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sheson

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Everything posted by sheson

  1. This is the DynDOLOD 3 alpha thread for experienced users to test things and to report problems. This version of DynDOLOD is not feature complete. It also has bugs that will be fixed in the next version as they are discovered and reported. If you have a specific question about a setting, hover above it for the hint and open the contextual "Help" to read more about the options and settings. Feel free to ask specific questions in this thread/forum in case more information is required or something is unclear. Generally I do not provide modding guidelines for different mods or entire load orders beyond what is written in the manual. It is up to the user to test and find the best settings for their load orders and preferences. In the future there most likely will be comprehensive modding guides from tirelessly working people that contain settings and which assets from which mods to use for whatever results the author wants to achieve / personal preference. It is typically best to ignore 3rd party posts that just show/tell users specific settings without explaining why they need changing and instead make informed decisions. For example, brightness settings are obviously specific for a load order depending on mods, ENB, weather etc. and personal preference. Note that features and settings can change between alpha versions. So 3rd party stuff might become outdated very quickly. As is explained in ..\DynDOLOD3\docs\trees.ultra\DynDOLOD-Trees.html, the ultra tree LOD generation uses 3D tree LOD models and billboards depending on their availability and the settings of the mesh rules. "By default DynDOLOD.exe falls back to use tree LOD billboards for all trees it doesn't find a 3D static object LOD in Meshes\DynDOLOD\lod\trees\*passthru_lod.nif for."
  2. Zip and upload these files (maybe use a file service): the DynDOLOD.esm ..DynDOLOD\Logs\*.* ..\DynDOLOD\Edit Scripts\Export\*.* ..\DynDOLOD\Edit Scripts\DynDOLOD\cache\*.* ..\Users\[username]\Documents\My Games\Skyrim Special Edition\Logs\*.* and all sub folders ..\Users\[username]\Documents\My Games\Skyrim Special Edition\SKSE\*.* and all sub folders
  3. The .Net Framework is not repsonibsle for loading elder scrolls plugins. What is the result of error checking the DynDOLOD.esm with xEdit? Are you using MO2?
  4. Read the first post of the xLODGen thread. Pay attention to what it says about too dark terrain LOD textures caused by the noise.dds overlay texture. Images can be shrunk or more compressed for smaller file size. Or upload to an external image/file service.
  5. Again, are you sure this is about the plugins and not just the meshes/textures from the output folder? Hide the meshes/texture/SKSE folders from the output. Then also test if it happens with only the esm being enabled Check the plugins in xEdit for errors. The .Net Framework log ..\Data\NetScriptFramework.log.txt is not the same as a .Net Framework crash logs.
  6. Check the SKSE64 logs and Framework log. Are you certain this is about plugin and not about meshes/textures? it is very unlikely for plugins that were copied and pasted from all other plugins in the load order to cause CTD like this.
  7. Could be missing masters. Generate DynDOLOD for the current load order. Make sure it completes successfully. Make sure to set [General] EnableDiagnostics=1 in SKSE.INI Check the .Net Framework Crash log.
  8. FAQ: DynDOLOD: Not seeing all worlds in the selection box A: Some worlds added by plugins are filtered out by default, because generating LOD for them might not be useful or requires special attention. Remove the worldspace name from the filter file ..DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt. Search for the mod, plugin or the worldspace name on https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for more information From first post of Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.96, added about 4 years ago: Bruma, see this post and this thread If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again.
  9. Read the alpha thread and included documentation. What does "3D Plants and Trees isn't at least working" mean? You are not very specific. For 3D tree LOD of 3D Plants and Trees follow the instructions found in DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html However, no need to install any billboards DynDOLOD 3 alpha. In fact it is best to not have any billboards installed from mods and let TexGen take care of them. The INI settings of No Grass In Object have no effect on grass LOD generation. If not all grasses have LOD it typically means not all grasses have billboards generated by TexGen. There is a known issue with grasses added by ESL flagged plugins which will be fixed with the next alpha version.
  10. Read "How LOD works in Skyrim" in DynDOLOD/Docs/DynDOLOD_Manual.html Check the manual included in the DynDOLOD archive, the first post of xLODGen terrain LOD beta and the readmes included in xLODGen terrain LOD beta and hovering above settings typically explain settings.
  11. There may be billboards in the load order that are not being overwritten by output from TexGen triggering a bug in DynDOLOD - which will hopefully be fixed with the next version. So in the meantime, check if disabling all billboards shipping with mods lets it run through.
  12. Do you have any billboards installed from mods? See if it works by hiding/removing all files from mods in textures\terrain\lodgen\* and only keep the ones from TexGen output.
  13. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ Make sure there are no inactive DynDOLOD plugins in the load order. Empty the output folders. Make sure that UAC, Antivir or other crapware does not prevent DynDOLOD from any file access. The game is installed to a special Window folder. Every well made modding guide will have instructions how to have the game outside Program Files x86 to avoid issues.
