flyingspatula
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Everything posted by flyingspatula
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Is Back-date BSAs Necessary?
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
Yeah, thanks for the clarification again. Sorry for making additional thread beforehand. -
Skyrim Revisited Pre-Release Feedback
flyingspatula replied to Neovalen's topic in Skyrim Revisited (retired)
Oh I see. That makes sense then. But if everything was already backdated, it would hurt nothing, correct? Thanks. -
Skyrim Revisited Pre-Release Feedback
flyingspatula replied to Neovalen's topic in Skyrim Revisited (retired)
Hi, I guess I should have just asked this here instead of making a thread earlier. I still don't see anything about Back-dating BSAs in the guide. Should I not be doing this? Just unsure why it is not suggested. Thanks -
Asked in another forum and got an answer, where I probably should have asked first instead. Is backdating the BSAs in Mod Organizer workarounds always the best idea? I'm just asking because I have seen a few guides like Neovalens Revisited were there is no mention of archive invalidation at all. Is there a reason some guides don't want you to do this? Thanks
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Oh, that one is pretty simple. I changed this in my SkyrimPrefs.ini over the default value. [Grass] fGrassStartFadeDistance=18000Doesn't have to be 18000 though. That was just something I randomly tried in the last screenshot just to see how it would look. You don't really lose any fps doing it from what I could see either.
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Damn, I feel bad you wasted hours on this then. Haha. I have been pretty busy and was in process of reinstalling STEP again just to make sure, and think I was about done. I will probably manage to get it running soon. Sofar from your post, it really looks like whatever weather you had going on at the time made the game look way better. Weird how that works. Maybe when I can start playing again soon, we can have one final comparison with location ID instead, and see what differences we have.
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DROPPED XP32 Maximum Skeleton (by XP32)
flyingspatula replied to WilliamImm's topic in Skyrim LE Mods
Why is the new one not recommended? New one seemed to add daggers on your boots and a few other additional things like in game weapon positions. Is it just a STEP mandate thing, or something that would not function properly with STEP? -
Hmm, I can't seem to get any of them to work. The .ess files are the proper save files, but even the vanilla with no associated mods still crashed. May be easier if I just send you mine for comparison. I disabled any of the patcher files which is probably why yours would crash. Yeah, color calibration would not affect how an image would look after taking a screen shot other than just for yourself. Your game definitely has more color and better looking landscape than mine all around. I also found out my bashed patch was causing missing rocks earlier and will have to figure that out later. Here's a save and screen shot comparison. Btw, I think I totally ****ed up my guys face making a new character in a hurry so probably not a bug or anything. Just if you get time, try my save and upload a 1080 screenshot like mine. Dropbox: https://www.dropbox.com/s/q50hw9yop6mobna/Save%2059%20-%20Prisoner%20%20Skyrim%20%2000.27.24.ess?dl=0
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That is really ******* weird! Our setup isn't much different, definitely nothing landscape oriented. I use the newest SFO 2.0F version, so that may be why my grass is different although looking at it, new one definitely looks worse compared to older version. My ini has texure at 7, and other at 40. Still doesn't explain the different looking rocks though. Even at a distance your rocks look 10x better and more smooth. I almost want to compare a save file from that exact view for same day/time/weather. It doesn't even matter what weather or time of day mine is, it looks about the same always. This really has me annoyed now lol. Ok, here is with SFO 1.87 and I even set time of day to same as yours given position of shadows. The general color of yours looks much better still, and the rocks especially further away look MUCH better.
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Hey, thanks for both your help. I isolated the cell itself and still initially had the same problem, but for some reason after disabling STEP, saving, re-enabling STEP, and then loading the new save, the rock formation was back. Very odd, but may have just been some weird save file glitch? Also, Xaviien, are you using any kind of ENB or color/graphics mod outside of STEP in those screen shots? Your landscape, colors, and shadows looks a lot better than mine for some reason. Your rock formations also look like entirely different meshes from mine!
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Not quite sure about this one. I am just using STEP Extended and noticed some invisible ground and/or objects in the area. I am floating about 5 feet off the ground walking on top of something. It's between Chillwind Depths and Robber's Gorge just off the road to the right if you were headed north to Solitude. I can post a load order, but if anyone could spend a few minutes and check if that area is bugged for them too and get back to me, that would be great. Thanks
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The older 1k version is probably recommended instead because 1k is the baseline resolution for step on most things. I can't imagine there being any problem choosing the 2k one if you want since most textures are overwritten by SRO and others anyway.
