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Posts
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Everything posted by Tzefira
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ENB Series updated to v .331 "Added DisableFakeLights parameter to enblocal.ini for switching on/off character light. Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes. Added image based lighting effect from old Skyrim mod, fixed bug with clouds transition. Disabled mod when Creation Kit is running. Added specular parameters for VEGETATION, EYE, OBJECT categories and improved separation of such objects similar to old Skyrim mod."
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Thanks, I'll grab Drinking Fountains. That was my major beef with the mod, not being able to quench with simple water. I haven't noticed problems with Honed Metal (and I have a ton of armor mods) yet, though granted I haven't had time to do really extensive testing. It hasn't broken for me yet. Fuz Ro D'oh updated for new SKSE (ver 1.1)
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I was looking at VM myself last night, think I'm going to plop it in my LO too. Only hesitations I had when first looking at it was people pointing out that you basically end up with a perma-debuff from booze since you can't drink water from rivers etc, and that it's annoying to insta-die if the meters hit 0. Don't know if either has had anything changed to it since I last looked. How are you liking it? I use both Honed Metal and Simple Actions myself, and they work fine in the build.
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I was running around testing my game and started noticing random NPCs with "Error: No strings file for lstring ID" showing instead of their name. I tracked the problem back to my zEdit patch. As you can see in this image, I have a huge list of NPCs with FULL - Name errors in my zEdit patch (the list keeps scrolling down beyond what I can show in the screenshot). What am I doing wrong, guys?
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I had a glorious two days to play the game finally, with all my add-ons and changes and tweaks and it's been glorious. Course starting tomorrow I have to be out for the country for a week without my gaming laptop...by the time I get back the new LOTD will probably have dropped and it'll be New Char-itis for me again, lol. If you use the search function and search this topic for 'CBBE' you'll see others have asked this question before and gotten feedback. Short answer: yes.
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I'm going to preface this by saying that I'm not disagreeing that people need to pay very close attention to instructions. I'm in a field where failing to RTFM can literally result in loss of human life; believe me I get it. That said -- guys, it's just a game. People are going to make mistakes and it's not the end of the world to give a little help, even when the error feels like it should've been obvious. While I'm not an 'advanced' modder I'm certainly not inexperienced, and I've still managed to fail an idiot check or three. I think on this board I might've been OG idiot that failed to notice the infamous double 's' in the Stunning Statues install and ended up crashing because of it. And while I'm sure plenty of people rolled their eyes when Lexy had to point that out to me, I'm fine with that; the next person who comes along for help might see it and fix it on their own. This is a community that learns from making mistakes. The front page of the guide itself says: 'Please do not hesitate to come back to the forum topic - or the STEP forums in general - and ask questions and make suggestions. If there's ANYTHING you're not 100% sure of, please come in and ask us.' And so people have..the beauty being that there's a good group here that chimes in to help, and Lexy and Darth don't end up buried under an avalanche of PMs. Sure, people will make mistakes that wouldn't have happened if they had perfectly followed the guide with absolutely zero mistakes whatsoever, but we're all human. We miss things, it happens. TL;DR to err is human and it only takes a few minutes to lend a hand. I realize I may be in the minority with the opinion and that's perfectly fine; I have no authority here and don't speak for anyone but myself.
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You're almost there I strongly suggest you follow Lexy's directions to make a new profile for each merge. Then in that profile enable only the esps you're going to merge, plus their masters. That makes it perfectly easy to get them all contiguous. Yes, use BAE. You'll probably need to go back and do that for any mod you used MO's bsa extractor for.