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Everything posted by TaxTalis
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Oh yea, I was so confused as I had forgotten about FIZZLE when my spells wouldn't go off all of a sudden anymore randomly... But yes, I get the idea behind CCO and for magic it might just come down to that even with odin it is still a little underpowered in comparison to weapons. I think for instance Destruction levels with damage output, and quite frankly I do much more damage with weapons (even bound ones) than with magic (though bound weapons level the weapon skills, not conjuration).
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As I don't know how vanilla works in the first place I can't really say if it is slower, but I can confirm it sure does feel so. I used Conjuration for Bound Weapons (One Hand Sword) and I leveled up One Handed to 70 in no time, while Conjuration was still stuck around 30~40. I just recently after about 120h got my Alteration to 100 though constantly using spells from it even when out of combat. The same is true for smithing by the way: where Alchemy and Enchanting were fairly easy to level up; I am still stuck on level 50 for smithing.
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Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Ah ok thank you, I thought I could do that from within the game when I set the flag in the ENB Menu, save and apply, but that was the problem then I guess. I found a missing wall section in Fellglow Keep, is this caused by a mod? https://my.hidrive.com/share/j1oexi3905 X -2809 Y -2254 Z -1561 Cell -1,-1 Block -1,-1 SubBlock -1,-1 (is this of any use indoors?) -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Thank you for explaining, it seems these presets work differently than just saving a bunch of the things you see in the GUI - maybe I have too little understanding what DynDOLOD actually does to grasp it at this point I also couldn't get the DoF for the STEP ENB to work, the settings didn't change anything for me for some reason, I even went in and replaced some of the other ini files which had DoF in name but also without any change. Switching back to Rudy's ENB the DoF was working fine but I couldn't figure out why. On that note I enabled "disableDistantReflection" for water which makes the water LOD look much better. Those just as information if someone stumbles upon this. Thank you again for all your generous support and input it's amazing to get this kind of help! -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
But if DynDOLOD takes the given updated preset from the CR why is it then that when I hit "High" the rules look so different from when I load them via the "Load Preset" button directly from the file? Maybe I just don't get or know something in the chain happening there - I did just use the "High" button as in the guide and everything works, just to be clear. I'm just curious to how it works I guess. Thank you, I did enable it, but I still don't see any DoF. I will change those values and investigate further. -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Ok, thank you for clarifying. -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Ok, so, what is the file in the CR Patch for then? There is even an update to it for 2.0.1 and the rules look very different from what the "High" preset button loads. And it says to rerun DynDOLOD if High setting were used. That confused me a little, so I just ran it after loading the file manually but the outcome doesn't really look like it worked. Yes, that's why I was asking, I too think it looks rather... unpleasant. I can't say if it's the mismatched water mod or just the ENB Preset itself, though at least with Realistic Water Two the STEP Preset looks so much better indeed! That said, I can't get DoF to work which I'm actually not a fan of in general, but which I got used to hiding some shadow pops and imperfections in the distance. I enabled it in ENB but it doesn't seem to do anything... -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Ah I see, sorry for bringing such a minor thing up. And you are correct, I didn't think the ENB had so much power. Should have checked beforehand, also my apologies for that. Thank you for all those helpful tips and the quick responses! EDIT: Swapped to STEP High ENB Preset, yes, water looks sooo much better now! Also I wondered for Dyndolod settings, does the button press as shown in the guide load a standard DynDOLOD file, the file included in the STEP CR Patch or should you manually load exactly that file from the CR Patch directory? -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Minor glitching at the entrance of Rimerock Burrow for me: https://my.hidrive.com/share/9gp1yltnuy X-144087 Y 105071 Z -7571 Cell -36,25 Block -2,0 SubBlock -5,3. Also, is there any other setting which could mess with my water there or does this just look normal? https://my.hidrive.com/lnk/yHgDn000 Checked in console, reflectsky is definitively off... getini "breflectsky:water" INISetting breflectsky:water >> 0 Thanks! -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Yes, so except the "Water for ENB" STEP 2.0.0 already provides all necessary hard requirements -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Just for the record regarding Rudy ENB as of version 5.0b (28Nov21) Hard Requirements: "SSE Engine Fixes" (included in STEP 2.0.0) "Cathedral Weathers and Seasons" (included in STEP 2.0.0) "Enhanced Volumetric Lighting