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Everything posted by MadWizard25
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DROPPED The Skyrim Distance Overhaul (by Grieche)
MadWizard25 replied to MadWizard25's topic in Skyrim LE Mods
The mod still seems to be up on Nexus, but using the link i posted will result in Hidden Mod, and the link worked before. Odd... Will edit the link, see if it helps. -
I would not bother with ugrids 7, too much hassle. If you are looking for better distance graphics, like more rocks, trees etc. Try the Skyrim Distance Overhaul mod, you can find a post on it in the Mod Suggestions subforum. Its an excellent replacement.
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Help - Exterior World Space Freezes and CTDs
MadWizard25 replied to MadWizard25's question in General Skyrim LE Support
Fixed :D -
That it would be :) Seems like everything works fine now with EoS+ML and correct bash tags. Now only showing items from other mods such as Crafting 300, which can be dwemer, ebony etc. No way to avoid that atm unfortunately i would imagine. Or maybe someone knows?
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DROPPED The Skyrim Distance Overhaul (by Grieche)
MadWizard25 replied to MadWizard25's topic in Skyrim LE Mods
All issues fixed, was not a mod issue, WB overwrite went fubar. To those who still are not using it, i would definitely recommend it. Minimal fps hit with just texture and mesh addition and ini tweaks. Works great and looks beautiful with z-fighting fix + SDO + High Quality LOD + ED Terrain + ED Trees. Perfect replacement for ugrids 7 tweak without related glitchiness, freezing, and general messiness. -
DROPPED Sounds of Skyrim - Civilization (by Cliffworms)
MadWizard25 replied to frihyland's topic in Skyrim LE Mods
Great! Thanks for link. -
Performance issues with a beasty config (IMO)
MadWizard25 replied to nico53laval's question in General Skyrim LE Support
Yep, if other games also have low fps, then either its a bad gpu or a bad driver. Hope you get it fixed! -
I know, but SkyBash does merge weapon mods, and since Morrowloot does add static weps I was thinking that may have something to do with it, wouldnt be the first time i was wrong thought ^^
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DROPPED The Skyrim Distance Overhaul (by Grieche)
MadWizard25 replied to MadWizard25's topic in Skyrim LE Mods
Lol sorry, bad use of acronym, in this case we are talking about Enhanced Distant Trees (EDT) :P Screenshot of texture issue around whiterun; -
Performance issues with a beasty config (IMO)
MadWizard25 replied to nico53laval's question in General Skyrim LE Support
Odd. How are you disabling vsync? Via the skyrim ini tweak or using the nvidia control panel? If your still getting tearing even with fps cap, then something is wrong. Your settings and changes may not be getting applied properly. What sort of tearing are you getting btw? Is it scrolling/ moving? Or static? That could help pin point the issue. Edit: I still think that you may overhigh expectations with your rig, regarding skyrim. Im pretty sure even with the newest cards, you cant max out skyrim with *all* the possible eye candy tweaks. You should expect fps differences in exterior scenes if you have a modded skyrim, with large fps drops when transitioning. These can be high enough to make a smooth game feel laggy. -
SKYRIMLE Elaborate Textiles - NPC Clothing Retexture
MadWizard25 replied to gwoody79's topic in Skyrim LE Mods
Ah, great, makes perfect sense! I will def use this mod then. I am aware that AV atm is a texture replacer and randomizer for creatures, but was operating under the impression that NPC textures are chosen the same way as creatures are. But if NPCs have a list of choices then yep, AV is redundant. Thanks for the clarification! -
Performance issues with a beasty config (IMO)
MadWizard25 replied to nico53laval's question in General Skyrim LE Support
So your main issue is sudden fps drops that feel laggy? Even with that rig, you will have areas with high fps, and then you suddenly transition to areas that are very fps intense and you can get big fps drops. You need to establish your min fps in some areas such as riverwood, whiterun, and the forest around riften. Getting fps drops here is common. For example, i can run around a lot of the game in exteriors with 55fps, but in those places i drop about 20 fps to 35. And i feel it. Cant do much about it unless you want to get rid of all your high res textures etc. And +1 as well for frame limiter, its better than vsync (standard, still testing new adaptive vsync, and so far have noticed an *increase* in lag and tearing), and if you have a 60Hz monitor the best i have found is limiting to 58fps. Reduced stuttering and all input lag for me. If you are getting a lot of stuttering still, then it might be script execution issue. If you have a lot of script heavy mods, then the constant errors, polling, and firing can cause the game to stutter and even freeze. Atm I have not come across a fix for this, tweaking some pap values helps a little, but best bet is to remove those mods. Edit: forgot to say that if there are script issue, you will notice them much more at a low fps of 35 than 60fps. Someone did some extensive testing on this in the beth forums, and i will find you the relevant thread. Edit 2: Seems that massive script execution at low fps (30 - 40) does cause lag. See threads Here you go! https://forums.bethsoft.com/topic/1386736-performance-timing-testing-using-scripted-movement/ https://forums.bethsoft.com/topic/1370110-impact-of-system-stress-scripting-errors-on-game-performance/ -
SKYRIMLE Elaborate Textiles - NPC Clothing Retexture
MadWizard25 replied to gwoody79's topic in Skyrim LE Mods
As far as i know immersive armors will not overwrite Elaborate Textiles, or even conflict. I think IM adds totally new armor to the game, while ET retextures already exiting clothing. This mod is a little fancy for my tastes, as i imagine that all npcs would have these modified textures? It would be great to use this with Automatic Variants. Or am i mistaken about all npcs getting clothing textures replaced by these? -
Yep, tried that, but since i always test on a new game it should not be necessary. Still seeing occasional high level vendor vanilla items when coc'ing to all cities. Maybe its a SkyBash issue?
