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Everything posted by sirjesto
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SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
What exactly does "Crashing in the Northern part of the world" mean? What locations are you crashing at? Specifics please. Have you tried going to many locations or is it a specific location in the north? There is no way anyone can help you with such a vague description of a problem. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Realistic Water Two https://www.nexusmods.com/skyrim/mods/41076/? -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yup I know, I made that file. :: If you are using LOTD Patches Merged then you have nothing to worry about. As for Men of Winter, I think it only covers one NPC. If MOW isn't in this guide you may want to add the patch if you use it. If MOW IS in this guide, then your NPC CR patch likely covers it. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nope, they do two different things completely. Also, you must have DBM_IWIA_Patch.esp loaded before DBM_HeavyArmory+IWIA_Patch.esp or you will get errors. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
If it were my game, I'd carry over the CCF records, but that's just me. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I would stick with the normal version for the guide to be most compatible with the majority of users playstyles. It should be up to the individual users to use Noob, or Nightmare versions. The beauty of it is that there is no difference between the versions as far as patches and conflict resolution is concerned so one can switch without any headaches at all. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I guess so. It should be the only file in TEOS that mentions the load screen. You will be able to make the elk display fine and still have TEOS loaded for good looking Elk in-game. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
This is actually a known issue from quite a while ago. You can just delete the offending .nif from TEOS. It is just a load screen .nif and really doesn't matter if you delete it permanently. You don't have to remove the mod in order to do this. Thanks for bringing it up again for those that may not have known about it. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
AAE Patches Merged Updated. I'm off for the day, take it easy. https://www.nexusmods.com/skyrim/mods/76757/? -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I seem to recall something like this in one of my test playthroughs a while back. I'll have a look again in the near future and see what's up. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Very Likely no other files to be deleted, no. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
There was a little bit more done than that.......... V16.5 This version has been repacked as a new core version as well as an update. ONLY use the update if you are upgrading from a previous version and do not wish to redownload the new core. The new core package no longer contains patches or a FOMOD installer. It's a simple install and go package and you should download the latest patches from the patch central page. ** Rebuilt the weapon model customization system and added quest handler to deactivate and retire the old one. The new system operates via MCM menu and is MUCH cleaner and accurate as the string arrays are all independent to each weapon using the system. Simply install any mod such as insanity's chrysamere, and moon and star and you can select any supported model from a drop down list which will update when you close the menu and the model choice will be saved to a global variable for that weapon so upon reloading the game, the model change will persist. Additional model support has also been added. Requires cleaning script DBM_MCMScript2 -Moved claw displays for Konahrik's accoutrements, wyrmstooth and helgen reborn into the main gallery to complete the claw display. In order to update the display handlers, these scripts should be cleaned. Doing so only effects the displays for these three supported mods, so if you don't use them or don't want to clean you shouldn't have to, but they won't update without the cleaning: DBM_QF__05147D83 (KA) DBM_QF__054C74B4 (Wyrmstooth) DBM_QF__05415130 (helgen) - Fixed city guide book set display activator Remove the set at the activator and then Clean: DBM_SetDisplayScript - Added additional dish clutter display and food displays to safe house - Fixed issue with Whiterun airship door and ship positioning - Added missing map markers for field stations - Fixed several items material keywords - Updated undeath quest display to trigger if you tip the cauldron instead of becoming a lich - Fixed issue with supply sorter removing all sawn logs when activated (no item was placed in the materials chest) - Fixed dawnfang/duskfang tempering issue and removed unneeded leveled list entries. Rebuild of bash patch suggested. - Cloud access spells to dovah closet and supply sorting have been integrated into an MCM config menu option that gives or removes the needed spells. - Additional Auryen lines rewritten and added - Added radiant quest line where auryen will give you the location of a relic at random once every 5 days. - Rewrote weapon and armor display scripts so that replicas are placed first when manually displayed. Since several objects were deleted in this update (old weapon change plaques and activators, claw displays and activators, etc) it's recommended that you run a "Clean non-existent created forms" in the advanced tab of the script cleaning utility. It's not a must though because these elements are not referred by or accessed by any other records, so you can choose to clean them or not. NOTICE: There is a bug in the final utility stage of the Much Ado Questline. If you have completed Much Ado AFTER already completing the Rkund excavation and the explorers have already returned to the guild house, you will need to console SETSTAGE DBM_EXCAVATION03PRELUDE 5 in order to get the final excavation initialized properly. If you do the Rkund excavation AFTER Much Ado is finished, the stage will initialize properly on its own. Also if you are having issues with the trial of trinimac quest (after the visage) starting after 2 days of waiting after telling Marassi about the ghost, you will need to clean DBM__QF_DBM_Excavation03A_052702EE from your save and then SETSTAGE DBM_EXCAVATION03A 5. If you HAVE already gotten the quest and it's working fine, DO NOT clean the script under any circumstance. CLEAN: DBM_ExcavationScript (All instances and base script) Fixes issue with low keystone drop rate -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nah, none of the core patches changed at all. I just included the patches from the Update and Misc sections into the FOMOD. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
That is the CCOR replacer version of Heavy Armory. If you already have the CCOR replacer .esp, you can delete that. You don't want to include it in LOTD Patches Merged because it isn't a patch. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Correct, and that could be a fair few records. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes, because he isn't in that location anymore, so the patrolling AI would be wrong. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah mine works fine at 96, but you are right, it is totally system and mod load dependant on what the ideal settings of the custom memory block are. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Deadly spell impacts doesn't do anything script wise, but it has been known to cause a few issues. I use the DSI textures but disable the .esp myself. As for EBT, that can get pretty script heavy, yes. You may want to eliminate that if you are having script lag issues. You can keep the textures only with EBT too if you like. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
A few days ago I updated the Requiem/MIL patch, not the MIL patch alone, so you're still good. The custom merged patch I made did indeed use the DBM_WAF_CCF_CCOR_Patch file instead of the three individual ones. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I've got... iMaxGrassTypesPerTexure=15 iMinGrassSize=70 ....right now, but I'm still kind of testing it. but It looks pretty good. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
UG adds around 75 more grass textures than Verdant has and they are quite fine to use together. I have UG loading before Verdant on both the Left and Right sides of MO. Never had any issues and it looks great with the right .ini settings. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yeah I use IoS as my base for NPC modifications as well. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I haven't looked at it in-game but from the amount of conflicts I'm betting a patch will be necessary. If you'd like to test it for me that would be cool and let me know what kind of conflicts there might be. I would load Clockwork before Legacy and let Legacy win the navmesh conflicts for the test. -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
I made a patch for extremely slow health regeneration. It can only be used if you are using the Imperious - Disparity Compatibility Patch.esp and MUST be loaded after that patch. https://www.mediafire.com/?fg8f4y3rclvvlep -
SRLE Extended: Legacy of The Dragonborn
sirjesto replied to Darth_mathias's topic in Skyrim Revisited (retired)
Pretty sure you can edit the health regeneration level of the race record in xEdit.

