on this one. If there are features that are needed any chance we could get some coders together and set up a bounty system to keep development moving forward? -
I would assume two installs would work fine. Specifically if it's via steam, then chances are the remastered version will have it's own install directory etc. I currently have SRLE install I was mucking with but between that, my additional mods and wanting even better textures...MEH...the skyrim engine needs help and I am very hopeful this will be a good thing. Specifically the CRAZY 4GB memory limit under Windows 10 with DX 9 kills any hope I have for crazy textures and Dyndolod ;)
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[WIP] Mod Picker
FrostByghte replied to Terrorfox1234's question in Mator's Utilities Support (archived, read-only)
Mod Picker is the best idea I have seen yet at trying to fix and prep complex load orders...besides something like strictly following the S.T.E.P. guides and packs. L00T will not in any way take a users load order and give the user their _INTENDED_ game without a considerable degree of manual tuning. L00T/bash patch fixing everything is a HUGE misconception in the community. So when I saw Mod Picker I thought to myself, FINALLY...a way to potentially make mods work the way they should. I think we are forgetting that we are a bunch of geek types sitting at home playing a game. If the rallying cry against mod picker isn't the poster child of worthless drama, I don't know what else is. While some might see this as some sort of super secret clandestine attempt at some sort of demi godhood by Mator...I tend to think it's just a project he thought was fun and figured might work out to help the community. My context here is internet wide, not simply regulated to this thread. However, the topic of Mod Picker and lines being drawn remind me of religious and political discussions. Never a right answer and peppered heavily with perceived worth. -
So after reading through this thread: https://forum.step-project.com/topic/9927-srle-extended-and-beyond-an-attempt-to-understand-and-improve/ And also reading some at Project Parallax Revived... I'm not sure if I missed something or there was a change with ENB (causing my spiderweb textures). But I have a number of ground textures with mucked up parallax using FixParallaxTerrain=true. Additionally, Electrocutor (in the thread link above) goes into some really in-depth research and suggests FixParallaxTerrain=false would be the proper setting....because it appears that most if not all texture packs have totally mucked up Parallax at some level anyway. That thread is such a good read and it explains quite a bit about textures work and how the Parallax effect...well doesn't really work at all most of the time. (on terrain only). Sadly Electrocutor appeared to be heading toward building some recommendations for terrain parallax but appears to be MIA. :( :( Anyway, just thought I would post this for some reference. Oh I'm I am using SR:LE but now referencing the Extended guide to fix some of these issues.
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First and foremost...thank you much for the excellent work put into Skyrim Revisited. I've run S.T.E.P. before but this is a LOT more fun to work with. I'm one of those people that probably mods Skyrim more than actually plays it. Now having said that, I'm trying to understand the process a bit more and perhaps I missed a step.... Based on reading through the guide my assumption here is that all textures should support parallax effect yes? Also, my understanding is that when a texture does not support parallax the offending texture appears to sort of spider web out or cascade out from the center so it is fairly noticeable. So texture fieldgrass02.dds which is referenced in the SFO section of the guide states that SRO has a superior texture and to SFO and to hide all fieldgrass*.dds files. If I do this, it appears that fieldgrass02.dds does not support parallax on my setup. So have I missed an obvious step? Thank you much for any help.
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Mod Organizer 2 Discussion and Feedback
FrostByghte replied to TechAngel85's question in Mod Organizer Support
Alpha 4 is out now, give that a shot. -
Mod Organizer 2 Discussion and Feedback
FrostByghte replied to TechAngel85's question in Mod Organizer Support
I wanted to jump in and say I have MO 2 Alpha 3 running with FO4Edit 3.1.3. What got me working was a post made on github https://github.com/TanninOne/modorganizer/issues/513 For me the key here is simply clicking the UNLOCK Mod Organizer when running FO4Edit. Once I do that, FO4Edit runs just fine. I am using a version of FO4Edit that I downloaded from the Nexus roughly 2 weeks prior. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
I think you are both looking for the word "brazier" -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Thank you UnmeiX and hishutup. Excellent work. I actually ran the before fix WAO last night and I didn't notice anything off at all. What would I have noticed in game? You know, come to think of it...I don't remember the weather actually changing much. *shrug* -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
