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Ithian

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Everything posted by Ithian

  1. So since Morrowind was yesterday and Oblivion today, I wonder if Skyrim is tomorrow? Wouldn't mind finally picking up the dlc if it goes on sale.
  2. I haven't seen it mentioned yet, the new version of CoT v3.0 has been released. Unfortunately it has a corrupt esm due to TESVsnip and the BOSS team is recommending it not be used until jjc has a chance to fix it. Also unfortunately, I'm pretty sure he's still out drinking for the day lol. --- edit: Word on the mod's facebook page is that it's a version conflict and the author is re-uploading to nexus. It's currently pulled for the time being.
  3. I don't have any numbers or stats to equate specifically with it, but from a good several dozen tests of running through whiterun with and without this mod enabled the downstairs room in Jorrvaskr is noticeably smoother with the mod enabled. Without it I get small stutters as I move the camera around and new textures load when I first enter the hall. With it they go away and I experience next to none. FWIW.
  4. I just ran into this problem myself. The fix I've found is to setup the Radeon Pro executable itself as an application through Mod Organizer, the same as you did for TESV, SKSE, etc.. To be specific, you'll need to launch MO without having Radeon Pro already open. Once MO is active then launch Radeon Pro from the MO dropdown list. It should start up like normal, unlock MO and you can continue with whatever you were doing. This process is a bit of a burden (at least for me), but it has been working consistently for getting my RP profile to execute with Skyrim through MO. Hope that helps. Note: Do not run MO as administrator, otherwise Radeon Pro will not run and you'll have to relaunch MO (Win8, not sure about Win7 but I assume it's the same). Also, I've had problems with RP forcing the "failed to write log" error in MO after exiting Skyrim and trying to launch other MO-based applications. If this happens just exit Radeon Pro and relaunch when you're ready to go back in the game.
  5. Go back to the guide and read right below that tweak. :) Spelling is intentional. Hah no kiddin'. Will go fix it on my ini then, thanks. :)
  6. Found what looks like another typo in the ini section: Probably should be iMaxGrassTypesPerTexture=6 And again I've gotta say this is amazingly detailed work. This had to take a lot of hours to put together.
  7. Continuing day 3 of running through this install (loving the attention to detail in this). Found a typo in the directions for Guard Dialogue Overhaul. At the bottom of the TESVEdit section it reads: This should be: Also it might be helpful for people who already have a couple of these apps installed prior to running through SR to have a note near the Creation Kit section mentioning that if you have to set it up manually, it's necessary to check Overwrite Steam AppID with 202480 otherwise the CK won't load any of the mods installed using MO. That took me a little bit of hair pulling to figure out lol. Thanks.
  8. Ah misunderstood that discussion. Thought you were talking about missing the mod on the wiki itself, not the nexus. Hope the mod author brings it back soon, it looks nice.
  9. Mentioned it here before I saw this thread, Terrain Bump is missing from the Nexus. Still available on the workshop, no notice of why it's down.
  10. Mod isn't listed on the nexus.
  11. Haha thanks for this thread. I've had both installed for days and didn't notice. Closer it is.
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