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sheson

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Everything posted by sheson

  1. Yeah you need to fix whatever issue MO has there. Then installing everything as mods as usual should work. Before doing anything else, just test if rebooting clears up things. If not you need to seek help with the MO folks.
  2. As a test, start xEdit, once it loaded start the Asset Browser with CTRL+F3, put textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6.dds into the Filter field, it should list the file in the Container "Data", check if double clicking it opens it with the program assigned to dds files. You also posted a long mod list, yet the DynDOLOD log shows no additional plugins or BSAs. There is some kind of issue with the MO installation / virtual folder or how DynDOLOD is started. I would expect the same issues to happen with xEdit and the game.
  3. The logs says something different. The program does a simple check if files exist in the load order. The OS returns file not found or prevents DynDOLOD from accessing the files/folder. Check AntiVir, UAC etc.
  4. You need to make sure the files are available at the correct location and accessible by the program. It is a very simple file check. It fails for outside reasons. The screenshot shows the mod folder. Not the if the mod is enabled and if the files are available at the (virtual) data folder. Use MOs right window Data tab. Also pay attention to the installation instructions of DynDOLOD: From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.
  5. If you have the time and stuff, I'd like you to test with this version https://mega.nz/#!JF4FBYAI!lwKmQDgfDE9T4cD0cuGfxp9AuhJXfjuGtGAhW8owUN0 Just replace the files in "Edit Scripts" see how it goes.
  6. Install Vanilla Skyrim LOD Billboards from TES5LODGen https://www.nexusmods.com/skyrim/mods/62698/ Then install any optional LOD Billboards for tree mods in the load order. STEP users download STEP Texture Compilation from https://www.nexusmods.com/skyrim/mods/11/ LOD Billboards for Skyrim can also be used for Skyrim Special Edition. Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details. It seems you have Indistinguishable Billboards for Skyrim SE installed - which usually covers the required vanilla billboards. I would expect it to not be active or installed completely/correctly. E.g. there are no vanilla Billboards textures like textures\terrain\lodgen\skyrim.esm\treeaspen01_0006a9e6.dds in the load order
  7. You probably using TreeFullFallBack=0 too? Set TreeFullFallBack=1 for now. I might have an update to LODGen.exe with-in the next couple days / a week with should work better with full models.
  8. Added DynDOLOD.DLL for Skyrim Special Edition 1.5.80
  9. Basic first troubleshooting steps would be to see if it starts when executed directly without MO. Then download the latest archive again and unpack it with the latest version of 7zip to make sure the file is no corrupt.
  10. From the Requirement section of the manual: Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe (x86) or DynDOLODx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. It is one version that covers 2015, 2017 and 2019
  11. This is printed to the bottom of the log you posted: <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_MarkarthWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DLC01SoulCairn_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DLC2ApocryphaWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_SkuldafnWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Dimfrost_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Sovngarde_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_WyrmstoothWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DeepwoodRedoubtWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DLC1HunterHQWorld_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Blackreach_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_DLC01FalmerValley_log.txt> <Error: LODGenx64.exe check the logfile for errors D:\Games\Modding\SkyrimSE\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_JaphetsFollyWorld_log.txt> There were errors in one or more LODGen logs (see report above) resulting in incomplete static object LOD. Check the LODGen logs and fix cause of errors.Look for the error in those log files as suggested.
  12. Great that you found it. This is good to know!
  13. Not sure what the question is? A broken plugin was discovered in the load order. The error message should be already self explanatory. In case its not the FAQ has more info FAQ: TexGen.exe/DynDOLOD.exe: A: ESL plugins can only add new records with form IDs between xxxxx800 and xxxxxFFF, but the plugin defines a form id outside these limits. See https://www.afkmods.com/index.php?/topic/5079-plugin-files-and-you-esmeslesp/. The plugin needs to be fixed. Broken plugins cause issues in the game.
  14. So leave the INIs at default. This is probably better discussed over at a BethINI forum. If you want to find the exact settings that influence this, compare the INIs, apply each change by one by one.
  15. The warning message check is disabled by editing the INI for the second step when following the Open Cities instructions in the manual.
  16. Follow the instructions with the 2 passes - correctly. If you do not want dynamic LOD do not check "Generate DynDOLOD" in the second step. There still will be plugins created that need to be installed.