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Skyrim won't start even no Bethesda logo
flyingspatula replied to drkalbar's question in General Skyrim LE Support
Try a fresh Skyrim.ini. I see your missing some stuff that shouldn't have been deleted. -
SparrowPrince Mods For STEP
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
For anyone until 2.2.9.1 is finished, I think you can just throw the new combination mod after HD Enhanced Terrain and you should be fine. You'll also have to add Moss Rocks - Dragonborn afterward which has been left up on Nexus. Terrain bump has also been left up on Nexus if you choose to install it separately but doesn't seem necessary. Then you can remove the Dragonborn LODs from Enhanced Distant Terrain 2 since it is easier to remove it from that than from the new combination mod. -
Step Core Versus Extended
flyingspatula replied to uncleseano's question in General Skyrim LE Support
I've taken a look at the STEP Core Patch.esp and it looks like it just mostly merges the SMIM patches (although some object IDs between SMIM and the patch were different). The only things I saw that stood out was a few item conflict fixes between AOS_WAF patch and Amidianborn Content_Addon. Feel free to correct me on any of this... just what I observed in xEdit. If you plan to add the Extended mods, might as well just skip the core patch altogether. The patches themselves aren't going to prevent some game breaking conflict or crash. -
A Probably Stupid LOOT/Meta Rule Question
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
Yup, my masterfile is shown as being up to date. I looked at my load out in xEdit and I don't think it really matters which one is first. They don't really overwrite much of each other, and WAF seems more balanced with the ones that do. Paarthurnax Dilemma and Gildergreen Regrown also seem odd as they completely overwrite RWT and a few other mods with completely blank data fields. But to my main point, it is still very odd that any time I tell an esp to load after another esp, it scrambles the load order in a way that is unrecognizable from the previous order before editing meta data. -
A Probably Stupid LOOT/Meta Rule Question
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
Hmm... LOOT still is not loading the WAF plugins properly though, and when I tell ANY plugin to load after ANY other plugin it will completely screw up the load order and refuse to sort it in a way that makes sense. All the mods are scattered around in a nonsensical order just like the image I linked. I basically can't customize any load order without this happening. -
A Probably Stupid LOOT/Meta Rule Question
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
Thanks good to know for sure now. Edit- It seems that any time I try to force an esp to load after another, it basically turns my load order into a giant mess and I have no idea why. Here is a before and after of my load order when I try to make an esp load after another. -
A Probably Stupid LOOT/Meta Rule Question
flyingspatula posted a question in General Skyrim LE Support
Hey, so I just want to make sure I got the wording right for the loot order instructions. For example... Does this mean load True.esp after Remade.esp or other way around? Since you can read it both ways, I am not sure which way it was intended. Thanks -
Step Core Versus Extended
flyingspatula replied to uncleseano's question in General Skyrim LE Support
I am sort of in the same dilemma. If the patches are just esp mergers and not also compatibility edits, then it would not be too difficult. Could anyone clarify? I don't know how safe the Merge Plugins script is, but there is also a wiki for merging plugins. Again, I think it would be helpful first to know if the STEP patches are just mergers or also esp edits for compatibility. Merge Plugins Edit Script: https://www.nexusmods.com/skyrim/mods/37981/? Merge Plugins Wiki: https://wiki.step-project.com/Guide:Merging_Plugins -
Since he has decided to remove many of his mods and put them into one at https://www.nexusmods.com/skyrim/mods/13268/?, can I install all of these at once without any texture/mesh conflicts as long as it is after SMIM? Thanks
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DROPPED STEP Optimized Vanilla Textures (by z929669)
flyingspatula replied to z929669's topic in Skyrim LE Mods
What kind of things would these remaining textures even cover? Want to grab the performance version, but don't want noticeably lower quality textures in some areas. Anyone got before/after comparison of the two options? -
Is it safe to assume that any STEP mods not mentioned in the wiki are relatively okay with Requiem and won't cause any noticeable gameplay conflicts?
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Hey, I just basically want to ensure I have no issues with my vanilla game right now. I noticed when I had STEP installed I was getting a ton of missing script errors in my logs, so I reverted back to a vanilla installation with default INI and only SKSE installed. (Still using MO.) The majority of the missing scripts seem to be DLC related. I have both Dawnguard and Dragonborn installed and enabled. This is the same log result regardless of how many new saves I start or load. Edit: Also tried without SKSE, ENB and no ENB, as well as checking and unchecking the DLC textures just to be sure. This is what CK wiki says, but makes no sense I would be getting this with a new save and untouched Skyrim directory or INI's. Thanks
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Quick Stability Test Question
flyingspatula replied to flyingspatula's question in General Skyrim LE Support
Quite a bit late on a reply but thanks. I read through that and it seems like it's good for testing meshes and objects added to cells. Someone in thread suggested running at 500 speed on ground which seems to work better. No more random crashing that seemed inconsistent. Moving fast enough to get around the map quickly, but slow enough cells can properly and fully spawn AI etc.

