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sirjesto

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Everything posted by sirjesto

  1. Nope, I had v1.6. I must have renamed it BACK to what it was to maintain compatibility with a few patches I had made. lol. I'll fix that up shortly.
  2. Out of curiosity, why would you not use the legendary version?
  3. Patch posted Dudes and Dudettes. :D https://www.nexusmods.com/skyrim/mods/72921/?
  4. False alarm. The patch is fine. :P I will start to work on that custom patch for you in a couple hours. Will let you know when it is posted.
  5. Ahh good to know then. I will build the custom patch for you guys off of v15.3xFINAL. The beta actually has a more streamlined sorting script system in place and should be better. Also beta is implementing some new MCM options. That isn't totally completed yet. It's coming along nicely and I'm guessing we are probably less than 2 weeks from being out of BETA, but as always, timelines are fluid.
  6. I'm currently dealing with out of date DBM_HeavyArmory+IWIA_Patch. I'll let you know when an updated patch is posted. This is assuming you want to use v15.4x+ of Legacy. If this build is for v15.3x there are no issues.
  7. fixed a couple records that weren't carried over in the Undeath_imp_helm_legend_Patch https://www.mediafire.com/?wswel7kkicc9ddg EDIT:: Need more coffee! Thanks to Mavanaic for pointing it out.
  8. Made a couple patches for you guys during my morning coffee. Undeath_imp_helm_legend_Patch Patch will also allow you to wear circlets with helms and can be merged into bashed patches. https://www.mediafire.com/?12w18gpdgnub8a2 Undeath_USLEEP_Patch Didn't include navmesh conflicts because Undeath should win those anyways. https://www.mediafire.com/download/5b9234rrj1omodi Darth, you are free to host these elsewhere if you like as I can't guarantee their location in the future.
  9. As far as I'm aware, Legacy self patches that. Legacy looks for Helgen Reborn being loaded by script and makes the necessary changes on game load.
  10. Well, If one is needed for Undeath in general then I will make it anyways. Once Darth makes a decision and if it is needed in the merge, I will re-make the merge at a later time.
  11. I'll have a look tomorrow. Shutting it down tonight. I will certainly make one.
  12. The Custom Merged Patch contains the following patches: AAE_AOS_Patch AAE_CACO_Patch AAE_CRF_Patch AAE_DD_Patch AAE_ESFC_Patch AAE_IW_Patch AAE_KA_Patch AAE_LotD_Patch AAE_MLU_Patch AAE_OBIS_Patch AAE_STRAP_Patch AAE_USLEEP_Patch AAE__WAFR_Patch AAE_HLE_SIC_Patch That list is taken directly from your guide. You will note the last patch in the list is the AAE_HLE_SIC_Patch Get it here in the miscellaneous file section and be happy! ;) https://www.nexusmods.com/skyrim/mods/76757/?
  13. Hey Neb, Got the AAE Merged Patch available on my AAE patch site. Going to work on the Legacy Merge tomorrow. :)
  14. If you have Heavy Armory in your load order the replacer that you require gets automatically installed when you run the patcher. The optional "true Weapons" version will be in a folder in the patch directory if you require that one. Just so everyone is aware, Legacy is built upon the Nexus version of Heavy Armory, not the Workshop version.
  15. Created and hosting the AAE Merged Patch on my page. Created with the latest patch versions and hand edited to be super cool. ;) https://www.nexusmods.com/skyrim/mods/76757/? Going to be doing the same for the Legacy patches when I have time.
  16. No problem. The patches are not exactly how I would like them TBH, but I have to go by how the original mod author wants them. I will have a Look at The OBIS and CACO ones in particular again and see whats up. I remember something weird with CACO patch, but I thought the OBIS one was cool. I have edited versions of a lot of the patches I haven't listed yet though because I am waiting for the new version of AAE to drop first. The USLEEP one, for example, tx12001 is in the process of incorporating the changes into his mod for the next version, so I will be removing that one.
  17. I'd be very interested to know exactly what those views are.
  18. Indeed Scarcity overwrites leveled list records from Legacy that include Legacy added items like paintings and gems for example, but the moment you make a bashed patch, those lists are combined and correct. If one were to use Scarcity with Legacy without using a Bashed Patch, you would indeed have a problem, but a Bashed Patch is recommended for Scarcity to function correctly, so this shouldn't be an issue.
  19. It doesn't conflict at all as far as I'm aware. I use it with zero issues. What exactly did you see?
  20. Legacy incorporates some of Insanity's work in it, and supports a lot of it, so you'll be happy with that.
  21. Hey Neb, I just took a peek at the STEP mod page and saw the optimized textures, so yeah, that is a really good thing. :)
  22. Hey there, I am one of the support staff over at Legacy and thought I would drop in and make a few suggestions. At Legacy, we are very much against using the Official HD Texture packs. We outline the reasons pretty clearly over there but the basic gist of it is that they are poorly optimized and use up too much VRAM for what they are worth. We recommend the following mod instead: https://www.nexusmods.com/skyrim/mods/57353/? I'm sure you know by now that Legacy has Book Covers and Book Covers Lost Library integrated, as well as Moonpaths to Elsweyr, so those are not needed. One thing I found out a while back as well is that Realistic Room Rental Enhanced messes up a Legacy quest that takes place in one of the inns. At this time, after examining it, we are still unsure why as it shouldn't, but it does. Using the basic version of RRR for now is no problem at all though. I'm sure we will revisit this in the near future and try to find the workaround. That's all I can think of at the moment, but if anything else comes up, we will be sure to let you know. I think that it's awesome you're doing this. Legacy is an amazing mod and now that it is nearing 100% completion the timing for something like this couldn't be better. Keep up the great work you're doing helping others make Skyrim a great place to continue adventuring in! :)
  23. I should say it's another case of me getting duped by that lol. ;)
  24. Pfff, nevermind. I saw the same date stamp and assumed it wasn't changed. Another case of xEdit not updating the time/date of an edited file. Thanks! :)
  25. @Sheson Re: Post #158974 I think you may have missed updating this. So same workaround for now?
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