
Sakedo
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Why Elder Scrolls Online fails to Deliver (for me)
Sakedo replied to Uhuru's topic in General Game Discussion
This is going to bomb badly. I only hope it doesn't take Zenimax with it before they get around to releasing an Elder Scrolls game that isn't based on an ancient fork of Gamebryo. They owe me at least that much. -
Here's another upcoming open world medieval RPG. It looks pretty great to me: "We’re mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package" "we are developing our own proprietary RPG-MAKING TOOLS for easy development of this and any future content, including custom support for game design, animations, branching dialogue, clothing definitions, etc. We plan to release these tools to the modding community."
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Give this a shot for non-CoT:Â https://www.nexusmods.com/skyrim/mods/50065/?
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It isn't possible to have your character grow over time, the world not to scale with you, and for the game to be balanced to your level at every particular point over the course of a hundred hour play-through. That said, I think Requiem gets the closest to fitting the bill. Dangerous parts are dangerous, and even Bleak Falls Barrow is hugely intimidating until you've really upped your game and spent quite awhile practicing your skills (both in game and how to think situationally beyond 'see bad guy, mash button'). That said, even Requiem is a little thin on balanced content once you reach the higher tiers. Equipment helps but even a basic set of iron armor is a formidable challenge for an archer to get through Me? I mostly enjoy making new Requiem characters, throwing myself at nearly impossible fights, and trying to seize victory from the jaws of defeat. I've never reached the higher level content, and I may never try to
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How to remove mod master dependendy?
Sakedo replied to Rechet's question in General Skyrim LE Support
Here's what I do: Copy one of the tiny dummy esps renamed to be the mod you want to remove. You can also just load up the old esp with everything in it and just remove all of its records -- just don't save that particular ESP when you're done Open them all up in TES5Edit Perform a "Check for Errors" - It'll list all the records that are now broken Resolve the error how you see fit (maybe there's no conflicts for that record anymore, in which case it can just be removed) When all errors are resolved, use "Clean Masters" and it will remove the dependency for you -
Kingdoms of Amalur: Steam Sale worth it?
Sakedo replied to Nearox's topic in General Game Discussion
I have some friends that really like it, but I've not played it. That said, I picked it up and might give it a whirl. -
So how's your game? Birth of a mod.
Sakedo replied to Sakedo's topic in General Skyrim LE Discussion & Support
I'm not entirely certain, and it may not even be a great idea to begin with. It doesn't make a whole lot of sense that a keyword tag item with the same stats works 50 times better at stopping an arrow than a magic spell that's supposedly just as effective but doesn't get any special script bonuses. I'm tempted to give SPERG another try. After some thought, I think I can fix most of the issues I have with it with some game settings and ini tweaks. It has some great ideas, and I think it can be tuned to suit my needs. -
So how's your game? Birth of a mod.
Sakedo replied to Sakedo's topic in General Skyrim LE Discussion & Support
I tried Deadly Combat on its own, without any settings tweaks, and it still felt like it needed a little something. Scaling up the damage with some weapon Damage Multiplier settings made the combats satisfyingly lethal, but it'll still need some tweaking. I've been playing with Req under the hood, trying to figure out what makes it tick and the technical side of how they've linked things together to accomplish certain things. I think I'll need to add an armor/projectile impact script somewhat similar to how Requiem nerfs arrows against heavy armor. But all requiem does is look for the keyword "Heavy Armor" and then lay the nerf hammer down on the damage. I'd like to compare the material of the arrowhead to the material type of the armor and then scale the damage based on how far apart the two are -
Aiyen made these awhile ago to fix some horrible vanilla textures in Shimmermist Cave. It doesn't seem like many people know about it, and it seems like something STEP might consider: https://www.nexusmods.com/skyrim/mods/35857/?
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https://www.nexusmods.com/skyrim/mods/46156/?This mod is a fix of sorts, similar somewhat to Approprietly Attired Jarls. It makes children of royalty and children in poverty use different outfit sets that are easily distinguished between rich and poor. The author's made some alternative texture sets.
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There's a lot of great work in this pack.
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The new version of SkyFalls already includes Windmills Resized. We should probably remove it from the Guide.
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DROPPED The Skyrim Distance Overhaul (by Grieche)
Sakedo replied to MadWizard25's topic in Skyrim LE Mods
Does this mod absolutely murder anyone else's video card? Ugrids 9 is fine for me. But ugrids 5 and SDO? 40+ FPS down to 10, depending on what direction I face and what part of the world I am in. It's particularly noticeable if I start in the Orc Camp in Live Another Life - over near the southwest corner of the map. I suspect all the varied objects that it's adding to the render scene are expanding my working set of VRAM to the point where it's having to access the drive to render each frame, but I would think higher ugridsToLoad values would trigger that issue even more. -
SKYRIMLE Physics Impact Damage Fix (by flexcreator)
Sakedo replied to DoubleYou's topic in Skyrim LE Mods
Rube Goldberg would be proud. :)