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gmahadhika91

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Everything posted by gmahadhika91

  1. Help, I'm experiencing distant mountain disappearing when I got farther away than said mountains formation. Notice the red circled distant mountain. How do I fix this? Thank you. https://imgur.com/a/NZn1q1u
  2. Thank you but it's solved! It was the custom really blended road from the Skyrim 2021 guide. Installing the original really blended road fixed this.
  3. Thank you for you response! It actually originates from Skyrim.esm. Is it possible because I'm using UPOT? https://www.nexusmods.com/skyrimspecialedition/mods/21166
  4. Hello, I'm experiencing shiny roads near Markarth. Maybe there are someplace else but so far that's what I've seen. https://i.imgur.com/uJWXueN.jpg Picture is not mine but it's similar. Thank you in advance. loadorder.txt modlist.txt
  5. I found it. Cathedral weathers makes the game very dark with some weird looking shrubs and plants. I'm not gonna use it after all.
  6. Hey sheson, I noticed that if I use window glow LOD, sometimes when I got closer to a say farmhouse, the light will flicker and when I'm very close the window is not glowing anymore. How do I fix this?
  7. How do I fix these overly bright plants and trees? At first I thought it was my ENB (Rudy ENB) but when I deactivate it, they're still the same ugly bright objects. Thank you in advance. https://imgur.com/a/4BIq4mN loadorder.txt modlist.txt
  8. I found it! Smash patch set it to force hide with the prior record being Skyrim.esm. I don't know where smash patch gets that "idea". Thank yu so much sheson it is now fixed!
  9. So I tried searching the cells like you said, and this came up. Am I searching it right? When searching on xEdit I typed the coordinates with minus (-) just exactly how it is on DynDOLOD's My Location. Is this the problem? If so, how do I fix it? https://imgur.com/a/FYOTRcP
  10. Beg your pardon but I didn't specifically show the bugged cell on my imgur pic, I'm just showing that there are some cells that are like that on the smash patch and I intend to fix them all. So how do I fix records like that? Thank you.
  11. Thank you, you're comment is a clue in itself and I've found it. it's my smash patch. Boy gotta do the labor again. EDIT: Found some XCLC records. How do I fix this though? I dragged the records from Open Cities but it's still the same in game.
  12. OK so my Skyrim is finally running on 45-60 fps, with high DynDOLOD and working grass cache and Rudy ENB. I thought finally after 10 years I'm able to play Skyrim, but no. I got a bug that is partly invisible ground. Is it possible that this is caused by my NGIO installation? If anyone could give me a clue of how to troubleshoot what caused this I would really appreciate it. https://imgur.com/a/yQ4fCdF loadorder.txt modlist.txt
  13. OK so my Skyrim is finally running on 45-60 fps, with high DynDOLOD and working grass cache and Rudy ENB. I thought finally after 10 years I'm able to play Skyrim, but no. I got a bug that is partly invisible ground. Is it possible that this is caused by my NGIO installation? I know this is not the correct place to ask, but if anyone could give me a clue of how to troubleshoot what caused this I would really appreciate it. (Or just point me which forum is a good place to ask for this) https://imgur.com/a/yQ4fCdF loadorder.txt modlist.txt
  14. Oh ok, so what I did was already correct, but my mistake was because I did not remove the FormID rule yes? Say, if I want other objects to be added as a mesh mask rule, how do I know if that particular object is already added in DynDOLOD in a FormID rule?
  15. Yes this is what I want. So first of all, I should just remove my custom rule targeting the .nif file right? OK, next up, I should search skyrim;000eb82e and change it into original?
  16. Sorry for self quote, after reading things again, should I use the FormID format instead? As in Skyrim.esm;FormID?
  17. I've only used DynDOLOD 3 alpha lately so I can't say. So with that setting it should always be seen from any distance? Unfortunately that's not the case. What does that mean? I shouldn't use GenericBannerRed03.nif in there? Then what should I put there? I'm talking about the animated banner at the Western Watchtower, the one where we fought Mirmulnir.
  18. Ah I see, so I should deactivate all of the 3D trees LOD in my MO 2 and let DynDOLOD handle it instead? Will it still be 3D LOD if it is generated by DynDOLOD? (the base tree is 3D)
  19. STEP forum won't allow me to upload my 400 kb txt despite of 500 kb allowance so I change it to pdf and resize it (LoL) I do use SFO 3D LOD and Skyrim 3D Trees and Plants LOD. Do they count as billboard? I kinda like them, so I shouldn't generate trees from DynDOLOD altogether right? Also sheson, I recently upgraded my laptop and I've (again) already set: FormID: GenericBannerRed03.nif Grid: NeverfadeFull Reference: Original The animated banner still pops out at certain distance, while I want it to be shown in *any* distance doesn't matter how far. Is that the correct setting? Is there any block level that I should modifiy in skyrimpref.ini? Thank you again.
  20. Help, I'm getting a lot of wrong billboard path. This is the first time I ever encountered this problem. Granted, this is also the first time I use: - 3D trees LOD - ultra trees - open cities - grass LOD Can any of those contribute to this problem? Thank you in advance. DynDOLOD_SSE_log.pdf
  21. So if there are no objects placed by REFR then DynDOLOD won't generate an object LOD for that particular cell right? So what would you recommend for the mountains rule? OK I'll try to increase that particular setting.
  22. Yes I just need a confirmation whether it's true that object added by mod is in the worldspace category. I do however added a rule for mountains (forgot what mod suggest me to do so, maybe no grass in object): Mesh mask: mountains VWD LOD level 4: Level0 LOD level 8: Level0 LOD level 16: Level1 LOD level 32: None Grid: FarLOD Reference: Unchanged Or maybe the mountain thing is a problem from my skyrimpref.ini setting? (I use BethIni) And back to my animated banner LOD, I tried using high preset and I set it exactly the same as before but the banner won't show at very far distance, but it does show as I got closer and it didn't fade. Just not showing at very far distance. Sheson I thank you from all my heart that you created DynDOLOD it really does make a difference. I refuse to play Skyrim without DynDOLOD, it's too jarring. I'm sorry if I'm bothering you I swear I've read the RTFM but I'm afraid I'm having difficulties understanding the whole thing and what does what under the hood of DynDOLOD.
  23. Oh wow you know the answer right off the bat. Ok thank you so much!
  24. Hello, I'm playing using this mod (Warzones - Civil Unrest): https://www.nexusmods.com/skyrimspecialedition/mods/2360 It adds plethora of combative NPCs. Unfortunately, it also adds some objects like tents and burned debris. Can I delete those objects using SSEEdit? If so, how? Do I just need to delete ALL WZ records in the Worldspace category? Thank you.
  25. What about mountains? Sometimes a mountain just appear in the distant and the next second it disappears. How do I fix this?
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