Scafremon
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pack Immersive Survival (by tehherb)
Scafremon replied to tehherb's topic in Step Skyrim LE Packs (retired)
Just a note about Skytest: I think it spawns too many animals, such as elk, and especially when doing a hunter/survival game play. It seemed all I had to do was open my eyes to find an elk to hunt. With so much venison just waiting to catch my arrow, I was never concerned about where my next meal might come from. -
Deathneko11: I think we could use a video tutorial on ReProccer and Mod Organizer. I believe a lot of people are starting to do things they had not done before, such as using Wrye Bash, as part of the STEP install. Then, we think we know what is going on, until we start doing Reproccer stuff. I could not find a good tutorial on Reproccer using MO. If you have the time, it would be well received I think. Thanks!
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pack A Real Explorer's Guide to Skyrim
Scafremon replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I installed most of the REGS mods, and it is too much for my system. I think it is ETaC, as it was in Falkreath where I got my first CTD. I have not felt a need to turn on FRAPS for many months, as I could consistently run between 40-60 (and mostly 50ish), but I knew something was happening so I turned it on. It was dropping to high teens depending on which way I was looking. A shame, because it was nice to see a town different than it has been during so many prior play throughs. -
Soul Gems Differ, Can't figure this out
Scafremon replied to migidarra's question in Mod Organizer Support
As I recall, the STEP Fomod, after you download and extract it, has a folder called something like 'fomod', and within that folder is another folder also called something like 'fomod'. My initial error was putting both folder levels into the BAIN. Once I realized I am just supposed to put the subfolder into the Bain archive, and then install the Bain archive using MO, it was easy-peasy. -
I'm a Pearl Jam fan, and before I became Dovakiin, role playing a rockstar in Rock Band was my gaming release. This is a video my RB friends I made in my garage. [video=youtube]
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I struck out at my first at bat, but I am at the plate again. ;-) Could it be that the d3d9.dll that was downloaded was not the proper one for your video card? EDIT: I went back through the ENBoost procedure, and to correct my statement above, it's not that you downloaded the wrong file, but maybe used the wrong ini settings for your video card. Then again, I could be and am probably wrong. Just learning how to do my own troubleshooting.
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Settings / Plugins / Fomod Installer What are the default settings? Is it enabled True and prefer True? I remember one STEP Core mod had me change it, and I forget which mod, and if I changed it back.
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Guys - I am having a problem, and it might be related to this. My game continues to CTD, and when it does, I am staring at Mod Organizer and a very similar "Failed to download" image like is on page 1 of this thread. Now, I dont know if it is causing the CTD, but it wasn't there when Skyrim launched, and it is always staring at me after it crashes. The one thing different about the image posted on first page and what I get, is the the file it is attempting to download and failing at has a Nexus ID of 1334 - which is Mod Organizer.
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I am a noob for sure, and may be of no help. I noticed you have the STEP Extended patch. Did you install ALL of STEP Extended? I just finished installing a STEP Core set-up (worked awesome) and then I thought I had figured out which of Extended I needed to use the STEP Extended patch. Come to realize the STEP Extended patch needed a bunch more of the extended mods. So, I guess I am saying, if you did not install every single extended mod, that could be your problem. Now, someone smarter can hopefully help you out. :-) Good luck!
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ACCEPTED Improved Close Faced Helmets (by navida1)
Scafremon replied to mothergoose729's topic in Skyrim LE Mods
I would just like verification that I have installed this mod correctly as per STEP. Here are the related esp's: 16 Weapons & Armor Fixes_Remade.esp 59 ExplosiveBoltsVisualized.esp 60 Improved Closeface Helmets_Legendary.esp 61 imp_hel.esp (but this is not checked!) 62 imp_helm_dawn.esp 63 imp_helm_imp.esp 64 imp_help_dborn.esp 65 imp_guard_helm.esp Thank you -
REQUEST: S.T.E.P 2.2.8 and MO -- USKP and correct ordering of esp's
Scafremon replied to wolverine2710's question in Mod Organizer Support
This thread was an interesting read for sure. As a noob who just (like hours ago) completed an install of 2.2.8, I thought I would add my experiences. I started with a completely clean slate - clean skyrim, MO, everything. All mods were installed in the exact step order. At most benchmarks, I would run Boss from MO. A few times after doing so I would get the red triangle. Now, to show how little I know, I don't completely understand the difference between load order when it comes to right pane in MO (esps and such) and left pane. I am under the impression that Boss only sorts esps and esms, as I have never noticed it messing around with left pane orders (but I could be wrong). And I have noticed that red-triangle warnings in MO seemed to be only related to left pane stuff. Because the mods it was mentioning were in the correct order in right pane, but sho enough were wrong on left. Boss = right pane Red Triangles = left pane Am I even close to being correct here? Anyway, sometimes the red triangle would have 5 or 6 moves required. I would address the first one, and sometimes that resolved many of them. I did not make note of the specific ones - sorry if that would have been useful info. But i sit here now, with only Step Core mods installed in a clean install, and now I need to go back to searching forum about dummy esps (which is what brought me to this thread), and gain some confidence that I can truly deactivate a few esps (got the wisk broom icon on them) even though their are NOT corresponding bsa's in the archive tab (I unpacked everything that gave me the choice). -
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Regarding my prior comment about Wyre Bash, I could not exactly follow the step instructions under 3.A.2, since I don't know what I am doing. I right click the bashed batch in WB, and select rebuild, and I get a dialogue box pop that says "Deactivate these mods prior to patching". In the box it says "Mergeable" and lists trapsmakenoise.esp and moveitWT.esp. They have checkboxes by them pre-checked, but which I can uncheck. My choices along with unchecking the boxes are OK and Skip.
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A couple other notes I found during my installation: SMIM: I had made some notes about this installation being kind of confusing, but now when I look at the guide, I think you have updated the instructions, like within the past 4 hours. I am pretty sure I skipped the tomato texture during my installation, because I don’t think the instructions had this. Also, I had made a note about “Furniture Textures†missing, but I think this is now corrected. So my only comment on this mod has to do with the (3) esp’s. I think if someone follows your guide correctly (as I hope I did) and they use MO (as is recommended) that all 3 of the esps will be installed. So the note at the bottom of the additional instructions kind of confused me, since it implies that for one of the esp’s I may have had the option to not install it. The note says “Either do not install or deactivate it.†Then, the other 2 esps have a slightly different instruction, saying those “can be disabled or deleted.†This seems very intentional on your guys part (having different instructions on the esps), but if they all get installed by default, maybe they could all have the same instruction? STEP Patch: I think a little reminder in Post Installation Housekeeping to activate the STEP Patch (either Core or Extended) would be nice, since it was downloaded first, and not activated at the time. Before I activated the Step Core Patch, I went to the detailed instructions, just to re-review. These instructions reminded me about 2 of the 3 SMIM esps which are not needed, and since I had recalled deactivated 3 SMIM esps, I had to go back and make sure I was correct in doing that. Maybe you could include a note about the third esp in the patch instructions, in that it is not needed? PS: I just noticed the No NPC Greetings is no longer required. Do I need to re-download the STEP patch? Was this mod added since last night?
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I see where I got confused regarding Follower Trap Safety - the reference to this mod in notes for Traps Make Noise references section 2.D (Follower Trap Safety is in 2.M). Regarding Wrye Bash: I will take notes/pics when I launch it again, which should be soon (wife thinks fixing the leaky faucet is more important than getting my Skyrim running - sheesh!)

