
DefyVelocity
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Everything posted by DefyVelocity
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pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Alright, my tests suggest that they are not compatible. This may very well be something on my end, so I encourage others to test. I spawned 5 bandits, and I pummeled all but one into the bleedout state. The last one then cowered in fear, but did not "yield". I then beat the last one into the bleedout state as well, and set the recovery timer for NKO to 15 minutes and set the timescale to 50. When he woke up, he again cowered in fear, but did not have the yield animation as shown on the mod page -
pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Sorry, I've been studying for PSATs this week, but as soon as I get the opportunity I will test it :D -
pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I uninstalled yield 2.0 because I assumed that it would not be compatible, but I think you're right, they shouldn't conflict. I currently have exactly 255 plug-ins, so I'll have to do some merging to test it [emoji2] -
pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Basically, an enemy in the bleed out state (when they crawl around) will be "knocked out" if they are left in it for too long (about 10 seconds), or if you "block hit" them and they survive. Also, if you sneak behind an enemy, you can either knock them out with your fists or with a mace. A knocked-out NPC looks like a dead one, but when you hover the cursor over them it displays their health bar. The mod is highly customizable, with a separate time of unconsciousness for NPCs knocked out by stealth or excessive damage. The default is 15-60 in-game minutes for stealth (min and max time values) and 1-2 in-game hours for damage takedowns. This is very useful for hostile essential NPCs so that they don't keep getting up to fight you for eternity. For example, in the Civil War camps you can knock out the essential captains. It's also useful in that when they are knocked out, you can decide what to do with them. If you are merciful, you can leave them be, if you are harsh you can kill them, if you are a thief you can take everything they have, and if you are sadistic you can pick up their body and throw it off a cliff[emoji23] -
I'm torn between SLIing the Gigabyte G1 gaming edition and the Msi cards. It seem that Gigabyte has the best performance and best OC potential, but those dimensions tho!A 15.9 inch card? Idk if that will fit in my Phantom 410, might have to remove a cage. Also, the height is around 4 inches taller than the Msi cards. I think that there is enough room for each card SLIed on my ASUS Z97 Hero ROG, but it's the height for the top card that worries me with my Noctua NH-D14
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SKYRIMLE Clean up Your Corpses by Mofakin
DefyVelocity replied to DefyVelocity's topic in Skyrim LE Mods
My character would get along very well with yours [emoji2] -
Brodual recently posted an excellent video demonstrating this mod's genius. This mod allows you to bury deceased NPCs, disintegrate deceased NPCs to make their corpse disappear, sadistically hang deceased NPCs on pikes, and burn deceased NPCs honorably in ceremony or dishonorably to mock. This mod seems very immersive, and can complement any character personality with the array of options. All of these actions are done by craftable tools, rather than unimmersive spells or powers with awkward transitions. Link
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pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Well, now using 253 plugins with REGS+SRLE+MMO, but no instability issues whatsoever. Thank you so much, I will have to merge all of my merge .esps together to leave more room in my load order xD Also, I would suggest replacing YieldDot2 with NPC Knockout Overhaul. Most yield mods are flawed in that the repetition of yielding leaves way too many non-hostile enemy NPCs after a fight. With NPC Knockout Overhaul, NPCs in the bleedout state will fall unconscious, including Essential NPCS -
Skyrim Revisited Pre-Release Feedback
DefyVelocity replied to Neovalen's topic in Skyrim Revisited (retired)
For me, this problem persists directly after character creation, or opening showracemenu. With Alternate Start, I just made all of the MCM changes, chose my start, saved, quit to desktop and then I loaded my save and the problem was gone. If using a HDD, you can also defrag :) -
pack Dreadflopps Modular patches
DefyVelocity replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Edit: Never mind, should have kept reading xD -
Skyrim Revisited Pre-Release Feedback
DefyVelocity replied to Neovalen's topic in Skyrim Revisited (retired)
The underwear is equip-able, which is nice because it is awkward when I loot bandits and I leave a pile of naked NPCs outside of a city. This makes it so that it is already equipped on NPCs, but can be removed, if for some reason someone wanted to -
Skyrim Revisited Pre-Release Feedback
DefyVelocity replied to Neovalen's topic in Skyrim Revisited (retired)
In the comments section of Undies Underneath, Popcorn has recently shared a file that supports UNPB! Undies Underneath adds an equipable underwear that is added to all NPCs, supports both genders, and can also be used by the player https://www.nexusmods...im/mods/23817/? -
Mod Suggestions for SR - Post in STEP Mods Forum
DefyVelocity replied to z929669's topic in Skyrim Revisited (retired)
In the comments section of Undies Underneath, Popcorn has recently shared a file that supports UNPB! Undies Underneath adds an equipable underwear that is added to all NPCs, supports both genders, and can also be used by the player https://www.nexusmods.com/skyrim/mods/23817/? -
SKYRIMLE Undies Underneath for Skyrim (by popcorn71)
DefyVelocity replied to grhuff's topic in Skyrim LE Mods
I apologize for the necro post, but Popcorn recently shared a file in the comments section that supports UNPB! I tested it out, no issues so far -
pack A Real Explorer's Guide to Skyrim
DefyVelocity replied to CJ2311's topic in Step Skyrim LE Packs (retired)
What is the current recommendation on a Solitude and Markarth overhaul? While I expect the Dawn of and JK series to eventually be completely compatible, Solitude and Markarth are currently not. -
SKYRIMLE Rabbits of Skyrim (by GrandBulwark)
DefyVelocity replied to GrandBulwark's topic in Skyrim LE Mods
THOSE CHEEKS!!! -
I am having terrible clipping with cloaks added from WIC and Cloaks of Skyrim. I am using DSR with sword on back (as instructed by Neo), HDT Physics Extension, HDT equipment (with Dual Sheath Redux Support), and XPMS skeleton. I don't want to have to reinstall these mods for fear of conflict overwriting, but what am I doing wrong? Does anyone else have this?
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pack A Real Explorer's Guide to Skyrim
DefyVelocity replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I was about to start a new playthrough with SR:LE +Requiem+REGS, but I'll hold off after watching Hodilton's videos with the new city overhauls. Very excited for the REGS update :)