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i25Island

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About i25Island

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  • Favorite Mod
    Dyndolod and XlodGen

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    i25Island
  1. I don't have any real issues other than the snow not matching up. I know how to fix the purple texture. It just didn't come to mind until after I posted it. I've come across greener than I actually am at basic modding. It's only these two mods I don't understand and It's clear I'm not asking the right questions and maybe not using the correct terms lol. I very much appreciate all the help so far though and don't mean to pile anything on you man, I'm just tired of modding and want to play. Again, thank you both, and I will check out the general SE topic for more info. I will figure this out ( as it is a small matter of colors matching), I always do.
  2. I know. I was just showing you what happens when I disable bethesda's snow shader (because you said to remove it in the thread). I removed no snow under roof because it messes with SMIM, and I got the purple texture even after starting a new save, but kept all the lod textures. So, I made a connection and I'm glad you verified that I'm wrong because that rules something out for me. I know I have to regenerate after removing such a mod, but I'm only testing so it's not even a big deal to me ATM. But, i'm going to regenerate again, without the mod. I tried out those noise textures and they seem to make the snow transition less jarring but that was after generating. Should I regenerate with one of those mods active, then remove it after, like SSE - Tamriel - Terrain? I do apologize if I'm not asking the right questions here, but I'm not great with trying to figure something out like this through text, when I'm not entirely sure on what I'm doing.
  3. Now, I don't know why either of your mods would be responsible, but before I generated, that wasn't happening lol. I'm completely lost now.
  4. This is without BDS so I'm wrong about that. I don't know why it does that.
  5. I'll keep that in mind for the future, thank you. And I figured the damn snow shader was the issue, it's just that whenEVER i disable it, pretty much all snow textures I use just don't like. Or at least Better Dynamic Snow doesn't like it and I get that weird Florissant white roads and stuff. And as far as bEnableProjecteUVDiffuseNormals, I've never messed with it so it's always been at 1.
  6. compressjpeg.zip Sorry, I'm relearning how to use a computer after 6 years without one.
  7. So, the only issue I'm seing right now is snow in the distance is far too dark. I'd give you screenshots but the file size is larger than 1mb. Is that just a matter of messing with brightness in xlodgen?
  8. It seemed to work pretty well. Thank you very much. This is far better than the other version.
  9. I'm simply reading and listening to the guides and these are the things they are saying. I'm being and clear as I possibly can with what I know on the subject, but I just meant that the mod always worked and I never changed any of the steps while using these mods in the past. But I'm at the TexGen step right now, and it just finished. I ran it twice and the same thing happened. The files don't appear in the TexGen Output folder. I've never run into that one before Edit: I'm stupid. Forgot to change the path when I moved files earlier. I'll continue and Let you know how everything goes. Again, thank you for your help/advice.
  10. I found a new guide for 3.0 that I followed. I did this like 4 different times and ways yesterday. But yeah, that's where I'm at now. I just don't see why 3D Plants and Trees isn't at least working. That's been a constant in my load order for a while now and I've had success generating it's loD's twice in the past. As far as grasscache, I'm going to set the required ini value to 2 instead of 1 this time.
  11. Still didn't work. I also tried the Alpha version too and I know it is very experimental, but people still get it to work. I followed the guides exactly both times and nothing is working. Grasscache didn't work either, at least not all the way. Lot of flickering, not nearly as far as people get it to go, and some places are totally devoid of any grass until I get close enough to it. It's all just very bizarre, but I will not stop until it works. I did read somewhere, and it might have been you who mentioned it, but Alpha doesn't need third party BILLBOARDS anymore? Do you think it's the fact that I'm still using 3d Trees and Plants BILLBOARDS and the resource mod? I used the BILLBOARDS the first time around when It was a success. Did that a second time and failed. Added the recourse mod that is suppose to work with XLODGen and I tried generating everything with that, not just terrain, and still failure. Again, all the tools and plugin's for this process are installed. What is the best way to shoot you my load order? I can of course copy and paste the files from the MO2 mod directory, but obviously not in the order I have them all in. Edit: ini files were properly changed and saved