  17. Surprisingly nobody knows what you mean by "the Open Cities error". If there is an error, fix the cause of error instead of using an outdated version. This not how to do things.
  18. The screenshots look great. What they can't show is if the billboards transition well to the 3D LOD trees/the full models well or more importantly if they overall react better to the different weather/lighting unlike the "non-normal" billboards.
  19. Just check the end of the DynDOLOD log for "Checking for plugins causing texture z-fighting flicker because of large references bugs." It will have a list of all overwritten large references in non-ESM plugins or say "No large reference is overwritten by an esp" if there are none.
  20. Correct. They are used in the Forgotten Vale, so distance won't be an issue. If no other mods places them in other worldspaces using them in LOD8/16 is probably fine too. However, there are billboards available here https://www.nexusmods.com/skyrim/mods/81565/, so that would be the better option. The hard limit would be number of blocks allowed in NIFs I suppose. Memory will get you before that.
  21. FAILED loading DDS (80004005) C:\Users\abiri\AppData\Local\Temp\SSEEdit\D23B85CF5C7544EAA3ADE11CF300B638.dds Error loading textures\lod\snowywindhelm\windhelmlodsnow_n.dds: Executing TexConv returned error: "C:\Games\The Elder Scrolls V Skyrim Special Edition\Mods\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -f R8G8B8A8_UNORM -o "C:\Users\abiri\AppData\Local\Temp\SSEEdit" "C:\Users\abiri\AppData\Local\Temp\SSEEdit\D23B85CF5C7544EAA3ADE11CF300B638.dds"> ... Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-s https://forum.step-project.com/topic/14042-failed-loading-dds-80004005-executing-texconv-returned-error/page-2?do=findComment&comment=235269 Use a legal version of the game.
  22. It is pointless to delete specific textures from DynDOLOD Resources if they are updated by TexGen. ... set the output path to a dedicated directory. It should be outside of the game and MO virtual file structure. You set the output path to E:\ModOrganizer 2 - - Lexys LOTD SE\mods\DynDOLOD Output\ Try an empty dedicated output folder not in MO, not in game, not in Program Files. Freezing is usually caused by something blocking read/write access.
  23. Notes are not errors. FAQ: DynDOLOD.exe: A: Ignore. A handful of trees can not have traditional tree LOD for technical reasons and will be done as static object LOD. Static object LOD uses the normal _n.dds textures, but LOD tree billboards do not have one so the flat replacement is used, just as traditional tree LOD does. This is the error: FAILED loading DDS (80004005) C:\Users\video\AppData\Local\Temp\SSEEdit\FE3CAA51FA624E0D9094A7980E1D66A5.dds <Error creating textures for atlas: Error loading textures\lod\mtntrimslablod_n.dds: Executing TexConv returned error: "C:\Users\video\Desktop\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -f R8G8B8A8_UNORM -o "C:\Users\video\AppData\Local\Temp\SSEEdit" "C:\Users\video\AppData\Local\Temp\SSEEdit\FE3CAA51FA624E0D9094A7980E1D66A5.dds"> FAILED loading DDS (80004005) C:\Users\video\AppData\Local\Temp\SSEEdit\8CFBEEF85735497AB5652E9C35A478F2.dds <Error creating textures for atlas: Error loading textures\lod\solitudearch04lod_n.dds: Executing TexConv returned error: "C:\Users\video\Desktop\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -f R8G8B8A8_UNORM -o "C:\Users\video\AppData\Local\Temp\SSEEdit" "C:\Users\video\AppData\Local\Temp\SSEEdit\8CFBEEF85735497AB5652E9C35A478F2.dds"> ... Check log lines above the exception for additional hints. Check the FAQ and search official forum [url=http://forum.step-project.com/forum/101-shesons-dyndolod-support/]http://forum.step-project.com/forum/101-shesons-dyndolod-support/[/url] for those errors.These textures are found but corrupt. https://forum.step-project.com/topic/14042-failed-loading-dds-80004005-executing-texconv-returned-error/page-2#entry235269
  24. Edit DynDOLOD_TES5.ini and set TreeLODAverageColor=1 TreeLODDiffuseFormat=202
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