
minos55
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Everything posted by minos55
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I am having the same problem with the same record probably Exception smashing record: [COBJ:4F02393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:4F02393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:4F02393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Rerun smash alot of times always the same 3 records
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Looks like a reinstall fied that, although i can't really select the bsa to extract i can only select the mod in arhives and extract. Do i have to setup something to be able to select the bsa seperetly? Like it is written in the instructions. The BSA will now extract. Repeat the above steps for all the BSA's included in this mod.
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Maybe just a tiny sugestion, i know keeping up with the conflict resolution isn't easy, but maybe when you update the conflict resolution you can write in the change log just what section was updated? like if you change let's say something with npc, you just write changed npc section of the conflic resolution, usally I go through the whole one, to add the changes, so i can be up to date, before i start playing, Just maybe for people that don't add evrything on the list. I for example have to remove from each version of conflict resolution some mods i don't use, but then go through the whole patch to check what else changed.
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Also another thing, the new conflict resolution has this error in it: [00:00] Checking for Errors in [39] Lexy's LoTD SE - Conflict Resolution.esp [00:01] StormCloakShieldAA [ARMA:00021456] [00:01] ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [2D00AA01] < Error: Could not be resolved > 2D with me is dbm_relichunter
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Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?
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Just 1 question before i start playing, finally to the smash area of the guide, but this silly question poped into my mind, is there still a problem with the nifs of some mods like there was in the original guide that we had to use nif healer cause there were CTD for example cause of the spider in immersive creatures?
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The Mod author is gone a took the mods as well. Main Guide - Essential SKSE Plugins Section - No Poison Prompt Message SE Main Guide - Essential SKSE Plugins Section - No Quit Prompt Message Main Guide - Other Bug Fixes Section - Simple Barter Fix SE Main Guide - Dialogue and Follower Control Section - A Closer Look - Simple Smooth Hotkey Zoom - Special Edition Well i was stupid and after following guide deleted mine cause i thought that the sse engine fixes replaced them, does maybe anyone still have them and would be willing to share?