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GSDFan

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Everything posted by GSDFan

  1. Just some background information for you. Each profile in MO uses its own ini files. When you create a new profile MO will copy the ini files from the default location in Documents\my games\skyrim, unless you put a check in the Default Game Settings box, in which case MO will create generic ini files not based on your hardware. Because of this you have to run the Skyrim launcher when you have a fresh game install or you verify the game cache. Changes made here will only be applied to a newly created profile not the active one. In an already created profile the Skyrim Launcher needs to be run from the active profile to make changes to ini files. Those changes will only be applied to that profile. Switching profiles will use a different set of ini files. @z929669, as for your problems I am at a loss for a solution. The only thing I can suggest is to make sure the game runs outside of MO with your ini settings. I would then create a new profile without any mods enabled, this will copy the ini files form the vanilla folder, and see if the game runs. If it does not run then report back here. If it does run then enable your mods a little at a time. You can copy loadorder.txt, modlist.txt and plugins.txt from your other profile to the new one to preserve your load out. In any case report back with your results.
  2. Sounds like the Onetweak problem. Are you using it? If so configuration done via OneTweak.ini Change BWMode=1 to BWMode=2 in Onetweak .ini
  3. On a new install or a verify cache through Steam you always have to run the game configuration utility to configure the game, outside of MO. This sets up the registry value for third party tools and the ini files for MO to copy to a new profile. Forgive me for the next question, but are you launching the tools from inside of MO or external to MO? It is an easy thing to overlook and trying to troubleshoot something when it is assumed that they are run from inside and they are not being run from inside MO will go nowhere fast. It is better to ask up front to get a starting point to work from.
  4. As stated in the STEP guide: Guides like STEP and Skyrim Revisited are a good starting point for a modded Skyrim. Eventually as you gain more experience, confidence,intuition and so on you can deviate from them and get good results. Don't just install all of the mods blindly. Install a few at a time and check the left pane for conflicts test the game when possible. Don't spend more time modding than playing says the person who spends more time modding than playing. A quick tip time saver if I may. You said you were at 2D. After you finish 2E interface stop and go to where the MO mods are, usually Mod Organizer\ mods. Archive all of the folders there to another place for safe keeping. Call it base mods. If for any reason down the road you have to start from scratch half of your work will be done, just extract that back to the mods directory. It will be old, but you can update as needed. Skyproc patchers are like any other mod. Do a manual install and look at the structure in the window. With DSR just click on the second data folder, yes that is a folder as indicated by the triangle next to it. Right click it and select set data directory. The message at the bottom will change from red No game data on top level to green looks good. Click OK to install finish the install and enable it in the left pane. To create the Executable go to the right panes Data tab and scroll down to where you see "SkyProc Patchers" folder. Expand that to reveal Dual Sheath Redux Patch.jar. You may need to move the Mods column by pointing near to the left of the Mods column header until the cursor changes and drag it to the left. Right click on the jar file and select add as executable. name it how you like and click OK. It will be available in the executables drop down selector.
  5. What you are asking for is dependent on the data MO collects from the Nexus. There is not a standardized naming policy on the Nexus and MO tries its best to provide solutions for you to choose from. Your best bet is to edit the name to modname-nexusid-version number. This will allow you to filter both panes to your selected mod and apply any patches that may be needed. Yes it will take time, but you should be doing that anyway to get a stable game.
  6. The order in the left pane is not touched by BOSS and there is no automatic sorting going on there. You have to manually drag and drop the order there. To aid in that, Tannin has implemented a feature that tracks the mod order in the left pane with the order in the right pane. Look for the triangle icon in the upper right and press it. A window will pop up with some suggestions. One of them will be "Potential Mod order problem. Click on the problem to get a suggestion for the fix. Just keep in mind that that is not an end all, be all fix. You have to use common sense when ordering mods in the left pane. If for example two mods modify the same script, you have to decide which mods version to use by moving it to a higher priority overwriting the other. This holds true for any conflicting files on the left pane.
  7. Right, from the limited testing I did, that way uses the ini file in my games, Oblivion. The Steam executable method uses the ini in the active profile and allows profile switching. Edit: I forgot to mention that launching steam from MO will keep the vanilla data directory clean. You can install all mods with MO.
  8. Do I have to physically go download it off the site? Usually I just update it from within the program itself, and it says there's no update... EDIT: I should probably include that my current version of MO is v1.0.9 Yes you have to go there and download the current version. The recent changed to the Nexus site broke internal links in MO so it will not show any updates. The new version, 1.0.11, has fixed this.
  9. After reading a post by Tannin here and here and a few others, my thoughts were that by setting the load mechanism to script extender, you are making the entire MO VFS directory an SKSE plugin. There wasn't enough information on how to run the game with MO mods other than starting the game through Steam. As I know that MO is viral, it hooks other apps launched through it, I wanted to find a way to launch Steam through MO and started to try different things without any success. I ended up doing a search for “steam command line options†and ended up on this page where they outline command line options for Steam. Under the usage section there is a line that gives the format for running Steam with a command line. It is path to steam.exe -applaunch appid. The rest was easy. Create the MO executable to Steam, give the argument -applaunch appid. 22330 is the steam app Id for Oblivion. I don't have a modded Oblivion right now. I only bought it to try it through MO and try to answer questions about their interaction together. Anyone trying this please report back with your experiences so we can grow this database. Â
  10. After many hours of tinkering, I have found a way to run Oblivion with OBSE from MO. I have tested this with OBSE tester and it reports that OBES in working properly. Here is the things you have to do: In MO go to settings, workarounds and set the load mechanism to Script Extender. Click Ok to exit.Next start the Modify executables dialog to create a new executable.Give the executable a title. I called mime Steam.In the Binary box navigate to where you have steam installed. In my case it is D:\Steam\Steam.exe.In the arguments box add the following argument -applaunch 22330. Click add and Ok.In the selector next to run select your new executable and press run. The configuration panel will open up. Click play and enjoy.The mods installed through MO do not appear in the Data files section.I have only done limited testing with the above mod. Darnified UI appears to be working also.
