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sirjesto

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Everything posted by sirjesto

  1. I take it you're talking about the standalone? I still use the old xEdit script for my merges. Works fine for me. That's too bad. Does that mean you need to make them again?
  2. I would have to agree with you there. Morrowloot (any of the versions out there) really is an overhaul and kind of needs a load order build for it. I don't actually use this SRLE LOTD guide, I just consult being on the Legacy Dev team and all, but hopefully Paul or Darth can chat with you about this.
  3. The stripped was integrated into Legacy some time ago. All it did was just added the unique items from Morrowloot into Legacy without the need for the Morrowloot overhaul.
  4. It would probably be a lot easier just to drop MUS from your load order. I'm aware there are a patch or two around somewhere for MUS, but I think Heavy Armoury, Immersive Weapons and Dawnguard Armoury do need patching. It's too much work for me right now to work on especially considering I don't use MUS. :: Now, you could also just abstain from using any weapons added from those mods and just display them in the Museums Armory.
  5. I've completed the newest LOTD Patches Merged.esp It isn't uploaded yet, but just an FYI it contains the following patches: BCS-TCIY Patch.esp DBM_AOS_Patch.esp DBM_CACO_Patch.esp DBM_CRF_Patch.esp DBM_DPA_Patch.esp DBM_ESFCompanions_Patch.esp DBM_ImmersiveHorses_Patch.esp DBM_MIL_StaticLoot_Patch.esp DBM_MAS_Patch.esp DBM_MUS_Patch.esp DBM_SCRR_Patch.esp DBM_Sofia_Patch.esp DBM_Undeath_Patch.esp DBM_DG+HA+IW+IA_Merged_Patches.esp DBM_WAF_CCF_CCOR_Patch.esp
  6. Apparently the newest version requires no patches.
  7. Yes, I was about ready to put together the new Merged Patch when I thought of this. You may want to try it with the Static Loot version. I'll incorporate it in the next version of the merge.
  8. Has anyone here tried out the optional MIL Static Loot Patch? That's what I am using instead of the standard More Interesting Loot patch. Thought you might want to consider it. The Legacy More Interesting Loot patch removes some MIL items from their static locations in the world and puts them on leveled lists to be found randomly. The MIL Static Loot patch undoes this and puts the items back into the world where the mod has them.
  9. I have time this morning to work on stuff. I did some work on the v16.10 FOMOD last night (which will be released when Legacy updates to v16.10). The DBM_WAA_Patch will be eliminated. Is Dawnguard Arsenal a part of this guide? If so, I have to change the patch in the custom merge to add the DA_IWIA_HA patch. EDIT: Okay you do use Dawnguard Arsenal. I'll make those couple changes to the Custom Merge. Keep in mind, you shouldn't be using these patches until you update your Legacy version to v16.10 (which isn't out yet, but should be soon). Although there may be no harm to your save as there are no scripts involved. Just not sure if the armory is ready in the core file yet. It wasn't to address problems, It was to add support.
  10. Not sure if this will help but Complete Crafting_TrueWeaponsLvlLists.esp should be placed directly above the bashed patch. Rebuild your bashed patch after moving it.
  11. Rebuild your Bashed Patch? There isn't really any way that all the greatswords can be deleted from the game unless it is a leveled list issue. As for CCOR, there might be an issue there, but without seeing your load order it's hard to tell.
  12. Kryptopyr has been quite absent for a while. Not sure when this may get fixed. You might want to try using Aurora by Enai for your Standing Stones and just turn them off in Disparity. https://www.nexusmods.com/skyrim/mods/29311/?
  13. I still use the xEdit script. Guess I'm just old and stuck in my ways.... ;)
  14. You can use the textures and meshes no problem bigdeano made the patch but I'm sure it's ok to include them.
  15. You can merge every DBM patch you have if you want. The CCOR replacer for Heavy Armory is included in the FOMOD, so if you installed patches from that, it installed the replacer .esp already.
  16. Great, so you don't need anything else. You can download the PrvtI_HeavyArmory.esp replacement from the CCOR page if you want and that plus the LOTD Patches Merged.esp is all you need as far as LOTD is concerned. You don't even need the LOTD patches FOMOD then.
  17. There's already a merged patch on Legacy Patch Central for those who use all the listed mods (Not including RS Children).
  18. The FOMOD patcher detects what mods you have, so you shouldn't need to worry about what to select, the mods should be selected for you. With any mod that alters snow textures.
  19. This has been around forever and I can't remember exactly what it is, but I think it is some kind of load order issue. Sorry I can't be of more help.
  20. This is of course on the patches page, not the main AAE page.
  21. I decided to do something about this. - Added file AAE_Fixes_Patch to UPDATE file section. Temporary Patch to fix "Invincible Hagraven" and "Unaggressive Vampires" bugs. This patch will be eliminated when the issues are repaired in the main mod. I would avoid including this in any custom merges as you will have to rebuild them when the mod is updated.
  22. Yeah, just do what it says there to fix the issue. It may be a bit until the next update so you may want to go into xEdit and take care of this now while you see it. Be sure you have a look at all vampire records too to make sure their aggression is set to "Very Aggressive" or you will get passive Vampires. That was another issue with this version.
  23. It should tell you on the mod page......
  24. That's a very good description, thanks. Do you have ANY other mods loaded besides what is listed in this guide? Specifically Location overhauls (ETaC), Village mods or major Landscape mods? On the flip side, do you have any patches (CR or otherwise) that you may not have the masters or correct file versions of?
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