  14. FAQ: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.esp A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Obvisouly start by error checking BetterDynamicSnow_PATCH.esp If removing a plugin lets the process run through without issues, it means the plugin is broken. Temporarily disabling plugins is a troubleshooting step and not a fix. Avoiding or silencing an error message does not fix the error.
  15. If the terrain LOD texture quality is low, increase the texture resolution by one step. Make sure to enable protect cell borders and to use the optimize unseen as explained on the first post of the xLODGen thread for better terrain LOD meshes. DynDOLOD generates LOD with the LOD assets that are installed in the load order, so if something is not having object or tree LOD, it means there is no object LOD model or tree LOD billboard installed for it. Or there is no rule that tells it to use the full model for LOD as a fallback. If you had HD LODs it covered rendered object LOD textures like for the walled cities that TexGen 2.x can not update automatically. TexGen from DynDOLOD 3 alpha can update all the rendered object LOD textures for the walled cities now. So if you uses textures from mods that do not include updated LOD texture, give that a try. If trees pop in from nothing make sure to installed billboards. TexGen from TexGen from DynDOLOD 3 alpha also now generates billboard for the load order. Sounds like you probably had ultra tree LOD before, so make sure to enable that again for 3D tree LOD.
  16. I was able to reproduce this with. It is a bug in DynDOLOD 3 alpha that happens with the GilderGeenRegrown and will be fixed with the next version.
  17. You probably have a mod that changes the baserecord / model and there is no LOD model for it. More information is required, what's the load order? Does it work with DynDOLOD 2.x?
  18. From the log you posted: Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors. I do not care if people lack common sense, are ignorant, do not know how to read or how to use a forum. I will always briefly and polity point out where to find information or analyze the facts/logs/information that have been given.
  19. Use the xEdit Asset Browser (CTRLF3) to find which containers contain an asset. The first one mentioned is the one winning. textures\cubemaps\GlacierIce_e.dds is typically in Skyrim - Textures.bsa textures\dlc01\landscape\IceLakeLower.dds is in Dawnguard.bsa together with textures\dlc01\landscape\IceLakeSurface.dds If you have the HiRes DLC, then those texture can be found in them. Check if you have a plugin that overwrites 02002D3A in Dawnguard.esm It maybe all still vanilla, then it all depends only on the weather mod/ENB how the full model parallax ice looks. Maybe test with the vanilla DLC01FrozenLakeLOD.dds included in the HiRes DLC (e.g. overwrite the one generated by TexGen, you can use the Asset Browser to extract the file) In that case you might want to try to manually darken or otherwise modify textures\dlc01\lod\DLC01FrozenLakeLOD.dds that it might match better.
  20. Only the standard tree LOD billboards can be used with xLODGen and DynDOLOD 2.x Do not include the HD billboards (the ones with _1 and _2 in the filename) in a download for users. They only work with the current version of DynDOLOD 3 alpha.
  21. Pastebin does not require an account. Truncate logs to the last meaningful generation with the error. Searching the forum for the error message '$;;Far LO' is not a valid integer value as suggested by the log messages finds this: Do not install or use files from DynDOLOD Resources SE alpha with DynDOLOD Standalone 2.x The bugreport that was posted without any additional log files or information was from DynDOLOD 3 alpha posted to a wrong thread. Decide if you want to use DynDOLOD 3 alpha or if you want to use DynDOLOD 2.x. Make a clean install of that version according to the manual. In case of problems follow the instructions given the log messages and/or the first post and post on the appropriate thread.
  22. The vanilla full meshes use parallax, which LOD does not support, so lighting can be off depending on weather/lighting. You have a mod changing meshes\dlc01\landscape\dlc01frozenlake01.nif or maybe one of the texture it uses? textures\dlc01\landscape\IceLakeSurface.dds textures\dlc01\landscape\IceLakeSurface_n.dds textures\cubemaps\GlacierIce_e.dds textures\dlc01\landscape\IceLakeLower.dds TexGen tries to update the object LOD texture textures\dlc01\lod\DLC01FrozenLakeLOD.dds from the full texture, but agian, can only do so much since LOD can only use the diffuse and normal map and none of the others used by parallax.
  23. Generating trees in object LOD is done to leave behind the limitation and quirks of tree LOD. One limitation and quirk of tree LOD is that it does not allow rotation so that all LOD trees are always straight up-right. Object LOD uses 3D LOD models. They can have rotation on all 3 axis. Object LOD *needs* to have the same rotation as the full model for best transitions. Nobody expects a rock or farmhouse to be randomly rotated. If you do not like the rotation of full models and consequently of their object LOD models, change the rotation of the references you do not like.
  24. I can do a many things, but adding nonsensical features that nobody needs is not really on my list of things to do.
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