Hi DoubleYou, first off, thanks for all your work. Can you help me understand this a bit better? I would really like to be able to follow where the grass values end up and how they are calculated. If I set Grass Fade to 18.001 (the 1 is so I could follow my change), I end up with fGrassFadeRange=13501 in the ini file. Now if I add 4000 to that, it's not 18.001.. So that has me confused. Using BethINI Standalone Version-4875-3-3 Here's my entire grass section, for reference:
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13501
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60