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cccow

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  1. I don't know the exact decision process, though I think you probably answer your own question! I think it is probably to try and maintain as much balance a possible with what requiem tries to achieve (enemies added need perks and new items need stat & level list adjustments) . Saying that I would wait for the new (final?) LOTD to hit Nexus and the patch updates to see if any of the other Mods are joint patched with Requiem (Oblivion artifacts?), + I have seen a Wheels of Lull patch (how good I know not) + I noticed Helgen Reborn was included in Ultimate Skyrim (modded Requiem guide - which also has a reddit thread). Not sure what that leaves (Mad Masker - I guess you could just buy them all from the shop rather than work out how to integrate on level lists - especially if only for display and stat balance isn't an issue).
  2. Would the elven & dwermer stuff show up that early anyway? I just kinda thought that, if not perfect it still was a limit to inappropriate loot splurge. Anyhow is done now, so be good to know what differences people find, if indeed any. Secondly, not sure if this is factored in, but just in case...this is Icecreamassassin talking of the M&S Immersion patch on the LOTD forum page. It gets in the way of M&S recognition for the gallery displays and the quest triggering or some such. "Yeah I need to put that on the incompatibility list, then make the legacy patch impose the same more immersive delay itself...."
  3. Indeed, ditto Just to say I think that LOTD is due its last v.16 main update in the next week, or at least that was mentioned as the plan. Before ICA moves onto the Odyssey sister project. Only changes likely to be fixes & add-ons for a couple of other mods after that. Though I am little unsure when/if/which may happen. Saying that he may get another itch for some other brainwave! Personally I am away to towards the end of September so will probably just start then. If all goes well I anticipate it could take me a good half year to finish so I'll have to ban myself from tinkering.
  4. Thank you for giving me the chance to play the game the I wanted too without bauxing something up as was my want previously.
  5. Just a heads up of something I saw on the main LOTD nexus thread...in case you weren't aware
  6. Just a heads up of something I say on the main LOTD nexus thread...in case you weren't aware
  7. Have a search of this forum thread, the varying options have been discussed. I was thinking of trying this mod to give an option for toning down the followers - anyone have any experience with it? (https://www.nexusmods.com/skyrim/mods/64530/?) Did you install the patches as separate mods on the left hand side from the main mod and then merge and deactivate these, or were the patch esps in with the main mod when you merged them. (possibly then copying the MCM part to the merge and having that as well as the main mod active). Dunno, just a thought. Edit - Above post got there first on this one.
  8. Unless you confusingly rename the other merges in the relevant way...its not a particularly serious idea I admit...
  9. Renaming merges to those esp names might work? Though would be mighty confusing!
  10. Perhaps have a look at the discussion here for CWO as well https://www.reddit.com/r/skyrimmods/comments/3sh2ah/how_do_you_install_civil_war_overhaul_nowadays/
  11. Check out mods included in the below packs. The descriptions on the pack page should indicate how to make them play nicely with Step. Saying that, the more you add the more astute you need to be with keeping on top of things. You should check out Dreadflopp's patches & instructions to see if they cover any of the extra mods you end up using (https://wiki.step-project.com/User:Dreadflopp/Dreadflopps_Modular_patches): https://wiki.step-project.com/Pack:Dovahkiin_Reborn for magic and perk overhauls. There are others but not sure how nice they play with Step, though I'm sure some people have got them working - see for e.g. perma & requiem for this https://wiki.step-project.com/Pack:Skyrim_Gameplay_Rebalance for combat and difficulty mods https://wiki.step-project.com/Pack:Survival I think this is still in a workable condition & includes Frostfall - not sure if you want any of the other ones mind. For lighting its a careful balance as Step includes lighting mods. You could look at ELFX https://www.nexusmods.com/skyrim/mods/27043/? If not using an ENB the enhancer certainly darkens interiors, though you would need the 'no ELE' version of the Step patch. An alternative set up using ELE & ELFX (but without the enhancer) is done in Neovelans Skyrim Revisited on this site, though he does use an ENB. For nights there is Realistic Nights https://www.nexusmods.com/skyrim/mods/49472/? Though I am unsure how this plays with the STEP lighting options.
  12. As you may have guessed I have been (incredibly) slowly putting together a set up for LOTD along with STEP. So I'm all for it. I'd be willing to help out a bit more but a) my basic knowledge is not particularly solid, I have just tried to follow what others have said from various sources, but chiefly from this site (thank you this site!). b) I've made a notably bigger set up than step. Including large chunks of Dreadflopps packs and some others. I'm not expecting it as spot on as a guide should be but (obviously) hoping it will be stable & fun enough for me. I'm not sure I have the energy right now to reset it all up again for just Step. I know I can have a new profile but with all the tinkering I'd have to re-install the mods & redo the ini files. Nonetheless I will watch out for stuff, Noticed so far - Some models (a few weapons & beverages if I remember) and stats from LOTD can get reset, though this depends on load order & was complicated for me by Morrowloot & Weapons & Armour Attributes. - Book Covers is integrated into LOTD but is a master for Step patches. I am trying to get away with using W.Bash to change masters to LOTD. From what I have read this can work, but not always. I did look in TES5 & LOTD, Book Covers & the Extended Patch did seem to match up - but I am aware there may still be some issues. - Some mods have additional patches for LOTD: Improved Close Faced Helms has patches for both LOTD & Konahrik's A. - Further issues arise depending on what supported mods were included in a pack. If Morrowloot then Dreadflopp's pack ('Deleveled Loot') is worth looking at for Bash Tags. Though currently I'm having some form of clash with 'Gold Adjustment' from that pack.Requiem is likely a problem as from what I am aware it doesn't like Bashed Patches & many of the compatibility patches are not meant to be put through one.Immersive Jewellery changes a lot and clashes with Crafting Overhaul and Complete Alchemy Overhaul (if used) and probably others - need unpicking.
  13. Ok this is my understanding. Please anyone feel free to correct me if I've got owt wrong as is entirely possible a) Have you got wet & cold ashes higher than wet & cold in your load order. As far as I understand the delinquent masters message is where you have an esp. higher than its master (thus loading earlier than its master) that it depends on. b) Orange boxes are different & won't stop you bashing. It is because the masters of that esp are in a different order in your load order than when the esp was created. There is a box to the right in Wyre Bash which shows the masters & their order in the highlighted esp. They might indicate an error in load order but not necessarily. Ensure your load order is ok with a combo of using Loot and any recommendations in the STEP guide or the readmes of other mods if you use them, but I don't think you need to fret about getting rid of all the orange squares just for the sake of it. For e.g some mods have the vanilla dlc's in the wrong order, and better not to follow suit. You can sort this out once you have finalised everything in TES5 by right clicking on said plugin and choosing 'reorder masters'. It should then be green next time in Wyre Bash. Note: don't do what I did first time & try & reorder all plugins at once! Only those orange ones, one at a time. Also note that I had a problem re-ordering Hearthfire's Extended & ended up leaving it, but it may just be a one off corruption that happened to me.
  14. This one seems to have had a going over as well recently, though I am aware it was a no go prior to that. Not saying its fixed, I dunno myself... This one has had a going over, I am aware it was a no go prior to that, has it been fixed? Dunno myself... - Unlimited bookshelves
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