  11. I have an observation. In the web browser if the Nexus page address begins with nmm I get the E under the navigation buttons. Changing the nmm to www loads the page fine.
  12. @Rualani, so far today, no I have not seen the E on the Nexus site.
  13. This is a Nexus problem. It happens to me in Firefox and Google Chrome without MO running.
  14. In Firefox go to settings, applications and look for nxm on the left side. On the right side under Action change the action to Always ask. Doing this will allow a pop up box to appear when the download with manager button is pressed. You should see in that box two options, the first will be the nxm option and the second will be Choose another Application. Try this and see if the nxm option is there and report back.
  15. Versions prior to version 1.0.11 will not update via the internal update as the recent Nexus changes broke the links in MO. In your case use the regular archive to update MO. Below is a brief summary of the process. Open the current install of MO in Windows explorer. You should see ModOrganizer.exe. Download the Current archive version of MO to a temporary folder. Once downloaded open that folder and extract the contents of the archive. You will see a new folder ModOrganizer. Go into that folder and select everything there and copy them. Go to the first Explorer window and paste the files there, selecting overwrite as needed. Start MO and it will be updated. Your previous settings will be intact as long as you did not run MO from the extracted archive location.
  16. The configurator lets you tweak settings in the configuration files for the game in the in the active profile. For skyrim it appears to update both configuration files at the same time. I can't answer this one. The configurtaor is started by clicking the tools icon, fifth one from top left, and select the configurator. The last I checked the 2.7.X was required. I believe the latest version uses a proxy to address the python issue. The Nexus site is down at the moment and I can't check and I don't have the information on hand.
  17. I have been throwing a new test load order at version 1.0.8 and have only had one problem with Wrye smash in skyrim. I get an intermittent disable of the mods in the left pane when creating a bashed patch and when that happens the mods in the right pane default to alpha sort. I think it happens when I make a mod from the overwrite folder. I was trying to keep the overwrite folder clean after each run of WRYE, Tesedit, Dual sheath and so on. The next time I ran WRYE it would happen. I am starting over again and this time I will keep all of the files in the overwrite folder until I am finished. In the first part of this I had for a brief time more than 255 mods enabled and did not see that warning. I will try that again. In the second part of this the warning appears when I install mods and the auto fix option sorts the mods without a problem. It continues to pick up on this as I install more mods. This is a really nice feature and will make modding / conflict resolution easier for all levels of users. I am comfortable with the operation on MO in my test load order, although I have not spent a great amount of time in game to see if there are any in game problems. I will try this on my stable SkyRe install after I back it up to see if the current load order has any of the script sort problems. This option is also nice, it picked up on a couple of mods I had not check if they were dummy files. I don't use NMM so I did not test that. I will have to try this on my fallout New Vegas as I am starting to want to get away from Skyrim for a while.
  18. Hi, take a look at this in the issue tracker. I think this is what you are talking about. The Bug Genie ~ [OPEN] #446 - Lost categories when assigning via multi-select
  19. Now that you mention Skyre, you might have a problem with the SkyRe_EnemyScaling.esp or SkyRe_Survivalism.esp, I can't remember which one, when using a merged patch. If you use a merged patch try removing one at a time and re-patching.
  20. Most likely a load order or mod problem. I'm trying to put together basic troubleshooting guide for the MO wiki. If you are feeling brave you can try the following. Any feedback would be appreciated:
  21. Hi. not sure if this is the cause of the the crash, but since the version 2 of the unofficial patches, WRYE reports that the "Masters have been Moved" in ASIS.esp and ReProccer.esp. This happens every time they are run. Loading them in TES5Edit and sorting masters fixes it. You might want to try doing that. Report back with your results. I edited your post. I put in the spoiler tag to clean it up.
  22. Thanks, I added a note to the Third Party Programs, BUM section with that information.
  23. JarlBrogruf on the Nexus forums asked: As far as I can tell, the Papyrus log location is not moved or changed by Mod Organizer, v1.0.7 rc8, but depending on how you create your profile the Papyrus logs will be disabled. When creating a new profile you have an option, via check box, to use “Default Game Settingsâ€. If that box is checked MO will ignore the configuration files in Documents\my games\skyrim and create a set of clean or canned configuration files in the profile. I suggest you look at Skyrim.ini in the ini editor and see if Papyrus logging has been disabled.
  24. This would be a perfect opportunity to take some notes and maybe author a post about your ordeal. That is how we all started.
  25. I haven’t touched the wiki yet. I been changing shifts at work and my wake sleep cycle is messed up. Couple that with the construction I have going on at home, try sleeping when someone is banging on the walls, has left me just trying to get rest when I can. I will try to be more proactive when things settle down.
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