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midgard9

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  1. Well I could have the same question as darkside. First of all I've never heared about MOs' initweaks.ini. So I've followed Launcher and Tweaks installation. All the Tweaks are stored in the initweaks.ini - should they stay there, be placed automatically or manually into the profiles' Skyrim.ini and SkyrimPrefs.ini? For example the initweaks.ini has the enb values I want and SkyrimPrefs.ini hasn't, even after restarting MO and loading a save game.
  2. I'm using both of them, ETaC for a long time, added RS Children recently. But that didn't change anything: I've disabled their esps first, afterwards deactivated the mods without any better results. edit: After that I've disabled the whole load order as well. Just the esp and esm files, not the bsas or the mods.
  3. First of all, it didn't work. Remove and recreate: I've done it 30 times, it never changed a thing. Updating to 1.2.14: Also done. Plus recreating the shortcut with the same result. Anyway, thanks for the reply. edit²: I can't even see the uncapper screen anymore after the update. Also emptied my overwrite folder, problem persists
  4. Hi folks, I'm having this problem for half a year with different MO (currently 1.2.11) versions: I can load Skyrim via SKSE from the MO UI as usual. If I'm creating a SKSE shortcut and trying to launch Skyrim, I can see the black SKSE Dos box, then the uncapper screen and after it vanishes nothing happens. Skyrim hasn't been loaded, I'm in windows all the time. Here are my last log files if they're needed. Thanks in advance
  5. I hope I'll get your text right, read mine again and noticed that I've written CustomRaces, but ment RaceMenu. to (1) Maybe it was only a twist of words on my side again, language is a barrier. Uninstalling a mod that includes esps and installing it again does affect your load order. RaceMenu added 4 *.dds files in the tintmask folder - I had to uninstall it. Unfortunately RaceMenu got esp files as well. When I installed it again, RaceMenu's esp files are now at the bottom of my LoadOrder. That's why I say: "Whatever you do, have an eye on your load order." If things aren't clear, here's the exact way I did: to (2) Yes, the CK does write to the overwrite directory and the original ModName. That's why I've mentioned the overwrite folder and ModName folder: First I didn't clearly see when what is written where.But I opened E:\Skyrim Tools\ModOrganizer\ with the windows explored, used it's search function in the upper right: By clicking on the magnifier symbol I can set an "alteration date", hope it's called so (eg only today). After that I'll sort by "last edited". In my example, I've exported/saved my CK results at 18:40 (6:30 pm) and saw each file saved at the time. I've already read about "Directory Monitor 2" in one of your answers for other users a few hours ago. But after my HDD died and running a marathon of about 50-60 hours "HDD+skyrim+newModOrganizer+SkyrimTools+over300mods" installation with some eating and sleeping breaks (that's why I couldn't think clearly) I simply had to visit the pub :)
  6. Thank you for the detailed information, it worked. Been following the steps 1-4 and done additional steps (edit: hope it's done the right way, cause I'm a new user). A backup of the load order could be helpful (eg CustomRaces has two esps).After finished with the CK I've copied the new data from..\ModOrganizer\overwrite\meshes\actors\character\FaceGenData\FaceGeom\Modname.esp\xxx.NIF and ..\ModOrganizer\mods\Modname to a new rar/7zip archive on my desktop to install the mod again with the new archive again anddeleted the now useless files from the overwrite folder to keep it clean.
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