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Snarkyfork23

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  1. Hello all, I just have a quick question about Oblivion support. It has been a few years since I updated or modded Oblivion and back then I don't recall MO2 being able to open OMOD's. Has this changed? Or is there a good method to convert OMOD's somehow? I just can't imagine playing any Bethesda game without MO2, heh. Thanks in advance for any advice.
  2. Ok, I am giving it a shot and following the guide on the first page of this thread, where it reads: If generating for Skyrim Special Edition do I use BC7 for both diffuse AND normal maps? And, there is an option for BC7 Quick and BC7 Max... what is the difference?
  3. The main mods I am generating LOD's for are Skyrim Flora Overhaul and Immersive College of Winterhold. Skyrim Flora Overhaul says to generate LOD's (for trees) by using the Generate LOD option in SSEdit: Immersive College of Winterhold says to use SSELODGen but people in the comments say its outdated and recommend using xLODGen. So is there any particular LOD generation method that is advised or has the best compatibility? This tool seems difficult to set up correctly, at least at first glance. Edit: Ok, I just tested out SSELODGen and it seems it doesn't work with more than 254 .eps's installed. Does xLODGen have a limit like that?
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