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myztikrice

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Everything posted by myztikrice

  1. Do these work with ModOrganizer? Do you just enable them in the Nvidia Control Panel as global settings and MO launching skse will pick them up?
  2. What does that have to do with anything? He's saying if after installing ModB he sees it overwrites Texture.dds from ModA while looking in the conflicts tab, he wants to be able to open/view the file in question directly to see which one he wants. Finding it in the Data tab in the right pane would just show him ModB's texture.
  3. I believe they are harmless and largely useless. I asked expired (author of RaceMenu) about the reason for their existence but wasn't really given an answer, and for a reason I forget are deleted only on subsequent game starts. It may have something to do with large load orders which is why some people report no issues with local savegames + RaceMenu. See https://issue.tannin.eu/tbg/modorganizer/issues/574 for more info Regardless, deleting the files before starting the game through MO causes it to recognize local savegames every time.
  4. Do you have RaceMenu installed? It seems to be a problem with the .tri files it places in the Mod Organizer/overwrite/meshes/cache folder, which need to be deleted before starting a MO session.
  5. I'd like to request the refresh button to be placed in the main window again instead of buried inside some arbitrary right click button.
  6. What does that have to do with it? It's version 3.05.6 and I want MO to show that, I don't care about automatically determining if there is a newer version. The reason I asked is because even if I remove the Nexus ID it still won't let me use two decimals. RaceMenu (https://www.nexusmods.com/skyrim/mods/29624/) was just updated to 2.7.0 and is unchangeable in MO as well (Reverting to 2.7). [General] modid=29624 version=2.7.0 newestVersion= category="17," installationFile= ignoredVersion= notes= nexusDescription= lastNexusQuery= [iNI%20Tweaks] size=0
  7. You have to configure each mod manually? The mod author posts incremental updates on his blog. Is it checking the nexus page?
  8. [General]category="13,"newestVersion=ignoredVersion=version=f3.05notes=nexusDescription=lastNexusQuery=modid=8429[iNI%20Tweaks]size=0
  9. Didn't help. Trying to change it to use two decimals after closing MO and editing meta.ini to remove the f and add the two decimal version directly doesn't work. Closing MO, removing the f from meta.ini, then opening MO and trying to change it inside the program to two decimals doesn't work.
  10. How come Mod Organizer starts automatically reverting x.xx.x version numberings to x.xx? I can install Immersive NPC in the Dark and mark its version as 0.8.2, but if I change it to anything else, trying to change it to 0.8.2 automatically makes it 0.8.
  11. Ohhh, I thought you could preview from the left pane in the filetree view. This is significantly less useful.
  12. How do I know if it's enabled? I don't see any dds previews anywhere
  13. For some reason MO is automatically converting a's into alphas and b's into betas when inputted in the version header. 1.7a isn't an alpha version, it's just a slightly updated version of 1.7. If I wanted it to say alpha I'd type in alpha.
  14. Currently if you try to re-install a mod it just says install file no longer exists, it would be nice if it then gave you an option to search for the new install file.
  15. EDIT: Fixed it. Uninstalled everything Python related, then had to install a mess of Python libraries and files to get Wyre Bash Python to even run. Everything works fine in MO now using Wyre Bash Python. Errors still happen with Wyre Bash Standalone. It might be I need to reinstall Standalone as well, but since Python works it doesn't matter. The Doc Browser when opening WB through MO is using an old phantom Bashed Patch 0.txt file though for some reason. Opening WB outside, the doc browser opens an 11/4/2013 bashed patch.txt file, opening WB inside MO, the doc browser opens a 6/25/13 bashed patch.txt file that doesn't actually exist unless WB is open inside MO. Weird. I guess MO's virtualization is importing the wrong file?
  16. So Wyre Bash works normally when run outside of MO, and inside MO the mod list is loaded correctly and creating a bashed patch works, but if I try to open the Doc Browser or Mod Checker I get Traceback (most recent call last):  File "bash\basher.pyo", line 18466, in Execute  File "bash\basher.pyo", line 7032, in __init__  File "zipextimporter.pyo", line 92, in load_module  File "wx\lib\iewin.pyo", line 15, in  File "zipextimporter.pyo", line 92, in load_module  File "wx\lib\activex.pyo", line 36, in  File "zipextimporter.pyo", line 92, in load_module  File "comtypes\__init__.pyo", line 24, in ImportError: cannot import name partial How to fix this?
  17. Scripts call functions Init and OnPlayerLoadGame and OnGameReload. The normal script latency should be 50 milliseconds. Yours is 2000 which is 40 times slower than normal. This is obviously a problem, and with so much lag your scripts are not able to call the function(s) they need.
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