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Tzefira

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Everything posted by Tzefira

  1. Did you make the Ultra Trees changes in DynDolod_SSE.ini?
  2. Good to know, thanks sirjesto. Do you find the SSEDIT script to be fairly reliable, or does it require a lot of tweaking after? I run on assumption that everything needs some tweaking here and there but some things need more intervention than others.
  3. I hadn't used it before now, so I'm just taking a look myself and seeing what it spits out. There is a newer xEdit script (I believe Mator wrote this one?) out there that I just saw, have not tried that one either. Edit: Playing with new script now, here's an example of readout for BGCollectables.esp: Tag Generator v1.6.1.2 by fireundubh <fireundubh@gmail.com> -------------------------------------------------------------------------------Using record structure for TES V: Skyrim Special Edition------------------------------------------------------------------------------- BGCOLLECTABLES.ESP------------------------------------------------------------------------------- No existing tags found. No bad tags found. 7 suggested tags to add:{{BASH:C.Climate,C.Encounter,C.Location,C.Name,C.RecordFlags,C.Water,Invent}} 7 suggested tags overall:{{BASH:C.Climate,C.Encounter,C.Location,C.Name,C.RecordFlags,C.Water,Invent}} ------------------------------------------------------------------------------- [Apply Script done] Processed Records: 245, Elapsed Time: 00:05
  4. Cool, yeah that was just a quick and dirty. I'm checking against Wrye Bash now and seeing which ones WB already has for each.
  5. I ran all the esps one by one through SSEDIT's bash tags script and these are what it came up with for tags. No idea if that's helpful to you as a jumping off point, but there it is in case it helps.
  6. I've been using the dracotorre.com conversion steps for Frostfall and Campfire and they've been working fine for me (though I'll be very happy when there's an official release). Have not tried to wrangle Dynamic Things. There is a new patch for Landscape Fixes - Provincial Courier Service.
  7. Can you get past your normal crash point in a new game with only the cleaned base Skyrim game esms loaded? If it works fine, start enabling your mods in blocks (just watch out for patches that have masters installed later on, as a missing master will crash Skyrim before the main menu) until you can replicate the crash. Start a new game each time. Once you do start crashing, start disabling that last added block of mods one by one until the crash goes away. Then you'll have found your culprit.
  8. Just took a look and I've got two console IDs for Wooly Rhino. Matching Bruma (possibly BSAssets.esm --> viltuska_rhino) and Immersive Creatures.
  9. Only esps loading after RWT are ELE Merged, Lexy's Conflict Res patches, Bashed Patch, and DynDolod's esp.
  10. If it's crashing at all alternate start attempts, try also reinstalling XPMSSE. Arthmoor has said that skeleton issues will crash the game when ASLAL attempts to re-dress you.
  11. Forgot it had MCM, I'll have a look. Is anyone else having this odd waterline right outside Riverwood? It's right before the bridge as you're leaving Riverwood towards Whiterun. Can't get a image to show directly on the forum for some reason, but linked.
  12. Just tried it out and I'm not liking that either. Going back to older version, myself.
  13. It was happening to me a few days ago (I posted about it on this thread). I'm not totally convinced it was form 43-related, as once it was mentioned here that that was the cause I went through my entire load order and checked forms one by one in SSEDIT and I had no form 43 lingering at all. Also, people have reported this bug when playing near-vanilla and only Sky UI installed, so I have no idea. The SSE alpha he's got on github works for me. No tattoos/that sort of overlay things and sculpting doesn't work yet, but the basic sliders are functional.
  14. Thank ya Lexy. Bunch of Legacy of the Dragonborn updated files. Landscape Fixes for Grass Mods just put out a Provincial Courier Service Patch.
  15. Tried adjusting mouse sensitivity, maybe? By the way, did you do the new weather merge, with the patch? Do we still use the old replacer esp or just use the one generated by Merge Plugins now?
  16. Do we no longer need that replacer esp for Weather Systems Merged (from back when there was a concern about True Storms' errors)?
  17. I've been using Realistic Walking Running and Sneaking Speed, but haven't tried one that also alters animals and other critters. Looks interesting. Thanks. I'm going to rip out some stuff I've had on my veto list anyway and then go back and re-do all conversions just to make sure nothing just went wonky. If it still doesn't work I'll try the .ini tweak, for science.
  18. Yes, I know. As I said, went through everything and checked for form, no 43's in the ones I've added for testing. Guess I'll just start the offloading process early and see if it stops at some point.
  19. So I've just gone through everything I have and checked forms, including things inside merges -- no form 43 anywhere. Have you seen any other advice?
  20. I converted everything in the guide as I went through her steps. I'll check one by one tonight and see if there's something I missed. Welcome back Lexy, hope you got a nice quiet rest
  21. Threw Master of Disguise into my mix on a new game, ran around as various races dressed up in various faction outfits -- confirmed lulz. I quite like it, finally makes it worth it to steal different faction armor (and changes what you can wear in whose presence). It does seem to tag quite a bit of fur armor as bandit-wear, so if I were using Frostfall I'd have to consider patching unless I was okay never wearing fur. I'm entirely sure of some of the mechanics, I'd need to play with it more, but I'm enjoying it. Also put in Narrative Loot just to check it out, and really liked the new variety of random stuff. I ran into a very curious issue, which seems to be a thing for some folks in SSE. About an hour into my playtest as I was just wandering around with Inigo, I went to save and my save icon had turned into a weird mash of color with the word 'corrupt' on it. Not just that save, but all my saves. And Skyrim wouldn't load any of them from in-game. I chalked it up to game weirdness, quit out, and started a new game. About 45 minutes later, same thing. Previously-fine saves all said 'corrupt'. Looked up the issue and apparently others have had this happen too. When they see that 'corrupt' screencap they quit the game totally, load back in, and suddenly game says they're not corrupt anymore. I did the same, loaded back in, and sure enough Skyrim says the saves are fine and loads them just dandy. I played another two hours or so and it didn't happen again, though according to that forum discussion it can be quite random and also affects Xbox users. There's some debate in there as to whether it could be related to an SSE string limitation (Master of Disguise being script-heavy maybe it pushed me over, I don't know). I'm only about halfway through the thread so there may be other causes figured out, but just wanted to make you guys aware. Don't know if it's happened to anyone else. Granted my load order right now is purposely trying to stress Skyrim out for personal testing and is much soggier than what I'll use for a real playthrough, but I hadn't known this was a thing. Tonight was the first time it's ever happened to me.
  22. Aye, I thought so. The directions in this guide didn't say to deactivate the Bashed Patch before DynDolod though, so I wasn't sure if that advice had changed in SSE or something. Might want to consider adding a note after Wrye Bash section.
  23. Random question, do you guys deactivate the Bashed Patch while running DynDolod? I keep seeing conflicting advice on that.
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