  12. Right, so I fallowed the guide. Huge help by the way, and I now have a larger understanding of how to use the mods, but I don't know what any of these settings actually mean. The only thing I really understand/recognize is texture quality. I have no idea what the difference between lod4, lod8, lod16, and lod32 are either and I haven't really been able to find any good information on what each setting really does. Any help there would be extremely useful, for I'm learning pretty quick and very much want to master this.
  13. Thank you very much for responding. This is all very useful information. I did not use HD LoD's this time around but I have used it in the past, so I'll give it a shot. As for the billboard's though, I used the billboard's file but I didn't use the 3dLoD resource file and I don't remember if I did before so I'm going to try that as well. I really don't understand this stuff well at all though, so a lot of this is hard to grasp right now. Only surface level knowledge. I'm also not sure about load order. I know loot sorts the plugin's correctly most of the time but for the actual mod's I really just have no clue. I'm using MO2 by the way. All the mods I'm using regarding this are Majestic mountains Majestic Landscapes Noble Skyrim Riften, Whiterun, Markarth, and Windhelm Stockade Wood Revamped T4G Forts Rudy Nordic Ruins ( wasn't an issue until today) 3D Windmills 3D Walls Realistic Water Two ( dreaded lines in the water but not nearly as much of an issue ) going to try HD LoD's going to try Basic Lod ( LoD textures for Majestic landscapes. T4G recommended to generate the meshes only 3d Trees and Plants 3D Trees and Plants Billboards 3d Trees and Plants 3dLOD Resources ( didn't use this last time ) Indistinguishable Billboard's and of course all the necessary mods for this to work and all other textures seem to be ok.
  14. OK, so I'm sure you'll just throw the book at me and tell me to read it, but i've done my fair share of reading up on these mods. It's come to a point now where I just need clarification by the mod author themselves. I had an older load order that included all of noble skyrims architecture and landscape while using majestic mountains. I used XLodGen and used the recommended values according to a youtuber who fallowed an old guide that no longer exists. I also used Dynolod. I set the textures to 1024 and generated everything at high settings. Everything looked wonderful. Even had 3d Trees and Plants billboards working perfectly with pop ins only occurring ridiculously far away in the distance, so i had no issues personally. I've recently had to delete everything and do a clean install on a new drive. I'm using alot of the same textures this time around, but went with majestic landscapes this time for fuller coverage of the landscape textures as noble skyrim doesnt do it all. Now, I find xLodGen to generate very poor quality textures and models for the landscape and Dyndolod just isnt quite doing its job either. I'm using the same exact settings as last time for both mods. Dyndolod gives me pop in for all objects (mainly trees and shrubs) and the textures just arent right for just about anything. Buildings (whiterun mainly) all show vanilla textures in the distance and I have to get pretty close before they change to the textures I'm using. I know it's best to generate terrain with xlodgen first, then generate everythig else with dyndolod second. I've done that, and the last three times I did, i was getting the "DyndoLod needs PapyrusUtill" message. I resolved that and everything says it's working fine. While it is working, it's just working very half assed. I can see VERY far into the distance. But as soon as i start walking, alot of stuff starts popping in, and i did not have that issue with my old load order. Lastly, when I went through the XLodGen process, the file at the end was only 200 and something mbs when it usually comes out to around 700 or 800. So, i'm sure i just missed a step or something there, but as far as Dyndolod, I just don't know what I'm doing wrong this time. There's alot to this situation, so I'm sure there's more I need to tell you/ ask you but, this is all that comes to mind at the moment. I'd very much appreciate your input for I love this game, and I've had it modded to perfection just a month ago. Rtx 2080 OC 8gb Ryzen 9 3950x 32gb RAM 3600mhz
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