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Everything posted by paul666root
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
what did i do ? edit: oh the forgotten patches is a mistake.... i wanted to help you on your redesign an i pasted from my guide those... they are not needed for now. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
have you ran ReLinker and activated the ReLinker Output in left pane in MO ?? -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
anywhere you see XX in front of a formid this means that the first two numbers are dependent of a certain mod and you need to replace the XX with the index of that mod that can be seen between [XX] in front in xEdit -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Any help you need just ask. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
So this happened on a new game? If so will check later tonight -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Read the previous page. Was answered. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
No. If you modified this once you wont have to do it again only if you install again that patch. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
When you look at the lotd patch central install it tells you exactly whats the name of the file on nexus... just ctrl c the name and ctrl f and ctrl v on nexus files page. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well then it doesnt say now. 😂 -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
No it says to delete the esm not esp. Post Installation: Remove the following files/Folders Unique Flowers & Plants.esm -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
There are two files if you install the optional. One is an esp and the other is an esm. Remove the esm. Keep the esp. Remove land edits from the esp. Esms cant be merged. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
i already fixed those boots and glove with the new Requiem Patches. i will fix both archives tomorrow yes you need a new game if you remove icaio since there are lots of scripts and markers. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
use mfg console. Click on the item. Note the ID and use player.additem Id 1 -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
I dont think its safe midplay since it modified stats... Check the CR subguide there is info on how to clean the CR from mods you dont want -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
I don't really know since i already had installed the basic version only since i had SRLEx setup... The basic does not conflict. The enhanced version has conflicts with some mods because it changes inns interiors and adds some navmeshes. You can check SRLE CR subguide for conflicts between other mods with the enhanced version... as for requiem ...since i dont have it installed i have not checked. edit: also sice i've dropped ICAIO i am using ETAC. ETAC has a inns version that modifies inns look. edit2: -
SKSE Loading times question (SR:LE)
paul666root replied to Marston's question in Guide Support & Bug Reports (retired)
Yes startup time seems pretty normal for a modlist this large. With my addon guide it takes me 2-3 minutes to reach to the main menu... Loading textures makes this loading time longer. So the more textures you add the more time Skyrim needs to start. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Yes we all know how real life can be. Thanks for stopping by. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
RRR conflicts with many mods that we used in the requiem guide that's why we droped it. Requiem already handles the part of prices of inns and since i don't like the survival mods this is more of a personal choice. But i'm sure that this mod can be used if wanted... at least the basic version used in SRLEx for sure does not conflict at all. Skytest is not needed since Requiem handles creatures stats and combat and the same AI Skytest provides is brought by Requiem - Mortal Enemies v1.4. Patrols are handled by Requiem no need for immersive patrols. RS children can be installed as per srle with those patches if you dont like rustic children... i'm not sure if there is need for additional patches for requiem but that anwer can be given by JD... he's our patcher. All survival mods can be used as per SRLE they do not conflict. Even ICAIO can be used we will provide all patches that were in. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
nice. I've added this to my personal LO but i dont use men of winter... only bijin and mizzog plus what merge i have in my guide -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
I'm considering placing it as optional it's not that hard to do it. SRLE Extended LOTD and SRLE LOTD Reqtified are not the same. One has a different vision on Skyrim and uses Ordinator as perk overhaul plus complex npc overhauling and other armors and weapons, MUS.. and the other is Requiem based... Requiem is a totally different take on Skyrim that it overhauls much much more that it was the reason we didn't implemented it on SRLEx... so ICAIO has nothing to do with this and it is not even a motive of choice between the two guides. yes you need all the optional downloads from enbdev site. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Update: We decided to drop ICAIO - Immersive Citizens - AI Overhaul from the guide. Why on earth would you do this?: Well there are some points that convinced us to remove this mod. One would be the many incompatibilities this one has with town overhauls (which i would like to add to my setup). Other would be the problems it brings with fps all around skyrim (so we had a choice on either remove Interesting NPCs or this so we choose this one). If you want to read also an interesting topic where the other problems about ICAIO are discussed between Arthmoor and Thallassa here it is: https://www.reddit.com/r/skyrimmods/comments/3wraj4/now_that_the_hype_has_died_down_whats_the/ I also put together all patches we made for ICAIO in an archive and I will upload it soon to our Patch Central Nexus page: https://www.nexusmods.com/skyrim/mods/78999? Sorry if this brings you inconveniences or problems. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Kountervibe is very nice. I ran it last night and it really looks amazing especialy if you use the quality version. But i dislike fps drops that it brings so i switched back to NLA -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
download again all 3 NPC retex patches. Now all should be fine. -
SRLE: Legacy of The Dragonborn Reqtified
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Check again the main guide page for NPC Retextures section. That should clear things up. i will look into it. Also when you post an XX.... formid ...it would really help to say which mod it references also... EDIT: fixed and i thought i put that in the merge page...

