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Posts
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Everything posted by Tzefira
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Thank you!! Def on my end then. Reinstalling statues to start...just making 100% sure I did this right, when you said to copy and rename the files you means create a new Prometheus folder and those subfolders within the Stunning Statues right? After copying the original mesh to there and renaming, delete the old one or no?
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So I know DynDolod hasn't been injected into the guide yet, but wanted to mention an issue. I have the guide fully installed as it stands right now, and did all the merges this morning. Ran Dyndolod and wrye bash, started new game. I was just running around various cities making sure everything seemed okay and CTD'd in Winterhold while walking towards the College from the carriage stop. Restarted the game in Solitude, took carriage back to Winterhold, CTD in same place. Started up a totally new game, used alternate start to begin as member of the mage guild, CTD after activating the bed. Tried a few other starts just make sure it seemed localized to Winterhold, and far as I could determine it is. I spent a while troubleshooting, deactivating and reactivating mods and using LAL into Winterhold, finally determined it was Dyndolod. Without it I load into Winterhold via LAL or can take a carriage there just fine. If the Dyndolod esm and esp are active in my LO on a fresh start, CTD in Winterhold (or the LAL bed). I do have Beyond Reach and its LOTD patch added and wanted to make sure it wasn't BR doing something weird so disabled all that, deleted everything dyndolod had generated, re-ran textgen and dyndolod just to be sure nothing was pitching fits, got no error messages from either. LAL start Winterhold, nope, CTD is back again. Disable Dyndolod, Winterhold is functional. No idea if this is reproducible or if it's user error (I usually put my money on the latter), but mentioning just in case something may be funky.
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LOL...I have to play with Scarcity as well, or it gets out of control so fast. I often use Craftable Cloud Storage so I can link storage between my scattered bases around the map. Carry weight still limits me in the field but at least I can dump it all off and it sorts itself til I can get around to looking at that 1000th set of boots I picked up.
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Same, I enjoy the combat when it happens to happen but I like it more when it's incidental to the exploration, not the main challenge of the game. I usually turn off a good number of Wildcat's options. Not sure how AAE will pan out given it's already made the opening enemies in Relic Hunter extremely hard to deal with at level 1, will have to mess around with it more.
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@sirjesto Voiced: "Ah my friend. It's been a while, hasn't it?" Then silent: "Indeed, then I assume your expedition leader must have spoken to you about my offer as well?" "I am in need of a full time partner of sorts." "A person of your caliber who can dedicate themselves to uncovering more lost artifacts and relics on their own, while I continue my research efforts." Then voice returns on : "I think a special arrangement could work..." That was last night and I was running LOTD SE 3.4.3 with most recent Update
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Lexy, had you considered adding Realistic Walking and Sneaking Speeds https://www.nexusmods.com/skyrimspecialedition/mods/130 ? Nice to be able to walk around at a decent speed and not feel like you've suddenly gone to plaid when running, lol. @sirjesto I just went frolicking around Solitude and the museum area (Relic Hunter start). When I have the initial conversation with Auryen (right before he gives the "ten septim tour") a few of his lines in the middle of his initial welcome explanation are unvoiced. It continues normally after a while but a few lines are just totally silent. Not sure if that's a known thing. If you want to know exactly what lines they were I can boot up my save when I get home tomorrow.
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Just gave it a go because that's far more fun than doing work. My life is a little more complete now Update on the Relic Hunter start issue: Disabled random spawns in SIC and turned the difficulty down to novice. Spriggan was still there but the guild team made short work of it and the wolves are gone. Interestingly, even turning both SIC and regular game difficulty down to novice for testing, four of the five skeletons inside the outpost are extremely strong. One went down in one arrow sneak hit, but the other four -- iron arrows did nothing at all to them, and the iron sword you start with from the tent barely gave them a paper cut. Arginal was down in two hits. I had to disable two from console just to be able to (barely) take out the others. Perhaps the way it's meant to be (it wasn't like this on classic), but just mentioning in case something is odd.
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Just wanted to leave a note...when using Relic Hunter ASLAL start and this setup, the outside of Akaviri ruins where you begin is home to multiple wolves and two spriggans which attack before you even get out of the tent where you wake up. Even dropping difficulty to novice I've died multiple times before I could even grab any gear (and many times after that). They've killed my Guild folks a couple times. If I sprint like heck into the outpost, Arginal is sometimes stuck in combat and won't speak to me, so I can't start the mini-quest. I'm not sure what mod may be adding them there or if that's an SSE vanilla thing (when I played Relic Hunter start in Oldrim there were no creatures at the site). But just letting you know it's proving to be frustrating to get going from that start. Thanks for all your work, I was loving Legacy on classic and excited to be going on SSE now!