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sirjesto

Citizen
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Everything posted by sirjesto

  1. You will find as well that all the latest versions of my patches (AAE and Legacy) contain all the relevant Smash Tags as a bonus for those people that use Mator Smash.
  2. That's because it is set up for RND.
  3. The quest is supposed to fail. It just something to get you to Helgen.
  4. If a couple more of your users can confirm this is working ok then I will replace the folders in the patch with it and post another update afterwards. Thanks Darth.
  5. Honestly I don't use RS children and have never used the patch. I didn't create it so I really have no Idea what's going on with it.
  6. Hmm, I think we need to rename the folder in Meshes and Textures that is named legacyofthedragonborn.esp to LOTD Patches Merge.esp
  7. Just uploaded what is hopefully a fix for that in my mediafire. Let me know if it works and I will add it to the to-to list for updating the merged patch. https://www.mediafire.com/?89333ik64vinyr3 Obviously delete the Meshes and Textures folder in the merge patch and replace it with these.
  8. The hot springs have Frostfall heat markers set up. They occasionally will register as freezing if you have the swimming animation going, but if you are just standing there, you should warm up. ICE has contacted Chesko about the issue, as it is his markers he is using for the hot springs. I don't think there is a fix for it. If you want to stay warm in the hot springs, stay in the most shallow parts. :)
  9. Vilja has an option to significantly reduce the frquency that she speaks. Select that and be happy. :)
  10. I used merge plugins 1.9 script in xEdit to build the merge, so you may have to use the merge plugin manager 1.2 script to modify it. Not sure if you can play with it in the standalone version, but you can try.
  11. Yes that is the order. Keep in mind though, this one has been hand edited so you will have to likely edit your own after as well to resolve some conflicts between patches.
  12. If you are not using some of the mods in the guide, then you will need to do your own merge, yes.
  13. Your custom merged patch for v16 of Legacy is posted now. Contains the following patches: BCS-TCIY Patch.esp DBM_AOS_Patch.esp DBM_CACO_Patch.esp DBM_CRF_Patch.esp DBM_DPA_Patch.esp DBM_ESFCompanions_Patch.esp DBM_ImmersiveHorses_Patch.esp DBM_IWIA_Patch.esp DBM_HeavyArmory+IWIA_Patch.esp DBM_MoreInterestingLoot_Patch.esp DBM_MAS_Patch.esp DBM_MUS_Patch DBM_RSChildren.esp DBM_SCRR_Patch.esp DBM_Sofia_Patch.esp DBM_WAA_Patch.esp DBM_WAF_CCF_CCOR_Patch.esp
  14. Patches have been updated. I just need to build a new Merge for v16 and you guys should be good to go.
  15. You can choose any you like, but Legacy only has displays for the items found in the Lore friendly/Immersive options. Apparently this is now OK in brawls. Only Offensive magic should break the brawl. You (and apparently NPC's) are allowed to heal yourself without breaking the brawl.
  16. Relevant quest is: • Ongar’s Kegbreaker – Find Ongar Brewer in the Nightgate Inn, and find a replacement for his hammer. That may cause issues for sure, but hopefully we at Legacy can get this sorted sooner rather than later.
  17. From ICE at the Legacy page in regards to Bad Gremlin's mods....... So it looks like all should be OK going forward. On that note, please if you ever see any other modder's work posted on other sites, verify that it is in fact them who have posted it. It's bad enough that some bastards post stuff and claim it's theirs but even worse if they try and capitalize on it.
  18. Honestly those records aren't even a huge deal. Just puts a hint book or something like that in Khajit caravan inventory I believe, but it's a do or don't situation really, so yeah I like the write up idea at least until we have some kind of idea what is going on.
  19. The correct mod name is the key. Yes, 98% of the time that works correctly, but there have been known cases where MO Glitches and doesn't merge the new .esp correctly. As I said before, the Manual install instructions were created mostly with NMM users in mind.
  20. Speaking as someone from the Legacy team, The whole idea is to just make sure you are indeed overwriting the original core install and not creating the v15.3.4 as a separate mod. Whatever way you use to accomplish that is fine. We have had so many issues with people improperly upgrading, especially those using NMM, that we felt we needed to specify the manual install method. If you are an experienced modder and know what you are doing, then just do it whatever way you like. As I said, the only important thing is to ensure the core is overwritten completely with the update.
  21. You know how I deal with it? I don't use Dual Sheath Redux.
  22. We're still waiting to hear back from them, but we surmise they may be working on an all-in-one mod (at least we hope so). It is still unclear though. When ICE makes a decision about how it impacts Legacy you will know very shortly after.
  23. Doesn't that make updating mods tedious? If you use MO this is kind of a pointless thing to do isn't it? It can read the .bsa's and sort conflicts without extraction. I suppose it makes sense if you want to optimize textures or something, but just seems like more trouble and potential of problems. What exactly is the benefit? Slightly faster load times on potato PC's? To each his own I guess.
  24. I run SMC as well. I may have to try that RUDY ENB out and see how it looks in my game. I wouldn't extract the .BSA. I'd just load it last and remove the .esp
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