
myztikrice
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Everything posted by myztikrice
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Sorry you're not psychic, I should just ask what I want to ask They're still being linked in the Large Reference Bugs Workaround page https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds Why are they archived if users are still supposed to use them?
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Was it intentional that the Nexus links to the new PapyrusUtil scripts and the like for the latest alpha were archived?
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
myztikrice replied to sheson's topic in DynDOLOD & xLODGen
Is it possible to move the error checking to before the preset screen pops up? It's very frustrating loading your list, making changes to the preset, and then getting a 'you have so-and-so, disable and restart DynDOLOD' message- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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(and 4 more)
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I'm sorry, but what exactly does the Occlusion.esp do? What is the purpose of generating height data? Why would I want to generate this file?
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Dynamic Distant Objects LOD - DynDOLOD 2.21
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
Exception in unit prepare line 620: Cannot create file "D:\Skyrim\data\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_meshes.txt". The system cannot find the path specified -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
For me this was because I sometimes install all the optionals and patches for DynDOLOD in the same folder so I don't have to open the download archive. The script checks every folder for lod files, so it starts looking in DynDOLOD - Base\options\meshes etc, fix was to just install the necessary base files. Or maybe the LODGEN script could be modified to ignore folders named options -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
nvm -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
What? I generated from scratch and didn't get an SKSE folder in my output. Is that the norm or do I have to generate again? -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
Is there no longer a skse folder in the output or do I have to generate everything again -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
Makes no mention of what vanilla script, makes no mention of what 'issues' it 'can' cause, makes no mention of what 'key edits' are needed from Hearthfire and why they are 'key', and makes no reference to 'other things' the mod supposedly edits since the only conflicts between it and Hearthfires are Worldspace edits. You should do more than 'I heard from a guy' and 'it needs to be cleaned', which if are your only two criteria every mod and even the official game files would be unfit to play the game with. -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
Your ultra tree settings says "Delete TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_skyrim-tamriel_trees.txt or just delete all files TES5Edit\Edit Scripts\DynDOLOD\cache\" Does that include deleting the becauseofreasons.txt file? -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
This gets posted in every update, is it actually true? -
What happened to the external fomod installer?
myztikrice replied to myztikrice's question in Mod Organizer Support
It seems like even that isn't the case. No fomod installer is used when installing Realistic Boat Bobbing either through the Downloads pane or through the button/context menu. Ever other fomod mod I've tried has brought up the external installer only when using the button/context menu though. -
What happened to the external fomod installer?
myztikrice replied to myztikrice's question in Mod Organizer Support
No I did not install it wrong. It is one folder inside one archive. Please don't insult my intelligence and I won't insult yours. It looks like the external installer only works when right clicking and installing a mod or clicking the install mod from archive button, but not from the Downloads pane. -
What happened to the external fomod installer?
myztikrice replied to myztikrice's question in Mod Organizer Support
This is a fresh install of 1.3.5. It happens on 1.3.4 too. -
What happened to the external fomod installer?
myztikrice replied to myztikrice's question in Mod Organizer Support
Setting it to false results in no fomod installer being used at all -
What happened to the external fomod installer?
myztikrice posted a question in Mod Organizer Support
I can't enable or disable it in 1.3.4 -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
Getting same problem as other guy. Using 1.26 from 1.25 doesn't work for me, instant CTD when loading saves. A bunch of the unknown 15 errors. Game works fine with DynDOLOD.esp disabled. LODGen_Log is empty. No new mod was added since using 1.25. This is not an upgrade issue since I was just testing, clean install and generation. Suspect it might have to do with lod files packaged to replace HighResDLC ones. Wasted a whole day trying to figure this out before realizing it might be DynDOLOD, sigh. -
So just how does Mod Organizer handle the right plugin pane?
myztikrice replied to myztikrice's question in Mod Organizer Support
I'm in crazy town. Nope. Because WyreBash has nothing to do with it. The question was not asking what masters it was, and my original post already said how TES5Edit plays into my question. OK you clearly haven't read anything. Wind Destruction is the name of the mod as the esp implies. (https://www.nexusmods.com/skyrim/mods/48315/?) The Wind Destruction.esp in question is a replacement esp from the PerMa Compatibility patches page (https://www.nexusmods.com/skyrim/mods/59257/) SUMMARY: Wind Destruction.esp has PerkusMaximus_Master.esp as a master. When placed above its master in MO, the game still loads. Why is this if masters must be loaded first -
So just how does Mod Organizer handle the right plugin pane?
myztikrice replied to myztikrice's question in Mod Organizer Support
Why are you guys trolling me? That has nothing to do with what I'm asking either. -
So just how does Mod Organizer handle the right plugin pane?
myztikrice replied to myztikrice's question in Mod Organizer Support
What? What does LOOT have to do with anything? Wind Destruction.esp has PerkusMaximus_Master.esp and PerkusMaximus_Mage.esp as a master PerkusMaximus_Master.esp PerkusMaximus_Mage.esp Wind Destruction.esp = skyrim crashes Wind Destruction.esp PerkusMaximus_Master.esp PerkusMaximus_Mage.esp = skyrim doesn't crash tldr; Why is Wind Destruction being loaded if it's set to load before its masters and what is MO doing to load it -
So just how does Mod Organizer handle the right plugin pane?
myztikrice replied to myztikrice's question in Mod Organizer Support
bump -
So just how does Mod Organizer handle the right plugin pane?
myztikrice posted a question in Mod Organizer Support
Using Perkus Maximus, there is a patch for Wind Destruction Magic that uses a replacement esp. It has PerkusMaximus_Master.esp and PerkusMaximus_Mage.esp as masters. If placed below these two esps, the game crashes on startup. If I move the esp above its masters, MO doesn't spit out a missing master error, and upon loading the game it no longer crashes on startup. Saves without the esp recognize it as now being loaded, and there is no 'game data missing' message when loading a save that said the esp was missing. TES5Edit doesn't work (because naturally the esp is loading before its masters) but MO is silent and the game runs. So what's going on? -
Dynamic Distant Objects LOD - pre 2.xx
myztikrice replied to sheson's question in DynDOLOD & xLODGen Support
On the one hand it's good that it's not user error but intentional by the mod. On the other hand, is https://static-4.nexusmods.com/15/mods/110/images/59721-2-1427470183.jpg really intentional by the mod? Those trees don't look too high contrast and out of place with the surrounding landscape?