erg...well I'm at work and I started thinking after reading your post Smerjel, I should have grabbed my Philips Fidelio X1's instead of using the silly 2.1 setup on the desk. :( Well played...and w00t diggy for the DT-880's. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Vividian extended weathers would overwrite or be overwritten by WAO depending on the position of the file, from my current understanding WAO is not designed to work with anything more than what is listed in the standard and extended configurations from the main page. This should still hold true with the beta as UnimeX has not said otherwise. So the answer is no, you should not use the extended weathers unless you wish to replace WAO with that option. With the WAO beta, replace prod80's CoT-WeatherPatch (from the original WAO instructions) with Vividian - Weather Patch CoT - ESS + SS.esp. Remove the diverse weathers, extended weathers from your load order, leave in Vividian - Weather Patch CoT - ESS + SS.esp I would encourage you to grab the latest TES5Edit beta and learn to look in the files yourself. Manually sorting load orders is far superior to what Loot gives you. You will NEVER...and I seriously mean NEVER get what you want out of the game until you learn to place the mods where they need to be and then learn to bring through patches on your own. Sometimes you need to clean the file multiple times but...from my reading all the hoopla about ITM's is a bit overblown. Still, I clean my DLC files. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
If there is anything I can help hunt for, let me know. Happy to assist. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Also I made a note that weather 168037590 (??) according to Minty's current weather display in MCM... There was a lot of thunder and lighting but the weather was basically light snow from visual appearance to just a gentle haze. The thunder was quite grand though :) Is there a method to get the weather id via the console? I've been searching a bit and figured out how to set the weather but I didn't see any way to actually get the weather. Edit: That wind noise IS just during the blizzard. Very overpowering but if this is the design intention, then so be it. The embers would be 0006fa71, 0006fa6e, etc. FXfireWithEmbersLight [MSTT:00033DA9] I'm not sure how to hunt down the sound for this or I would assist. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
I noticed the wind under the door sound was very loud at the dawnstar alchemist, that's where it seemed to be overwhelming me with wind noise. But maybe that's just me? Just jump in there and see what you think...I didn't find the wind noise in the Inn as overpowering. I'm playing a Vigilant start. Also of note, I assume this might be a WAO thing too...it seemed like embers were sizzling very loudly. I have the reference tags written down at home if you need them. But I was wandering around shroud hearth barrow. In the room where the guy has been camping out is a stack of embers...the sizzling sound is very overwhelming but you are talking a stack of 5+ all with their own audio source. When I walked in the room the room I was looking for the frying pan. The problem with this type of tuning is that everyone will have a different preference. How about spending a few months designing a beautiful MCM menu with control of all sound? ;) Bliss for all but UnmeiX. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Been playing some this evening....I heard some random background sounds in the Inn but they are few and far between and a touch quiet, I'm running ETaC as well (not sure what it adds here, but there was the sound of wind blowing under the door that was very loud). This is in the Dawnstar Inn...I heard some coughing, some minor conversation, etc but it was a bit faint and I am not sure I would have noticed if I wasn't paying attention. I'll head to Windhelm tomorrow and check that Inn out. I remember being in there before I loaded ETaC so I know what to expect. Additionally there were seagulls or something in the frozen tundra around Dawnstar and that was just weird lol....there is a blizzard going on and then I hear random bird noises as I'm freezing to death. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
No worries UnmeiX. I grabbed WAO-VVDN and decided to fire up a new game. I haven't encountered a lot of weather yet but I've mainly been running around at speedmult 500 in order to retest stability with my load order. Is there anything in particular I should pay attention to? Like weather in certain areas, sounds in certain places, etc? -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Based on your last post, I have re-downloaded the ELFX version of the WAO beta (I don't see a Vividian specific version yet). After downloading I see it does not require the enhancer so all is good. I am removing WAO-BN.esp. I forgot to add I also have WAO-CRF-IS-RWT.esp loaded after WAO-WeatherAndAmbienceOverhaul.esp. I'll check back and keep a watch out for anything Vividian specific you might want me to load up otherwise I will wander around with this setup. I played for several hours last night and I didn't notice anything odd with the standard WAO no ELFX version. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
FrostByghte replied to deadbody's topic in Skyrim LE Mods
Ok I have grabbed Vividian 6.505. I installed Vividian with ELE_Legendary_Lite.esp and the Vividian - Weather Patch CoT -ESS +SS.esp. Currently I have ELFX installed: EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp Not using enhancer per Vividian instructions. Now I have the WAO betas: WAO2.2b3 standard, ELFX, and ELFX+Enhancer. Now my assumption is that I need to use the ELFX only version...but both the ELFX and the ELFX+Enhancer require ELFXEnhancer.esp and they appear to be the same file. So, I can move forward with the standard version but that probably won't work too great with ELFX Additionally...I was using Pureweathers with the brighter nights in combo with WAO-BN.esp. Is WAO-BN.esp no longer required in the newer version or is that something that has not be addressed yet? If the patch is still fine I can just rename the esp so it won't be missing a master. This all looks really clean, I'm going over the files now. So I am looking to remove COT-WeatherPatch.esp and replace that with Vividian - Weather Patch CoT - ESS + SS.esp. I am curious though, what is this patch really doing? I ask this because WAO overwrites roughly...oh I would guess 98% of the records. What am I missing? (being relatively new to a lot of digging into the files)

