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WhippyFaun

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  1. I have Dyndolod and recently noticed that my grass loads in very slowly. The distant Lods work fine but as I approach they sometimes disappear and then take for ever to generate. I posted a link so yall can see what I am talking about. Video: https://youtu.be/J44Je9AjGxw Modlist: https://pastebin.pl/view/fad05683
  2. I will try it. Thank you! So if everything works normally, all that happens is the file appears in overwrite or in my existing Grass Cache?
  3. I know this is an old post but I ran into this issue. I tired to hide the cgid. file and it still came back with failed LodGenWin64.exe. I went ahead and deleted the file. It was "Tamrielx-023y0023" I saw ya'll talking about being teleported to the area to recreate the file in game. I don't really know how to pin point which area this cgid. file belongs too, any advice?
  4. Everything is working as normal. Pretty simple process when you understand it.
  5. It looks like the problem was with JKs Riften Outskirts JKs Windhelm Outskirts, and JKs Riverwood. Deactivating those allowed the cache to finish
  6. I apologize for them not working. I have been disabling some mods to find it. I found JK Riften Outskirts might be tripping it up. I am running it currently with out and its made it to Tamriel 55 out of 55 but it is failing a lot at that last point. Crash.txt
  7. I have been trying to run Grass Cache since yesterday. At first I did not follow the guides to speed up the process. My mistake. Went ahead after that and followed every step to improve generation time. I kept running into certain worldspaces failing over and over again. It wasn't a specific one. At first it was a Worldspace in Solsthiem, then Solitue, and now Windhelm. I attached the last two CTDs, I know they will happen, that isn;t the issue. It is the failing at one point and never moving past it to completion. Here are the logs.: https://ufile.io/0bhcldo2 https://ufile.io/06ygv0ap If you need anything more please let me know. I followed all direction from: https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide I deactivate all Mods related to ENBs, xLodgen Output, TexGen Output, and DynDOLOD Output. I will rerun them once its finished. Just have to get there now lol.
  8. Seems to have fixed the issue. Thank you again. Despite it being a relatively simple fix I learned a lot more about modding and the functions.
  9. Trying it now, will keep you posted on the result.
  10. Version 1.1. I had to downgrade somewhere along the way to get meshes and textures to fit another mod. I have long since left that mod behind. Would getting Version 1.3 fix the issue potentially?
  11. I was using that for the troubleshooting. I went ahead and followed your directions. Here is the DynDOLOD log: https://ufile.io/9lols8xu The Debug Log: https://ufile.io/szfwlnmf and the failed LoDGen Logs: https://ufile.io/4llwijsv Blackreach https://ufile.io/4rz02bn4 aaaWereBalokDungeonWorld https://ufile.io/izokl5up ArcadiaWorld https://ufile.io/50xbkvx0 DLC2SolsthiemWorld https://ufile.io/d7yuhtgv MarkarthWorld https://ufile.io/69vgy4w6 SkuldafnWorld https://ufile.io/0h5t94ix SovngardeWorld https://ufile.io/h5vjpgcp TamrielWorld https://ufile.io/y8w4t3nq DLC01FalmerValley https://ufile.io/puizdsgk DLC01HunterHGWorld The Successful LodGen Worlds are: DLC01SoulCairn DLC2ApocryphaWorld DeepwoodRedoubtWorld JaphetsFollyWorld
  12. LodGenx64Win.exe failed to generate object Lod. Spoke too soon unfortunately. I have been trying to figure out what mods are the ones with missing nifs. Going through disabling my mod list to find the culprit but every trace back to a mod from xEdit has ended in failure. I found a few mods with the nifs in question that were missing, but the seem to come directly from the skyrim.esm. Not sure if its a mod tripping up the process or something deeper. I understand that the files are missing, I just want to be able to disable the mod attached to them, or get them back so dyndolod can function. DynDOLOD_SSE_log.txtLODGen_SSE_Tamriel_log.txt LODGen_SSE_DLC2SolstheimWorld_log.tx Here are two worldspaces but they all have the same named nifs inside of them with the exception of a few.
  13. Hello all, to anyone who may know how to fix this. I have modded Skyrim on PC and ran into this glitch. When I disable my Smooth Cam mod it still does this. Anyone know of a way to make this go away. Not game breaking but a bit annoying
  14. Update: The notification reappeared
  15. It only appears after my comp has been turned off and rebooted. If I close MO2 and reopen the app the alert is not present. Its only after a shut down or restart. I found the tab. clicked 'clear cache' nothing seems to have updated. Will post anymore results if they happen. Update: Cleared cache as directed and the alert is no longer present when rebooting. Thank you for reaching out to help. Such a simple fix I feel should be more present online lol. Thank you again!
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