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Some of the pics from the fires are truly frightening. We have nothing equivalent here in europe, and to see something like that... Entire hills of rolling fire, I wish the best of luck with containment. Been in the US twice during 4th of July (in alabama, i have deep south family), lots o fun. We have a equivalent independence day in my home country of Switzerland, but nowhere near as fun as in the US. BBQ and beer isnt in the swiss mentality lol. Since i live in the Netherlands atm, have to rely on certain days where the celebrate the queen and the monarchy (of all the damn things..), but the dutch sure do know how to throw a party.
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DROPPED The Skyrim Distance Overhaul (by Grieche)
MadWizard25 replied to MadWizard25's topic in Skyrim LE Mods
Hehe, yep. I noticed that yesterday evening; your tweaks actually go beyond his recommendations. I tried at your values and his, and performance was pretty much equal, although z-fighting did increase a little with his lower values, as expected. In any case, fully compatible with your z-fighting fix :) Not entirely sure what your on about here. I borrowed those comparison shots from the nexus page. I have no idea how to make them, not thats at all a problem, i can learn how to do it. In any case, its def one for the guide. Yeah performance with this mod is surprisingly good. Although i was only able to test for 5 minutes around whiterun. I was expecting around 6 fps loss, but i think i only had 1. Probably because torminaters z-fighting fix was already in place. I dont know about WATER, in dont actually use it anymore (shock, horror!), but your probably right. I let EDT overwrite vurts because EDT looks better at distances where low poly trees are generated, but its a matter of taste. EDT is not in STEP, because... no idea! I cant remember if it has ever been considered by TC, or if has never been brought to his attention. @ All Ok so i noticed in the 5 minutes of testing, that this mod adds low poly houses and fences as well, i think. Referring to the farms and mills around where the giant fight is, when looking from the entrance to whiterun. However, they look ugly. Just grey and mottled textures for the building, and light brown bumps for the fences. I dont know if this is an issue with the mod, or some incompatibility. I will provide a screenie once i get home. Wondering if anyone else has had this issue? Edit: Stating the obvious but if already using torm's z-fighting fix then performance impact will be minimal, which is of course, pretty awesome. -
DROPPED The Skyrim Distance Overhaul (by Grieche)
MadWizard25 replied to MadWizard25's topic in Skyrim LE Mods
Hmm, odd, now the .gifs cycle properly for me, oh well. Issue resolved. Yeah, the author does mention that with the ini tweaks there will be a large fps hit if you choose the highest version. From the image, the tweak recommended for lower end computers is so much better than vanilla, with hardly any fps hit, that that tweak alone 'should' be fine. The mod is also BAIN friendly, so when i have the time i will be testing the texture and mesh additions, as well as the low end ini tweak. Will not be trying out any of the .esp plugins yet. I will post here on the fps impact. I expect a 10% drop since this is selection is essentially the 'lite' version of the mod, so about 4-7 fps depending on the area. That would be bearable on my setup. -
Discussion thread: The Skyrim Distance Overhaul by Grieche Wiki Link Skyrim Distance Overhaul (SDO) adds a lot of LOD objects to the province of Skyrim. This is purely a environment immersion and graphics mod. At the moment the author has in effect three parts to the mod. The first is a Mesh and Texture addition and partial replacer for LOD files. These simply add many objects such as rocks to the LOD landscape. I have checked out these files with WB to see what they overwrite, and they only overwrite two .dds files from the vanilla textures. So in general its a mod the adds additional LOD effects, and does not replace those already there. There is very little that overwrites and conflicts. See spoiler for overwrites. The second part is optional .esp plugins which add LOD effects for certain objects. At the moment these include waterfalls, giant's campfires, streams around whiterun tundra, and LOD objects in Morthal swamp. The third is optional ini tweaks that also increase LOD object display, with three options for different tiers of computer performance. The author provides some very nice before and after comparison .gif images; they give a really nice idea as to how the three parts of the mod increase the detail of distant terrain. You can find more images on the Nexus page. So why would you want this mod? 1. Eye candy. It looks good. It can be quite ugly to view a bare plain with no content. 2. Immersion. The added detail adds immersion, since, well, you should be able to see more distant detail that vanilla Skyrim settings allow you to. 3. It emulates the effect of a higher ugrids setting without the additional instability. Increasing ugrids, apart from increasing distant detail, also increases the scripting load due to increase in spawn, pathing and ai action. This is a major source of instability with ugrids, especially on a heavily modded setup. 4. It can be synergistic with other mods such as High Quality LODs, Enhanced Distant Trees, Enhanced Distant Terrain, etc. 5. Has been very recently updated and is compatible with the latest (1.6) patch. There are some caveats though. 