Jump to content

Barthros

Citizen
  • Posts

    3
  • Joined

  • Last visited

Barthros's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. It's Skyrim Special Edition where this problem occurs. Tweakig the Decal quantity didn't fix the issue and there is no option to set texture quality, not in the original ini file and neither in BethIni. I'm gonna have a look at the earlier post you spoke of, but maybe I should just invest in something better than a toaster xD Thanks for your help so far though :)
  2. Thanks for the quick response. Is there a specific line in the .ini file that i can change so the texture quality is set to low but otherwise the 'poor'preset is used or do i have to use the low preset and adjust it? Sorry for my lack of knowledge, I am pretty new to the whole ini stuff... I read about an entry for Oldrim under [Display] named 'iTexMipMapSkip' which would do that with 0=high 1=medium 2=low. But I couldn't find it in BethIni. Might it work to add this to the ini or could it break some other stuff?
  3. Missing some Hair and Beards It seems like BethIni is destroying some of the actors and NPC's textures or meshes. When i use the BethIni Poor Preset with Recommended Tweaks I experience partly missing hair and completely missing faicial hair and beard. It's like some of the Hair gets transparent and you get to see the non-existent head of the actors (I assume an empty head skin texture, just plain greyed out without contures). This appears on my character aswell as on NPC's. Changing to the BethIni Low Preset seems to fix this issue. Anybody knows which lines could cause this and how to fix this without losing too much performance? And yeah, I know I am playing on a potato from 700 B.C with just integrated graphics, thanks ^^ But I would really like to at least have consistent shitty graphics instead of having everybody being such half-haired beardless greyheads :)
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.