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mattski123

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Everything posted by mattski123

  1. Hey team, Just to let you know that the wild edit reported from the mod Phenderix Magic World - The Magical World of Manantis likely is not an issue. Here's what the user cheatenabled said about it: "I opened it up in CK. The flag is just because the z coord is 0 which its(DynDOLOD) concerned this was because the author forgot to add it. This is not the case it controls a mountain/hill that partially covers a tower that looks intentional. Changing the z coord in CK to move it around did not show anything that looked like this was a mistake. " Here's the specific report I got: Warning: Potentially wild edit reference with z = 0.0 Phenderix Magic World.esm [REFR:082C3ACE] (places MountainCliff02 [STAT:000201F4] in GRUP Cell Persistent Children of [CELL:0801963F] (in Manantis "Manantis" [WRLD:08018F89]) at 0,0) Logs: https://ufile.io/qwxo6zkk You can also re-add DynDOLOD TexGen Fixes to your messages & summary of errors if you wish. There was one area causing a CTD for a certain mod, but that's resolved now. I see you have it linked for the File Not Found Meshes, but you can also add it to the File Not Found Textures, Scripts, Deleted Reference, Potential Wild Edits, Root Block & Texture Resolution messages as well. I'll be looking at adding some new mods to the list shortly.
  2. Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.: Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\
  3. This may be a silly question, but can DynDOLOD do everything xLodgen can? Or is it still better to use lodgen to create terrain & occlusion?
  4. Hey, so this worked. I've attached the debug file. Trying this with other mods to see if we can find a reason this stops creating. I've found the culprit! Skyrim Extended Cut - Saints and Seducers. Try it out and see if you get the same problem. I tested my entire LO without this mod, and it works. With this enabled, doesn't. usvfs-2023-01-28_02-30-58.log
  5. Hey, tried every step, no luck, but I also got this when trying the "straight from the folder w/o MO2" step: Edit Scripts.zip
  6. Hey man, still having trouble getting this to create an occlusion.esp. Tried with -sse -edit -o "D:\Mods\MO\mods\Output Terrain & ACMOS" With edit, without edit, but still doesn't create occlusion. Any ideas? This is so odd.
  7. [Window Title] TexGen [Main Instruction] Error: Item not found. https://we.tl/t-BcfzifmNMj Only happened as a one time thing, restarted MO2 and didn't come up again. But thought I'd share. bugreport.txt
  8. Honestly, idek, it ran smoothly without this .esp. I've attached the esp in case you'd like it. Snow and Ice Removal.esp
  9. It seems it's from a .esp called "Snow and Ice Removal" which deletes a bunch of vanilla records. Let's remove that then lol. Or could setting them to initially disabled be alright?
  10. Hey, got this error (twice, once before & once after restarting PC): [Main Instruction] Access violation at address 00000000011BE72A in module 'DynDOLODx64.exe'. [Content] Read of address 0000000000000000. https://we.tl/t-bJW6U2qh3N bugreport.txt
  11. Could you update the descriptions on the output logs & useful 3rd party mods page to show that I pretty much try fix all problems except script problems? And thanks for that info!
  12. Hey hey, what's up homie. Noticed you included my delicious DynDOLOD TexGen Fixes (Summerset Isle-Rigmor-Project Aho-Gray Cowl-Beyond Reach) mod in the output comments. Very nice, lovely. I also do fixes for Root Block, Potential Wild Edits & Texture Resolutions. Pretty much every sort of fix except things relating to scripts. Can you update the descriptions on the output logs & useful 3rd party mods page? I also always try to encourage users to post these bugs on the original mod pages. As not everything can be "fixed"... Also, if we have LOD Unloading Bug Fix active while DynDOLOD is on, will that cause any problems? Because sometimes I'll play dynDOLOD off or on.
  13. Unfortunately not, I used Everything (https://www.voidtools.com/downloads/) to find any files on my PC with Occlusion.esp.
  14. Hey, for some reason I can't create Occlusion.esp. Here's my log: https://pastebin.pl/view/8595d127 For context I'm running through MO2 using "-sse -o:"D:\Mods\MO\mods\Output Terrain"".
  15. Hey, is there a changelog for this and where can we see when the latest version was released?
  16. Oh my gosh, thank you and sorry! First time figuring things out with this more accurate Crash Logger.
  17. Hey, I get a crash after loading my game. And no crash once I disable my dyndolod output. Files attached. https://ufile.io/9577yl0q crash-2022-11-25-20-49-23.log bugreport.txt
  18. Hey, can something like Street Cleaning - City FPS Helper's No Grass feature be included in DynDOLOD's output? Here's how it looks: Also I got this edit when checking for errors: [13:11] Checking for Errors in [CE] DynDOLOD.esp [13:19] RiftenWorld "Riften" [WRLD:00016BB4] [13:19] WRLD \ NAM3 - LOD Water Type -> Found a NULL reference, expected: WATR Also, when running through Sniff I got this Error: "DynDOLOD Resources SE\Meshes\DynDOLOD\lod\effects\fxwaterfallbodytall_1B8F2ED5_dyndolod_lod.nif: '-INF' is not a valid floating point value. What does this mean?
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