and Shadows" (included in STEP 2.0.0) "Water for ENB" (STEP 2.0.0 uses "Realistic Water Two", which seems compatible to me) "Embers XD" (included in STEP 2.0.0) "Obsidian Mountain Fogs" (included in STEP 2.0.0) Soft Requirements: "Window Shadows RT" - Window Shadows Enhancer is required (not included in STEP 2.0.0) or "Enhanced Lights and FX" - ELFX Enhancer is required (included in STEP 2.0.0, though esp deactivated) "ELFX Fixes" (included in STEP 2.0.0, though esp deactivated) "Tamriel Master Lights" (STEP 2.0.0 uses "Relighting Skyrim - SSE", "Lanterns of Skyrim SE - MCM version", "Luminosity Lighting Overhaul - The Cathedral Concept" which might do such a thing?) I haven't done testing with exactly those mods to compare STEP+Rudy ENB and Hard+Soft Requirements and Rudy ENB, but for me it looks good and I can not report any issues which I can definitively say arise from the ENB settings and missing or incompatible requirements. EDIT: Just to get this information here, enabling "disableDistantReflections" in the general water section of ENB fixes some of the ugliness of water LOD. -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
From the required mods from Rudy ENB I’m not using ENB water as step uses realistic waters two and I thought that might be uhm similar enough… except some water LOD irregularities as mentioned in my other post I don’t have any other water related problems. Further Tamriel master is not used by step I think (am on mobile can’t check) but there were mods doing similar things so I also thought that might be fine and I think all other requirements are fulfilled by the step guide. -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Yes, I’m using an ENB and the mod group though with Rudy ENB preset instead of step as I’m used to that and had that from before. -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Well it didn't took me long to just go and swap out Snowy Roads for Snowy Regions for SLSR, also updated to the current STEP CR and Light & Weather and installed the newly released Post-Processing patch. No clue if I should have. But after xLodGen, TexGen and DynDOLOD my game still seems to be running fine and I have checked multiple locations for irregularities but except a missing LOD chunk in the lake by Riften, which a rerun of aforementioned tools fixed, I haven't found anything. It looks beautiful. Thank you! -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Can confirm, it's fixed, thank you! -
FEEDBACK v2.0.0 - Feedback & Bug Reports
TaxTalis replied to DoubleYou's topic in Step Skyrim SE Guide
Awesome, thank you! -
FEEDBACK v2.0.0 - Feedback & Bug Reports
TaxTalis replied to DoubleYou's topic in Step Skyrim SE Guide
Congratulations on the release of 2.0.0! I love what the beta guide already did to my game, will at some point try to lift my beta adaptation to this one and will definitively use it for my second playthrough. A question regarding the included grass cache in the STEP CR 2.0.0 patch and the Grass Cache Fixes: On the nexus page of the Grass Cache Fixes it is stated "Step 4: Ensure that you have a gid file and a cgid file for everything.", but the CR patch only includes cgid files, is this intentional? -
Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Thank you all for the input, as this is my first playthrough of Skyrim ever I won't take any chances for the moment. But maybe some day I'll feel brave enough and try after all -
Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
I found that for me Sivdur's Respite has a similar though not as pronounced glitch as the other cave entrance had. X 138577 Y 60991 Z -8734 Cell 33,14 Block 1,0 SubBlock 4,1 https://my.hidrive.com/share/x499hhof90 -
Upon reading this again I noticed while editing I lost some context, so I want to clarify that only the media key issue is fixed by this (and ALT+F4 works now too). Still neither copy, nor paste and no other keyboard layouts.
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Snowy Roads for Snowy Regions -> SLSR mid play?
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Yea ok from what I read, disabling mods is never a good idea if you already started a game... So I will stick with the current list for this playthrough. Thank you! -
Regarding this being accepted, is there a way for me to substitute Snowy Roads for Snowy Regions, which isn't needed anymore with this mod and is listed as conflicting, for this mid play?
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Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
I did just a minute ago, thank you! -
Discussion topic: Keyboard Shortcuts Fix by xSHADOWMANx Wiki Link I find it highly irritating how Bethesda fully takes hold of the keyboard input. Starting with not being able to recognise other keyboard layout settings than English, so I can't type "@" in the creators content login window unless I change my layout settings. Neither copy nor paste are working for that field either. And you can't use the keyboard media keys which is annoying if you just want to change the volume a little bit on the fly. This mod fixes this and I can confirm this mod works with SE1.5.97.0 executable and binkw64dll, all other files from Steam version and SKSE64 1.5.97.
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Glitches at cave entrance terrain and a little more
TaxTalis replied to TaxTalis's topic in Step Skyrim SE Guide
Can't find the file by name in TexGenOutput and it looks fine in game, so that's solved, very nice, thank you!