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had

Citizen
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Everything posted by had

  1. coc whiterun from main menu, waited until got all init messages from all mods and bit more. No. Seems fine. "1557691":["","1","1","1","","829162","Skyrim.esm","-1","-1","1","1","winterholdexttower01:10","829162","Skyrim.esm"],
  2. Ups, answering wrong post.
  3. Yes, doesnt help too. I had checkbox on glow windows and high, then fast travel winterhold, go bit out of city to trigger lods and look at it. Might be because my cell/mesh/textures/whatever mods.
  4. Yes, i mean its non dyndolod mesh, reported to author. Will check better next time. Yes, but i have no idea how to fix it. From docs seems like it is not user thing. Reported some to authors, they dont care. Just checked, new game doesnt help too. Spotted this bug while ago before i regenerated dyndolod from scratch, but was too lazy to report.
  5. https://drive.google.com/file/d/19f216S4HOt98t9oNIdShq3GXsslmiKRw/view?usp=sharing For ruin thing seems just broken mesh. Not sure for windows, i only able to select dyndolod object like this. Nothing overwrited, no script lag and so, other lods exists around. LO not really changed after generating dyndolod output.
  6. Spotted z fighting i guess And for some reason windows bugged
  7. Was wrong here. It have no unattached instances. Idk if it important. Oh, i have error bloat from another mod. Idk if it related to infinite loading then i tried to clean last time. Probably would be a good idea to remove it and clean save, but i might get infinite loading again. Or even worse some not quickly spotable problem. Would be not cool if my save so ruined so i cant clean. Guess i need another clean save and generating from scratch.
  8. Well i dont know, my only suspect was i didnt waited enough after removing dyndolod and making new save. Now i loaded save (it have no unattached instances, deactivated dyndolod and in interior) without dyndolod esm/esp, waited more and made new save, and it still getting unattached instances. Loaded what save with my current version of dyndolod output (yes, probably bad idea given ids probably changed) and getting same 11 unattached instances. Maybe it because something about papyrus in changelog? (checked, i upgraded from a94 to a95) Or resaver problem? Non cleaned by resaver save works fine. If i clean i got stuck on exit. Since then i installed/updated some mods and. Still all was clamed safe to install/update by author. So maybe it is not related to dyndolod. Here not all scripts have sheson in name, idk it is yours or not. Another question, if i want to remove Majestic Mountains, do i need clean save?
  9. Interestingly im getting infinite load on exiting whiterun after cleaned save.
  10. Is clean save routine is this thing? Deactivate DynDOLOD from the DynDOLOD SkyUI MCM if available. Wait for the deactivation message. Go into an interior, like a house. Check the DynDOLOD SkyUI MCM that DynDOLOD is still deactivated if available or use the wait menu to wait 24 game hours. Save and exit the game. Remove or disable the current DynDOLOD output, including the DynDOLOD plugins and Occlusion.esp. Consider keeping a backup. Start the game, load the last save made above and wait a bit. Save and exit the game. This save is now considered to be the clean save. I did exactly by instruction, almost sure where was no stack. At least resaver doesnt tell it is. I will clear with resaver and pay attention next time.
  11. To updated to newest dyndolod version i removed it in mcm, saved, removed plugins, saved, used new dyndolod to generated, continued with new plugins. Now (after couple of days playing) i spotted unattached instances in resaver, should i care?
  12. Yes, i checked in sse edit and seems like everything from rwt2 is forwarded. Sometimes part, Its very random, if you have no hints, i will try to find a way to reproduce it.
  13. Last time i was here it was water lod problem related to dyndolod. Maybe it not a case for this problem, i dont know how to narrow it. Since it fixes on game reload i cant remove dyndolod output to check if it is case.
  14. I spotted toxic water lods sometimes like this. If i save and restart game lods are fine. Any suggestions?
  15. I just overlooked hotfix on bruma's page.
  16. Turned out bruma have patch as separate archive, nevermind.
  17. With bruma checkboxed im getting error unresolved form id. What should i do about it? Manual suggest to fix error, but it kind of strange if bruma creators overlooked such error.
  18. What information do you need? Im using vortex, skyrim ae last patch. Should i grab from log all lines with "Finished LOD level " and remove files by this list?
  19. Same here, didnt expected xlodgen will output files to game's folder. Is it good idea to remove all .btr files?
  20. Seems fine, thx.
  21. Yes, load order is file just like you say, rwt2 and all fixed after it.
  22. Its sorted by installation time.
  23. Upgraded Water Effects Brightness and Reflection Fix to 0.4 from 0.3 recently might be case, patch installed after i encounter what problem and have read dyndolod faq.
  24. I got it once and cant reproduce. Something about opengl. Probably not what important. https://drive.google.com/file/d/1_HkG6XdunxIAPLK9udoKEpm5zFCxhwV4/view?usp=sharing
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