Jump to content

Stefan

Citizen
  • Posts

    38
  • Joined

  • Last visited

Everything posted by Stefan

  1. Ok, thanks for the support. I have reverted to beta 64, cleared the AppData xLODgen folder, installed it in a fresh folder, and for now it seems to work, it has already generated 3gb of files, so it's past the breaking point that lead to the previous 2 sessions crashes. Something happened when I updated to 65, probably I should have cleared the AppData folder too, not only the program files. Also, I wasn't complaining, you said you need context, so I was giving context. About CPU usage, about OS, AV, what I was doing. Happy new year. PS: When I showed you the first screenshot where xEdit was idle, it was idle for at least 1-2 hours, while it was supposed to generate meshes or textures. I left it running on one of the screens together with the task manager. So it was not a case of going from 0 to 100. But it doesn't matter now, since reverting to 64 seems to have done the trick. Also, I work in IT, I am 40 years old, and I work on PCs since the first year of university 22 years ago. So while I am not accustomed with xLODGEN, I do know how to handle a PC, and know how a CPU behaves. Just as a note.
  2. What can I do to add context? The only things that run together with xEdit are the AV, the system apps, Total Commander, which is something like Windows Explorer, Steam and Google Chrome with discord. Also, xEdit was generating LOD for terrain when that PS was taken, following the SSE Step guide, the xLodgen part, to the letter, I triple quadruple checked. All cells selected, LOD8 to LOD32 using the guide settings. There are no popup windows in xEdit. Anyway, I just deleted the settings from AppData, reinstalled fresh in an empty folder, and trying it again following the steps and settings in the Step xLodgen guide for SSE. Please let me know what you need for more context if xEdit stalls again. Thank you very very much, and sorry. EDIT: The AV is NoD32, Internet Security variant. EDIT2: After restarting fresh, following the SSE Step guide xLodgen, xEdit started using around 65% of the CPU, then after a minute or so is using only about 15% constantly with rare spikes that can go up to 100%. I have an I7 and I am using the 64 version of xLODGEN. EDIT3: I have even disabled screens going off, if there is the slightest chance that it interferes with it. I don't ever use system sleep, hibernation is disabled, the computer is never shut down, only restarted if it's required.
  3. Also, as a note, xEdit seems to be stalling for some reasons a lot of time https://prnt.sc/wfbksq . Posting while you were also posting. Thank you, I have found them. If this lod run doesn't work again, I will delete those settings too, and do a clean install of SSELODgen and try again.
  4. Edited because you edited your post so my answers sync to your edited post. Thank you. I will try to troubleshoot the issue. PS: The plugins.txt is in the MO2 profiles folder, but there is no xLodgen settings in there https://prnt.sc/wfal1r EDIT: SOrry, you mean that it stores them between sessions, so probably because I am running it now, there are no settings there. PC was untouched through the night, so I definitely didn't close it unless I was sleep walking. PS2: Good to know, so the issues are not with the grass. WIll try to isolate. Thank you
  5. And this was the full log: https://www.dropbox.com/s/w0b6hwdjvklknby/lodgen_log.txt?dl=0 https://www.dropbox.com/s/6epqvpmtxb0u2pu/sselodgen_log.txt?dl=0 [07:35] Error creating textures for level 4 quad [12,-40] Operation aborted [07:35] Error creating textures for level 16 quad [0,-48] One or more errors occurred I repeat, the reason why I ask is because the first 5 or 6 times when I generated terrain last week with SSELODgen, when it was done I had to close it manually. But the last 2 times, for some reason after RigmorRoscrea world both times it closed automatically, when I came to the PC only MO2 was running. So I thought it crashed or something. The second log shows an error at the end? Thank you. PS: Could it be because I have ticked Grass Cache, the grass generated with No grass in objects? That's the only difference between these 2 runs, and the other 5-6 runs. https://prnt.sc/wf7qfl
  6. So it didn't crash. For some reason in my first 5 or 6 terrain generation, xLodgen never closed by itself so I had to close it manually. So that's why when this time it did, I thought it crashed. The custom templates from the Step tutorial here https://wiki.step-project.com/SkyrimSE:0.3.0b#xLODGen, those 4 images from "Terrain LOD generation". When I first installed beta 64, the data was different, and I had to change it to the Step guide. When I installed beta 65, all 4 were present. Cheers
  7. Also, how do I do a clean install? I have downloaded the 65 beta, removed everything inside the 64 folder, than unziped 65 in the same folder, but when I launch xLodgen through MO2, the 64 custom templates are still in the Terrain LOD4 LOD8, etc. Thank you.
  8. Does beta 65 automatically closes itself, or it crashed? This is the end of my log: Finished LOD level RigmorRoscrea.4.52.60.btr [64/32] Finished LOD level RigmorRoscrea.4.56.60.btr [64/32] Finished LOD level RigmorRoscrea.4.60.60.btr [64/32] Finished LOD level RigmorRoscrea.4.4.56.btr [8012/32] Finished LOD level RigmorRoscrea.4.8.52.btr [16946/32] Log ended at 3:46:07 AM (0:39) Code: 0 Thank you.
  9. Thank you, better to ask than to be sorry. Happy new year!
  10. Thank you.
  11. Quick question. Is using DynDOLOD alpha 14 grass generation from "No grass in objects" redundant with "Grass FPS Booster"? I mean I have these options. 1. Install both "No grass in objects" and "Grass FPS Booster" in MO2. 2. "Grass FPS Booster" before "No grass in objects". 3. Activate them. 4. Generate the grass with the MO2 plugin. 5. Generate the LOD using the steps in the first and second post. 6. Play the game with both "No grass in objects" and "Grass FPS Booster" activated. or 1. Install "Grass FPS Booster" in MO2. 2. Activate it. 4. Generate the grass with the MO2 plugin. 5. Generate the LOD using the steps in the first and second post. 6. Play the game with "No grass in objects" activated. Thank you
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.