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Psymon

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    Elder scrolls mods mostly

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  1. Thanks. I ended up redoing it all again and this time used settings from the Community Shaders Visual Overhaul and it worked out this time. I really have no idea why it turned out so bad but it is working great now. The part about needing to be in the exterior overworld before disabling and not in an interior was one part that was not clear to me, but after going to exterior yes I could disable. thanks
  2. I recently generated textgen/dyndolod and it seemingly gave my game a dirt brown filter or something to that effect. I save previous results and so when comparing them it is easy to see that there is a drastic difference in color space. I attach a few before and after. Is this a result of settings? Is there anything i can do to adjust? To be clear when I updated I deactivated the previous result plugins and fully uninstalled them. Went into an interior, saved, exited and then installed new results. upon loading the game all external world spaces look to have a brown filter worse than Oblivion Remaster has. So I rolled back saves and reloaded the previous results and get back the vibrant world I had spent months curating with CS beta etc (that I did not update during this). So I look at the MCM settings closer and it says to deactivate here, but the is it active option is checked and greyed out ... meaning I can't deactivate it. So I'm gonna try a few more times to deactivate, clean save, then install update again, but so far the darker pics here represent the new results and the brighter the old results. Literally the only difference with what is installed is the dyndolod results. The instructions for updating that are in MCM menus don't seem that clear. like do I need to just uninstall old results then make a clean save, or do i need to deactivate inside a menu, then uninstall, and clean save, etc? (oh I see 4mb means total not per image ... so only two pics) Also using console command to make sure weathers matched
  3. Reason I ask is previous version of pandora I had ... there was a FNIS.esp in it
  4. So no more FNIS.esp plugin anymore? Isn't that required by some mods? Seems the last version of this I had installed ... in fact I see it does have such a plugin. version 1.5.1 thanks for clarifying
  5. I found the issue. Wrye Bash normally does not install exe files, so I did manually do that part, but apparently it also doesn't install a few of the other files in the mod either ... GongSolutions.WPF.DragDrop.dll also being one of those things. This matches the error windows reported. Manually installing these things is far far from ideal, but it worked! I have a question ... how do I recognize the files it outputs. I'd like to round those up and make a mod out of them so that they can be more easily managed. I see the pandora_Engine folder and the Nemesis one, but I am assuming that what it generates is animation files, so do those have a special name or extension? Is there a way to recognize them? Is it possible to ask as a request an option to output the files anywhere else than the data folder? thanks for considering and patience with me Another question. In the window that pops up ... none of the options are auto selected, that is fine .. I can choose them, but are the XPMSE Patch for Pandora and the Pandora Base ... included in the mod? thanks
  6. Sorry for delay. So I installed a full event viewer from nirsoft to get windows reports. I'm not sure what to make of them yet, so I will just share them for now and then pour over them for details that may pop out. Apologies if formatting is whack .. new to this forum. Something about drag and drop. What I did after installing the mod is make a shortcut to the exe. So the mod is in the data folder classically (because not using Mo2 and instead wrye bash). So no need to run through Mo2 no vfs folders. Not sure what is happening still but this is all the errors windows reports. thanks for any help or insight really want to use this . [edit] I did a google search on what it can't find and this was the top hit https://github.com/punker76/gong-wpf-dragdrop I did a search on github repository for this in discussions or problems and found nothing. I can't think of what else I have that needs this or would have this, but I'm fairly new to skyrim modding having spent years modding out oblivion. [edit 2] Also I do have installed and trying to launch it with Pandora Behaviour Engine v1.5.1-alpha Is there perhaps a more stable version?
  7. Well then it is not working at all. There is no engine.log to provide. I've searched. It is not launching at all. It opens for like 1 second (as I see in task manager), then immediately closes ... or crashes. I can't tell. I have looked and system searched in the data folder, and root folder .. no logs not output, no UI, no nothing. To emphasize again ... I have installed the required prerequisites and there is no windows defender giving notices (and normally for blocked programs it does). Tried running as admin and nothing - I cannot get the program to run.
  8. Hi I just signed up today to post this question. I also opened an issue on github with this query: I recently got clued into using pandora instead of Nemesis. I removed Nemesis. Installed Pandora (as a mod according to it's instructions). I am using wrye bash, but I made sure all components are where they need to go. I'm not noob at installing, just installing for skyrim I'm not that familiar yet. I'm willing to deal with the consequences of having to manually manage whatever it does. I know how MO2 works, but I'm old hand at wrye bash having been a beta tester under wrye. I updated .NET as it requested. Windows 10 latest version if that matters. no updates pending for it or components. Trying to launch it and it shows as active in the task manager, but then closes right away - not more than a second or two does it stay open. No spash screen, no UI nothing. Trying to run as admin and it gives more notices and having to click through running it anyway, but same behavior it closes soon after starting? IDK why. There are no notices in defender that would then allow me to make an exception. I have looked but don't see that any kind of log is created, not sure where to find Pandora Output.zip - a system search found nothing. I am very very familiar with Oblivion modding, kinda noob with skyrim mod scene so forgive me if I don't know where to find engine.log .... IDK where that is at. Some help here? thanks in advance
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