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FrostByghte

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  1. Why not setup a patron account and see if we can't get some support going for some updates? This might spur on some interest. I've been using MO2 with FO4 for quite a while now and have found it very stable for my usage. I know Tannin is working on "Vortex" or whatever they decided to call it...but until I see something better, Mod Organizer is the king.
  2. Thank you for posting this. I keep kicking around modding up the new version but MO was looking like a pain to get running for the new Skyrim. I kept hoping Tannin and the folks at nexus would bust out a decent mod manager before 2018 lol. Anyway, going to follow this thread for some reference once I get started, thank you again.
  3. I am an I.T. Manager and my friends are all I.T. techs. We probably have some old stuff laying around that could be used. Maybe we could all pool our resources and buff up LePresidente's system. ;)
  4. You only have a dual core CPU chugging along? This is a bit off topic but I found an article recently called Building a 40-Thread Xeon Monster PC and it gave me the idea to pick up a couple Xeon E5-2696 v2 ES chips and work on a 48 thread xeon system for uh....fiddling around with. :) Essentially if you want to do a lot of development on the cheap look for something like the Intel Xeon E5-2670 2.6 Ghz. 8-Core which runs around $90. If you need info or links let me know and I can shoot you some threads and locations to look at. If it is something you don't have time to commit to...I get that. :) Has to be a passion, has to be fun and you have to have the time to fiddle with it.
  5. I'm still using an older version of MO2 back when Tannin was actively working on it. At least for FO4...so I've been lurking on this one. If there are features that are needed any chance we could get some coders together and set up a bounty system to keep development moving forward?
  6. I would assume two installs would work fine. Specifically if it's via steam, then chances are the remastered version will have it's own install directory etc. I currently have SRLE install I was mucking with but between that, my additional mods and wanting even better textures...MEH...the skyrim engine needs help and I am very hopeful this will be a good thing. Specifically the CRAZY 4GB memory limit under Windows 10 with DX 9 kills any hope I have for crazy textures and Dyndolod ;)
  7. Mod Picker is the best idea I have seen yet at trying to fix and prep complex load orders...besides something like strictly following the S.T.E.P. guides and packs. L00T will not in any way take a users load order and give the user their _INTENDED_ game without a considerable degree of manual tuning. L00T/bash patch fixing everything is a HUGE misconception in the community. So when I saw Mod Picker I thought to myself, FINALLY...a way to potentially make mods work the way they should. I think we are forgetting that we are a bunch of geek types sitting at home playing a game. If the rallying cry against mod picker isn't the poster child of worthless drama, I don't know what else is. While some might see this as some sort of super secret clandestine attempt at some sort of demi godhood by Mator...I tend to think it's just a project he thought was fun and figured might work out to help the community. My context here is internet wide, not simply regulated to this thread. However, the topic of Mod Picker and lines being drawn remind me of religious and political discussions. Never a right answer and peppered heavily with perceived worth.
  8. So after reading through this thread: https://forum.step-project.com/topic/9927-srle-extended-and-beyond-an-attempt-to-understand-and-improve/ And also reading some at Project Parallax Revived... I'm not sure if I missed something or there was a change with ENB (causing my spiderweb textures). But I have a number of ground textures with mucked up parallax using FixParallaxTerrain=true. Additionally, Electrocutor (in the thread link above) goes into some really in-depth research and suggests FixParallaxTerrain=false would be the proper setting....because it appears that most if not all texture packs have totally mucked up Parallax at some level anyway. That thread is such a good read and it explains quite a bit about textures work and how the Parallax effect...well doesn't really work at all most of the time. (on terrain only). Sadly Electrocutor appeared to be heading toward building some recommendations for terrain parallax but appears to be MIA. :( :( Anyway, just thought I would post this for some reference. Oh I'm I am using SR:LE but now referencing the Extended guide to fix some of these issues.
  9. I hope this discussion picks back up. I really enjoyed reading through it and learning. Thank you for the work you did in testing and putting posts together in this thread Electrocutor.
  10. First and foremost...thank you much for the excellent work put into Skyrim Revisited. I've run S.T.E.P. before but this is a LOT more fun to work with. I'm one of those people that probably mods Skyrim more than actually plays it. Now having said that, I'm trying to understand the process a bit more and perhaps I missed a step.... Based on reading through the guide my assumption here is that all textures should support parallax effect yes? Also, my understanding is that when a texture does not support parallax the offending texture appears to sort of spider web out or cascade out from the center so it is fairly noticeable. So texture fieldgrass02.dds which is referenced in the SFO section of the guide states that SRO has a superior texture and to SFO and to hide all fieldgrass*.dds files. If I do this, it appears that fieldgrass02.dds does not support parallax on my setup. So have I missed an obvious step? Thank you much for any help.
  11. Alpha 4 is out now, give that a shot.
  12. I wanted to jump in and say I have MO 2 Alpha 3 running with FO4Edit 3.1.3. What got me working was a post made on github https://github.com/TanninOne/modorganizer/issues/513 For me the key here is simply clicking the UNLOCK Mod Organizer when running FO4Edit. Once I do that, FO4Edit runs just fine. I am using a version of FO4Edit that I downloaded from the Nexus roughly 2 weeks prior.
  13. I think you are both looking for the word "brazier"
  14. Thank you UnmeiX and hishutup. Excellent work. I actually ran the before fix WAO last night and I didn't notice anything off at all. What would I have noticed in game? You know, come to think of it...I don't remember the weather actually changing much. *shrug*
  15. erg...well I'm at work and I started thinking after reading your post Smerjel, I should have grabbed my Philips Fidelio X1's instead of using the silly 2.1 setup on the desk. :( Well played...and w00t diggy for the DT-880's.
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