Jump to content

Klemc

Citizen
  • Posts

    45
  • Joined

  • Last visited

Everything posted by Klemc

  1. Sorry... Thanks for all, i finished well my stuff, using NGiO, LODs without seasons.
  2. Well, i begin to grab mental illness, after all this years modding this game, at least i done something good, but until last second it was worst than be killed somehow... ... so i will remove the seasons of skyrim DLL, redo all xLOD/grasscach/TexGen/DynLOD - ONE last time, and keep NGiO and not count on Grass Cache Helper : IDK if one of the settings in NGiO broke the Grass Cache Helper to work alone afterwards, perhaps the one that "changes how grass work" disabling generated grass and counting only on cache, but i won't investigate... NEVER more modding this game, i"m done. So i skip seasons and win a modded game, Vs. worst game in the universe to mod losts (even if eventually tried to kill my whole good health).
  3. When done, (i launched LODs process), i'll upload sshots... ... anyway bug report, i can't know for sure if seasons is enables for the first worldspace since it's too long name text hides the end of the line :p EDIT: holy crap, i unintentionaly ticked Dynamic, then re-ticked, but forgot fxGLOW & candles that've been disable at the same time, oh my. EDIT twice: at the end instead read i click close, i think it jumped the save ESP step, oh my, no esp now It's hell, modding this game is bad for health.
  4. Allright, i will do by heart. DO NOT ANSWER ME AGAIN NO NEED Because i don't even know what 4 vs 32 one rendered means, which of the four is more visible, of if it's totally different categories (like map...).. 4 512 q0 off 8 1024 q1 550 16 2048 q2 550 32 4096q3 550 LOL, and i ticked options according to the linked page no worry, i think i'm not good at Skyrim modding, i couldn't finally handle xEdit, anyway i have a good modlist custom and will have LODs, that's enough, have a nice weelk-end, you're too much a master to answer much more here, time's real.
  5. Here are the settings that i'd like to be able to set accordingly to my PC specs and mods, grass option(s tickable option(s) will reappear when i'll have grass cache (re)done (not sure if HD grass showed last time btw). That's the only thing i need, find the good settings (i'm not sure i cn understand the parent><child thingie, idc).
  6. I know all about ACMOS, done, i only will need to understand DynDoLODs settings, as this time i checked options i never had before, like snow thingie. I'll start to read.
  7. Now is time to do LODs well, i've done it (no brain settings), but i see artfacts, i think it's grass(es) i use a 4in1 grass mod (https://www.nexusmods.com/skyrimspecialedition/mods/61525). And ACMOS. I will have to read and find about bests settings to put in, then redo the LODs :p 7800x3d 4070ti 120FPS@240hz for 1440p. What about NGiO ? I'm on 1.5.97 binaries, the newer SKSE release is recommended now (no need netscript and grasscachehelper, i know) ?
  8. Yes, by exemple PDB extracted from FSMP s 1.3 GB, without it's only 130 MB. Look i took a screenshot (attach) of window message DynDoLODs shows (sheson_alis.......). I will find DynDoLOD related stuff and readd the source folders, anyway, if i may ask, it it safe to delete source & src folders from mods (except this one :p ) ? edit: it took one minute, the DynDL Ressources had this file(s) in the source folder, DynDoLOD starts and works. Not the ones in the DLL NG btw, no message (tried removed source folder). edit2: is DynDL dropping 1.5.97 support anytime ? Please no ! DynDOLOD Resources SE 3.00-52897-Alpha-49-1711743596.zip
  9. Thanks, that's good news. DynDoLOD needs the "source" folder to work, is it just bc of files check or "source" and "src" folders are actually used/needed by mods, i ask bc i always ship these folder, as pdb files too btw. I will try to be the most accuraten when reading LOD STEP, but i'm pretty sure i will have to ask some dumb questions, see you.
  10. Hey, i had only this grass given with Enhanced Landscapes at this time, i fixed my modlist (nothing important lost anyway ;p )... Next i will use (4 in 1): Vulture's Grass - Folkvangr - Voluptuous - Mother - Veydogolt patch Also grvulture told he will build me a patch, bc i asked if lanscape files other than grass in Veydogolt could be skipped (5.5 gb !). That's for the good news, i'll be back when ready to have the perfect settings for my setup if you mind // My question is different today, it's about something i never seen before, inspired by Pent Pines, modder Wigfrid09 (Traverse the Ulvenwald) did Bent Tundra Oaks... ... and he tells this trees have FULL LOD, so we should disable the ESP during DynDoLOD 3 process !!!! So, is there an available list of mods that need that step to be done, other than this one ???? Because, i'd not wanna make the error if i missed about disabling one of my others mods is needed too ! Not sure i can keep Bent Pine II with this one together, tho.
  11. I hope i didn't enabled one too much or forgot one... ... what matters more is my win over ENB, i've no HD Grass available, that's a victory
  12. Hello, grass cache done....... Doing xLODGen terrain (bake) 256 / mipmap / no opt / q-0 256 / q-2 / opt auto 256 / q-2 / opt auto 2048 / q-1 / opt auto After TexGEN (QHD) To finish by DynDoLOD, tonight, i'll come witmy settings posted, for my setup hardware.
  13. i'm not sire i get it, i don't have ENB nor parallas textures (LUX...), i did it intentionnaly, yes. So, i don't need HD grass at all ? https://dyndolod.info/Help/TexGen
  14. I agree...
  15. Here the cleaned and original files, if ever his authors matter : E5P.7z
  16. ALL done, finallly, i didn't know it was one entry by one !!!!!!! Later after eat, i will relaunch all my LODs processes, and thanks.