1. Performance hit of 10% to 20% depending on the settings you choose. 2. The mod will be partially broken when Dawnguard comes out, which is soon. However the author is well aware of this and has promised a fix. 3. Not all waterfalls are done, so it is still recommended to use Better Distant LOD Waterfalls and let this mod overwrite SDO. 4. Incompatible with Skyrim Distant Detail mod. However, SDO is just a much more developed version of this, so Skyrim Distant Detail can be removed. Edit: Does anyone know why some of the .gif images have stopped cycling? All the .gifs have stopped working after the first one. They have also stopped working on the nexus page after i linked them. Thats very odd, isnt it? In addition, regarding the first two pictures, how can i ensure that they are both within the same image display space? So one could cycle through both of the pics using the next buttons. Mod Testing: Skyrim Distant Detail vs Skyrim Distance Overhaul ( Nexus link ) This mod wins Whiterun Compare (all plugins loaded) - No performance difference (except for minor RAM total overhead) Before After Tech's (Using all options and Fullest (heaviest) options @ 1920x1080) No performance difference at the swap either (60FPS for both) for still screens, but a world of difference in the screens! Keep in mind I'm running the latest generation hardware. I'll do a quick run to check the performance during movement. Here are the results of a run through the swamp: Without SDO - Frames: 3484 - Time: 68906ms - Avg: 50.562 - Min: 40 - Max: 61 With SDO - Frames: 3176 - Time: 65583ms - Avg: 48.427 - Min: 39 - Max: 61 As you can see, the FPS barely moved. 2FPS loss is within a margin of error in the bench since I was actually playing and running manually. UPDATE: This mod costs 2-4 FPS on STEP-recommended systems and mainly benefits those that are using ultra detail distance settings in the launcher settings. Not necessarily max distances, but probably max detail. Lower systems will suffer more FPS impact. Accepted into STEP:CoreExtended for 2.2.9 release (performance impact may be too high for Core). Dropped in 2.2.9.1. Replaced by DynDoLOD.
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English Strings for Skyrim by Seraphiel Skyrim Nexus Link This mod contains customized STRING files. STRING files are what dictactes text appearance in terms of composition, grammar and spelling, for Skyrim. These modified STRING files update the default original STRING files, as well the the patch (1.6) STRING files with spelling and grammar corrections, as well as other tweaks that make the text displays in game more lore friendly and exact. The only potential issue is a matter of taste, as this mod converts the vanilla STRING files from American English to British English. Its a very minor price to pay for the fixes, even if British English feels incorrect. Full List of Changes
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I find the claims of performance increase to be a little overblown with Nvidia Drivers. The only game i really benchmark is Skyrim, and I have a 560 Ti. Supposed to have seen a lot of performance increase over the past couple of patches for skyrim but i really have not seen much, less stuttering maybe, but hardly a dramatic improvement of fps. Is anyone else trying out the new adaptive vsync as well? Have not had much testing time, but already noticed screen tearing with AV on, even though FPS is limited to 60, indicating that it should be working.
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Yeah got TES5Jedit, TES5Edit/ esEdit, TES5Dump, SkyBash, all in development atm. I also just found out that the successor of COBL is in development for Skyrim as well. Not to mention how well SkyProc patchers are also working. Wrye Bash is also under active development, although they cant make massive changes. CBash is being compiled as well (although no idea from what language to another). Most of the mod authors of these are frequently in contact with each other as well. I see a bright future!
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Help - Exterior World Space Freezes and CTDs
MadWizard25 replied to MadWizard25's question in General Skyrim LE Support
As of 1.6 I have removed any mod that is script heavy, has done wonders for my stability. To be fair I only had WARZONES, Occupy Skyrim, and SkyTEST that were script intensive. Removing these helped a lot with reducing freezes. Oddly enough, I also reduced freezes by removing WATER and Lush Grass and Lush Trees. Save bloating should be much less of an issue as of the latest patch, especially if you run 1.05c beta USKP as well. However, be warned that uninstalling these script heavy mods will leave orphan scripts behind in your save. Nothing can be done about it. Its really easy to corrupt your save game after uninstalling mods because of this problem. You can follow the save game cleaning guide on the wiki, and it may help a little, but you will never be able to fully get rid of all orphan scripts :( -
Yeah should have mentioned that i have Morrowloot tagged manually with Delev and EoS with Delev/Relev. Morrowloot is also manually placed last on load order, right before the bashed patch. Still no dice. However, im also beginning to think it may be Crafting 300, since that is the only other mod i have that affects vendors. However, its only adds new weps, so it should not be adding any high level vanilla weps and armors.

