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Klemc

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Everything posted by Klemc

  1. So, you mean i should redo all passes ??? TexGEN+xLODGen+DynDoLOD !!! But this time i put left DynDoLOD ressources at the end where it doesn't have any file superceded by any mod, and the temporary ESM (ress. for xLODGen) too loaded at the verry beginning (first, like on his nexus's page says) instead last... I'll do it !.. anway i'll keep files of each (old as backup, temporarily) EDIT: i don't think i have any mod that mentions DynDoLOD resources to be treated in any manner, specifcally !
  2. Okay, anyway yhanks to LOD done by : TexGEN xLODGen DynDoLOD Resulting in that, thanks for all you modders do verry powerfull apps !!
  3. AutoClean doesn't makes any changes to 5 ESP's :
  4. I must tell the truth, i'm verry confused of two load order for LODs : Fist, DynDoLOD Ressources are told to must be loaded last to erase all mods in the link... ... but z929669 told me : The other one is xLODGen Resource - SSE Terrain Tamriel : but Articles08 - xLODGen and DyndoLOD : So, idk, i can't be sure, but i'll load it in the lowest priority to have my mod erase and superced (like z929669 told me) // Anyway, now i will use autoclean on this five plugins that failes DynDoLOD towork correctly, and report :p
  5. I used Best of Both Worlds method on 1.6.640, right... ... but after i replaced directly in games's folder "Data", the cleaned 4 files, and the 4 ccc dlcs cleaned too (not installed as mod bc it's huge)... ... also i replaced the 9 texture BSA with Cleaned Skyrim Textures's mod files (AE version, only his loose files are installed as mod). I don't like any CCC, so i use the Disable Free CCC mod, anyway there is one good (perhaps) since modders expanded it, but i don't want/need others CCC. I'll have to double check it is the correct version for the game version about this five "bad" ESP, allright, thanks for all, have a nice Sunday.
  6. Couldn't attach the 80mb compressed so i used GDrive : https://drive.google.com/file/d/13tVh_uO7tRLC-n4tAitA18LBrDkjzvd-/view?usp=share_link Files list: I only use DynDoLOD since i'm building this LODs, so i think Logs folder was empty prior to all that !!
  7. Yes, i can't fix the ESP's myself, i told about this five ones to the French translators team... I installed the grass mod, yes... OKay, allright i'll search the texgen LOG soon (i'm creating my characters with Proteus so please wait)... I couldn't click the links, window popup didn't reacted to my clicks, idn why.
  8. And mod's info (URL's in textfile VO+FR DynDoLOGs-5_url.rar
  9. Forgot the fifth :p VikingShipPlayerHome.esp // Here you'll find the 5 logs, also the window popup sshot. DynDoLOGs-5.7z
  10. You know, i can put back this plugins one by one and export DynDoLOD logs, no problemo, tomorrow it will be. Any way they come from the French's translator team site. https://www.confrerie-des-traducteurs.fr/skyrim
  11. My last thing to say... thanks too... ... this four plugins after removal permitted to DynDoLOD to start his job, so i'll do it like that for now : JK-DoS-Whiterun Expansion Patch - Fixes.esp Lux Orbis - Old Hroldan Ruins patch.esp man_DaedricShrines - Helsmyrr patch by Xtudo.esp Fancy Swamp EL Dead Marsh Patch.esp
  12. Oh, that's the whole load order that i have to clean infact ! My bad, it hurts.
  13. Forget, it it's due to Bashed Patch beeing loaded ! EDIT: wait, now it complains about Update.esm, could be because it's cleaned ? :p
  14. Well, perfect, i will see what i'll do xLodGen or not, later... ... after fixing this error in DynDoLOD apparently (attachement), i will ask on the French Discord to see if it can be due to thme, they do real good job near perfection btw, they can be trusted (LaConfrérie)... because i see text translated in French !
  15. Precache is in the work, I found about that, Terrain Tamriel, so i ask here about it. In my case it's 1.5.97 downgraded only binaries, and texture BSA files in game's folder replaced by Cleaned Textures MOD (AE) !! Oh, and should i have done xLodGen prior to precache ?? Thanks again again :p EDIT: done 2.36gb, grass folder
  16. Oki, thanks again, found ini : [Grass] fGrassMaxStartFadeDistance=17000.0000 fGrassMinStartFadeDistance=0.0000 iMaxGrassTypesPerTexure=13 iMinGrassSize=52
  17. How do i find about this 3 settings for my grass mod (it's the one from my previous post, integrated in French's translated Enhanced Landscapes (images) ?: It is a special adapted to Enhanced Landscapes version of Unbelievable Grass 2 ! EnsureMaxGrassTypesPerTextureSetting = 15 ;set to max count of grass types for the grass mod. This is for Cathedral Landscapes. OverwriteMinGrassSize = 67 ;This overrides Skyrim.ini. This is for Cathedral Landscapes GlobalGrassScale = 1.15 ;Grass-size multiplier. A slight increase will make grass a bit slightly taller.
  18. Well, yeah, thanks, now i'm sure... ... but i read this there : https://dyndolod.info/Help/DynDOLOD-Resources
  19. Oh, about grass, i see there is a mod (Enhanced Landscapes - Grass.esp & ini based on Unbelievable Grass 2) in the fomod of French's translated "Enhanced Landscapes" ! It's 520Mo, i found that with it or not, anyway some grass grows somewhere under the snow... ... so the question is, should i install it ?
  20. Hello everybody, i finished to build my modlist... ... i don't have any grass mod, so will i have to do a grass precache anyway with NGiO ? Before using DuynDoLOD ! & About the few files conflicting with DynDoLOD ressources, 30 total, do i load it after all this mods or keep it like that : Then if i need further help, we'll see :p Many thanks.
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