  17. 3 done but two remain hard for me to get !t. Fancy Swamp EL Dead Marsh Patch.esp 20000807 2000080a refr 000092fc cell 0000003c wrld / JK-DoS-Whiterun Expansion Patch - Fixes.esp fe0183ad 270f1edd refr 00065c9f alch 0001a278 cell 0001a26f wrld I'll try my best.
  18. I'm on it, i did the first (removed the error in "green" : error could nor be resolved thingy, will do the 5 and report if DyndoLOD unlocked )
  19. Allright, i will take my time, i have this 5 ESP to fix first, then i will be able to read well all stuff there on DynDoLOD page (navigations links on left) and take notes (lorder, enable/disable...). I think to install SFO trees only, before redoing LODs, updated 2023-2 for DynDoLOD3 ! I moved DynDoLOD ress to not be erased by Pfuscher anymore :p Next time will be the good one.
  20. Hello, what i reported is all the stuff i found about DynDoLOD in my MO2 installed mods folders, i searched with Everything (search app) words "billboard" and "dyndolod", and that's all what has been found. OKay... a mod that tells it supports DynDoLOD (if well done, and version) is meant to replace Resources files All others mods, if replace any of the Resources file should not overwrite it and be loaded before instead. If no file collision occurs with Resources, no need to worry !!! .. that's what i understand by reading. Thanks for more explanations you just gave, so i'm good to let my mods win over Resources, allright.
  21. OKay, that's what i found : (mo2 folder name / nexus mod page & my info in brackets / full mod name) AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul NuCorbeau (ini only ! safe bet to update to the newest DynDolod alpha as well Alpha 135+Resources Alpha 40 or higher) Flying Crows PinTordu (lod has been to be created) Bent Pines II Files list : \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\enclandmushrooms\mushroom03_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\enclandmushrooms\mushroom04_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3amt_deadpine01_382e15aepassthru_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3amt_deadpine02_22d68c50passthru_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3amt_deadpine03_5aec8036passthru_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3am_deadscotspine1_f7854d0bpassthru_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3am_deadscotspine1_short_03ad8923passthru_lod.nif \MOrganiser\mods\AmelEnviron (2.0.1 marked esm better for v3) Enhanced Landscapes\meshes\dyndolod\lod\trees\3am_deadscotspine4_8c48ef29passthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\DynDOLOD\Render\Billboards\DynDOLOD\lod\trees\treepineforestbroken06_09E933E6_trunk.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbroken01_F2F0AD7Fpassthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbroken02_F0F292FDpassthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbroken04_BD61AA3Bpassthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbroken05_B46CA037passthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbroken06_09E933E6passthru_lod.nif \MOrganiser\mods\AssortMeshFix (billboard nif = treepineforestbroken06_09E933E6_trunk) Assorted mesh fixes\meshes\DynDOLOD\lod\trees\treepineforestbrokencluster01_BDEA884Apassthru_lod.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\empparasol01.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\empparasol02.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\empparasol03.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\mediummushroom01.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\mediummushroom02.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\parasolmoss.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\singlemushroom01.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\singlemushroom02.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\smallmushroom01.nif \MOrganiser\mods\ChampiMarMorthal (v3 support) Fancy Morthal Swamp Overhaul\meshes\dyndolod\sheogorad\Mushrooms\smallmushroom02.nif \MOrganiser\mods\NuCorbeau (ini only ! safe bet to update to the newest DynDolod alpha as well Alpha 135+Resources Alpha 40 or higher) Flying Crows\DynDOLOD\DynDOLOD_SSE_FlyingCrowsSSEesp.ini \MOrganiser\mods\PinTordu (lod has been to be created) Bent Pines II\DynDOLOD\DynDOLOD_SSE_BentPinesesp.ini \MOrganiser\mods\PinTordu (lod has been to be created) Bent Pines II\meshes\dyndolod\lod\trees\vurt_bentpinepassthru_lod.nif \MOrganiser\mods\PinTordu (lod has been to be created) Bent Pines II\meshes\dyndolod\lod\trees\vurt_bentpinepassthru_lod_flat_2.nif It's barely 30 files... and no mention to load after DynDoLOD Ress, that means i'll have to load DynDoLOD low in the left panel of MO2 where it has no file erased by any mod, except his DLL mod !?
  22. I have all the URLS (365)... next STEP for me : check URL's content !!!!!!! MODUrls.zip
  23. I'm merging my mods URL links .lnk files in same folder as archives (and .meta since all those are installed in MO)... ... i will also add missing links and when done check all mods and take notes of all specific stuff, espesially for DynDoLOD. Great thanks.
  24. I'l keep my (good) LODs for now and investigate more on each my mods... ... i have not much mods that came with LOD, i can search named DynDoLOD folders in my mods folder, i think it will give me the correct listing to check first. I have CTD occuring a lot in Whiterun (map, fast travel, doors from interiors) especially near town borders (where town exterior LOD can be triggered), it looks tied to the JK Whiterun patch fix ESP that i had to remove during LOD process... i also viewed a window gliching from far in Whiterun... i'll need fixed ESPs, definitively. Thanks, i read carefully all what's mentionned here.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.