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About munha666

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  1. your right about resources being too stressfull, but in my stubborness and put 256 tile size and texture size and it fixed while using treefullfallback=0 lol
  2. i finally found the culprit it is static tree lod with treefullfallback=0 i was using it because sfo lods look like ass **** when treefullfallback=1 problem is gone this time i double tested so maybe some next dyndolod version will correct this? dyndolod is essential for not **** skyrim lods maybe you could take a second born?
  3. after numerous tests with version 2.54, if i generate dyndolod with high preset and remove the two lines related to the rules of water, the problem is gone, some weird interaction between lod rules of water and realistic water two
  4. i dont get it, i removed every worldspace in dyndolod.esp in sseedit, and dynamic lods where still there, issue also still there
  5. deactivating dyndolod.esp solves the issue. the issue happens in tamriel and solstheim, can be easily seem in college winterhold. i guess can live with these reflections, no **** distance fof me
  6. tried reverting ini to default didnt made difference. what i found is, the smudge/line in the reflections is actually... mountains reflection. looks like the cube map got messed up in its properties of position i guess
  7. some pics of the problem, my inis are ultra default, only customization is ugrids 7 and largereference 21 https://steamuserimages-a.akamaihd.net/ugc/945090130138989490/0082EA98A4BA9B62917C1A26216A5608E4B478EB/ https://steamuserimages-a.akamaihd.net/ugc/945090130138989891/0F93EF67FE61FD8B7872D02C4696673BCAE5463A/ https://steamuserimages-a.akamaihd.net/ugc/945090130138990267/5CDC983992DC2A1837787E1957150451D28B86E6/ https://steamuserimages-a.akamaihd.net/ugc/945090130138990602/DB59E4BA7976B23EAE2D7E56AF4542124F519D61/ https://steamuserimages-a.akamaihd.net/ugc/945090130138991075/F9D4880D3C8998383F90372270DB64A6ED51F98A/ https://steamuserimages-a.akamaihd.net/ugc/945090130138991375/7B2AFC20ACD1037BE8FAD9AF5590116C25433961/ notice the smudged reflections of sky (breflectsky=0 in inis), also the dividing line in reflections, also ****ed up cube map reflection in map screen, also strange reflection glow in water during night
  8. the process i used was the documented: 0 installed papyrus util and dyndolod resources in load order 1 generated texgen output and added to the load order 2 generated dyndolod output, high preset, added to load order maybe its sse engine limitation? without dyndolod game at distance look like ****
  9. hey there, im having a strange problem where the water reflection got all messed up after some play time, and/ or after fast travel. uninstalling dyndolod resolves the issue. it can easily be seem in solstheim. i suspect it has to do with reflection of lods as dyndolod is about lods
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