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mattski123

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Everything posted by mattski123

  1. Thanks for your help!
  2. Great, that's all I need thanks Also, regarding reference loading/unloading can you give an example for how that would look/glitch/ctd in game? I imagine it wouldn't ctd from my guess.
  3. Sorry here's the logs: https://limewire.com/d/TLQSf#MRMGqzkgiy Also upon further investigation, it seems that "Flies" is the only Placed NPC starting with Citizens_ under " [05] ezPG.esp (288F2238) \ Worldspace \ 0000003C <Tamriel> \ 00000D74 \ Persistent \" that has a package and activator as referenced by. But yet all the other NPCs have CoT_Disable[NPC_Name] in their script name, yet none of those scripts point to anywhere that actually exists. And Flies is the only one with the initially disabled flag. So what's the cause of this being the only one appearing? Also, what are the issues that can happen in game IF a Reference is Attached to the Wrong Cell?
  4. Hey Chief, here's a curious one. This mod here: https://craftian.itch.io/ezpg - Log File: https://zerobin.net/?72bae8f69b0d294a#+WvpJRUFBirMo9cLww/qCeBOWIHy66afXaipI2PYdMU= It has some interesting features, however, when looking at the records, we see other similar records that use cot_disable[NPC_Name] we can see that even those scripts don't exist and they avoid using "initially disabled" but don't appear in the list of errors. Why is this disable_flies the only one and not the others? Also, feel free to add DynDOLOD TexGen Fixes into other areas that are worked on from my description, because I do include Root Block, Texture Resolution, Potential Wild Edit, Duplicate Cell, File Not Found Scripts and most recently Reference Attached to Wrong Cell error resolves in my mod. Anyway, hope to hear back Mattski123
  5. Hey team, Just to let you know that the wild edit reported from the mod Phenderix Magic World - The Magical World of Manantis likely is not an issue. Here's what the user cheatenabled said about it: "I opened it up in CK. The flag is just because the z coord is 0 which its(DynDOLOD) concerned this was because the author forgot to add it. This is not the case it controls a mountain/hill that partially covers a tower that looks intentional. Changing the z coord in CK to move it around did not show anything that looked like this was a mistake. " Here's the specific report I got: Warning: Potentially wild edit reference with z = 0.0 Phenderix Magic World.esm [REFR:082C3ACE] (places MountainCliff02 [STAT:000201F4] in GRUP Cell Persistent Children of [CELL:0801963F] (in Manantis "Manantis" [WRLD:08018F89]) at 0,0) Logs: https://ufile.io/qwxo6zkk You can also re-add DynDOLOD TexGen Fixes to your messages & summary of errors if you wish. There was one area causing a CTD for a certain mod, but that's resolved now. I see you have it linked for the File Not Found Meshes, but you can also add it to the File Not Found Textures, Scripts, Deleted Reference, Potential Wild Edits, Root Block & Texture Resolution messages as well. I'll be looking at adding some new mods to the list shortly.
  6. Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.: Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\
  7. This may be a silly question, but can DynDOLOD do everything xLodgen can? Or is it still better to use lodgen to create terrain & occlusion?
  8. Hey, so this worked. I've attached the debug file. Trying this with other mods to see if we can find a reason this stops creating. I've found the culprit! Skyrim Extended Cut - Saints and Seducers. Try it out and see if you get the same problem. I tested my entire LO without this mod, and it works. With this enabled, doesn't. usvfs-2023-01-28_02-30-58.log
  9. Hey, tried every step, no luck, but I also got this when trying the "straight from the folder w/o MO2" step: Edit Scripts.zip
  10. Hey man, still having trouble getting this to create an occlusion.esp. Tried with -sse -edit -o "D:\Mods\MO\mods\Output Terrain & ACMOS" With edit, without edit, but still doesn't create occlusion. Any ideas? This is so odd.
  11. [Window Title] TexGen [Main Instruction] Error: Item not found. https://we.tl/t-BcfzifmNMj Only happened as a one time thing, restarted MO2 and didn't come up again. But thought I'd share. bugreport.txt
  12. Honestly, idek, it ran smoothly without this .esp. I've attached the esp in case you'd like it. Snow and Ice Removal.esp
  13. It seems it's from a .esp called "Snow and Ice Removal" which deletes a bunch of vanilla records. Let's remove that then lol. Or could setting them to initially disabled be alright?
  14. Hey, got this error (twice, once before & once after restarting PC): [Main Instruction] Access violation at address 00000000011BE72A in module 'DynDOLODx64.exe'. [Content] Read of address 0000000000000000. https://we.tl/t-bJW6U2qh3N bugreport.txt
  15. Could you update the descriptions on the output logs & useful 3rd party mods page to show that I pretty much try fix all problems except script problems? And thanks for that info!
  16. Hey hey, what's up homie. Noticed you included my delicious DynDOLOD TexGen Fixes (Summerset Isle-Rigmor-Project Aho-Gray Cowl-Beyond Reach) mod in the output comments. Very nice, lovely. I also do fixes for Root Block, Potential Wild Edits & Texture Resolutions. Pretty much every sort of fix except things relating to scripts. Can you update the descriptions on the output logs & useful 3rd party mods page? I also always try to encourage users to post these bugs on the original mod pages. As not everything can be "fixed"... Also, if we have LOD Unloading Bug Fix active while DynDOLOD is on, will that cause any problems? Because sometimes I'll play dynDOLOD off or on.
  17. Unfortunately not, I used Everything (https://www.voidtools.com/downloads/) to find any files on my PC with Occlusion.esp.
  18. Hey, for some reason I can't create Occlusion.esp. Here's my log: https://pastebin.pl/view/8595d127 For context I'm running through MO2 using "-sse -o:"D:\Mods\MO\mods\Output Terrain"".
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